A long overdue essay on CoV/CoH


DreamsRazor

 

Posted

Hi Everyone,

I asked a few of you to complete a survey for me awhile back so that I could write a paper on CoH/CoV for a class that I'm in. I promised to post it for everyone to see and then got busy. My apologies, here it is: City of Villains: A Design Critique from a Newbie

Many thanks to everyone that helped me,

Clay/MaxMoustache


 

Posted

Good write-up, Clay. How'd you do in the class?

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Technical points: You can get a temporary travel power at 5. You can get a permanent travel power, which can include flying, superspeed, superjumping or teleportation at 14.

You can drop an annoying mission for full mission completion rewards every 3 days by calling or visiting the contact that gave it to you.

For formal papers, I suggest writing out numbers, five, instead of 5.

The "not evil enough" feeling is a good point, but the "teen" rating does not allow attacks on unarmed helpless civilians. By real world contrast, actual criminal gangs and individuals often come into conflict with each other over turf/market share, reputation, and perceived insults.

The story counts. Read the mission briefings. The City of Villains game includes a much more interesting selection of contacts. They have more personality, more variety, and more story-arc style missions. I'd suggest you look for Peter Themis and the Radio for some interesting times at your level range.

And trust me, you'll fight Longbow often enough in the future. You'll get your fill of beating on good-guys.

Levelling is so easy, and the in-game stories are good enough that people requested, and GOT the option to toggle off xp gain, so they wouldn't outlevel certain content, or could pick specific moments to level up.

Although a character cannot level past 50, there is still tonnes of stuff to do, including high level raids, task/strike forces, outfitting in IO sets, the endless content of the mission architect.

The game was designed to level to 50. It was not designed to have endless mathematical progression upwards.

Some supergroups are better than others. Some are very warm, friendly, and helpful. Others will treat you like an indentured servant.

The villain ATs were designed to be more generally rounded and self-sufficient than the hero-side, so they tend to solo better, so teams are less mandatory. If you want to team more, you should do more than passively wait to be invited. Set your LFT flag, join a supergroup, join global chat channels, make friends, and of course, start your own team.

The bank mission that the group kept on doing over and over again was probably being "farmed." Some bank missions are considered easy xp, so the group runs them, backs off from completion, resets it, and runs it again. I find this boring, so I don't often do it.

Also, City of Villains, and City of Heroes really is the same game, just different parts of it, comparable to Horde/Alliance in WoW.

The lackey/sidekick system is a great idea. It allows players of very different levels to join up and be effective, and you can do it at level 10, not 11.

The flipside is the malefactor/exemplar system, which allows higher level characters to join in on lower level missions, by temporarily develleling them. Good to emphasize the temporary part, as I've heard some people freak-out that they would lose levels.

Overall, a good read into the CoV world. I enjoy the perspectives of new players.

What class was it for?


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

Posted

Good read


 

Posted

Good write up...however I find the more villianous stuff ie. helping bring down society for fun and profit does happen with some missions higher up...there are some pretty evil missions handed out


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

[ QUOTE ]
Technical points: You can get a temporary travel power at 5. You can get a permanent travel power, which can include flying, superspeed, superjumping or teleportation at 14.

[/ QUOTE ]

I think he was referring to Hover that can be gained at level 6, which is a very slow and less aesthetically pleasing form of Fly.