Arc 212069/212073 - The Consequences of War
Just to catch things up... I still tweak here and there. Some dialogue changes, minor corrections to gameplay issues, and so on. The most recent change was to Consequences, where I switchd the Boss battles to "Boss only." I originally did it at the same time as I did Casualties, but thanks to the vagaries of the MA, they didn't stick. A couple of frustrated tells from players alerted me to the problem (and the moronic drones that ran off and hid on them).
Oh, and I owe a thanks to Glazius for the re-review back in April. I have no idea how I missed it, but I just now read it. Thanks for the review, Glazius. It was much less painful than your last one. I'll take a look at some of the dialogue and see if I can clarify it a bit. As for the bunker eliminating some of the objectives, such is the nature of war, my friend. I realize that it can cause some frustration for folks bent on experience and tickets, but it works far better for the story than any other alternative.
The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496
Besides waiting on the Devs to allow us to use unconscious people/bodies like they've been doing in most of the new content, there's not much happening here. I'm considering adding a final objective in "Casualties of War" that's dependent upon the completion of everything else where the player character finds one of the Regulators or other in-game (but not quite top tier) characters who emphasizes the importance of what you've accomplished despite the losses, but I'm not sure.
Also, I've had several people suggest they'd like to see an "Aftermath" arc that depicts some of the positive results of the Collective's sacrifice. I have a plot in mind for a final "Aftermath of War" arc, but I'm iffy on this idea at best. I rather like the conclusion as it stands, but I can see their point. Of course, the current state of the MA doesn't do a lot to inspire creativity at the moment, particularly with the amount of work that goes into one of these things.
If anyone has any thoughts on this, or any other tweaks, please let me know.
The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496
I got a couple of e-mails out of the blue from CoH players praising me for Consequences and Casualties. ...as if I already hadn't been crying enough. I can't believe it's all just going to go away.
Thank you, everyone, for all the comments and support. Best of luck to each of you. Maybe we'll all find a home like CoH someday.
The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496
"The Casualties of War" Volume 10, "Director's Cut," has been published!
Mission #3 has been completely replaced. Instead of being the first of two maps involving the hospital rescue, it deals with a plan to get the player character past the Rikti into the hospital and the rest of the SOLOS Collective past the Rikti to the battle zone outside the hospital. Because of new MA bugs, it originally included a protect object, but I had to change that because the waves wouldn't spawn. Once that's fixed, I'll re-replace it.
Three of the missions have a lot of expanded, individualized battle and patrol dialogue that enhances the feel of war and makes for interesting fly-overs for the outdoors missions.
Other dialogue was tweaked and minor changes were made to enhance the feel of war.
If you run it, please let me know what you think.
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The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496