Emp Experts & Number Crunchers: The Ultimate Buff
To Hit isn't much of a bang for your buck. Most people will hit 90% of the time, or more, without you even showing up.
The cap on "final" To Hit is 95% of the time- you will always miss 5% [and always hit 5%]
Common Buffs and the caps on them:
+Damage. Most heroes are capped at either 500% total (scrappers and blasters) or 400% total (everything else)- I don't know where Kheldians fall in that.
100% is what you get for showing up. 95% is ED slotting (ED) so you can only buff that up another 205% to 305% total. Nobody gives that much buff except Kinetics -though Blasters can get close with their self-buffs.
+To Hit- as mentioned, not very commonly needed. The actual cap is something silly like 500% but, in practice, I'd say anything above 50% will come up less than once in 50 average levels.
-Resistance: This is a "multiplier" on top of damage. If you debuff a critter for -40% Resistance, anyone who hits it does 40% more damage. Commonly found in Sonic, Rad and Dark primaries and Sonic blasts.
Those are your offensive tools. Defense (Slot Fortitude for Defense and Recharge. Other people will tell you the same) and To Hit debuffs stop them hitting your friends. Damage debuffs, and Damage resistance, and +HP (only available in cold as far as I know) stop them from hitting so hard. Regen and Healing put the hit points back on.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Don't forget +recharge buffs. Adrenaline Boost ftw!
Everything else is spot on.
An Offensive Guide to Ice Melee
[ QUOTE ]
Power boost (5slot to hit buff)
[/ QUOTE ]PBU slotted for tohit doesn't help teammates (the tohit slotting only helps you), and the tohit slotting is pretty much a waste, anyway. Recharge is far more important here.
http://www.fimfiction.net/story/36641/My-Little-Exalt
PBU should be 3 slotted with recharge IOs only. As mentioned earlier, ToHit slotting will only affect the ToHit bonus that PBU gives you upon activation.
Also, 5 slotting anything seems to be wasteful in these post ED days. Anything past 3 slots would be best used elsewhere.
After everything is said and done though, PBU+Vengeance is probably the most effective power combo in the game.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
thanks! officially been schooled. time for another respec..XD
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
I've been working on my Emp for a while now and before my last respec, I had the leadership set with power boost. Playing her with this, I was able to help teammates do some crazy damage. This got me wondering, what combination could make up the ultimate buff and is there a cap on how much of a buff you can give?
This combo seemed to work out strongest:
1. Tactics toggle and Maneuvers toggle on
2. Power boost (5slot to hit buff)
3. Vengence activated
4. Fortitude (5 slot to hit)
Result: Single superbuffed troller killin an AV
I respecced all that out because I wanted TP back, so i gave up Leadership. But now i'm thinking about putting it back on for my second build. What do you guys think? Do you think all that is excessive? Or is there a way to get more bang in there? Is there such a thing as the ULTIMATE buff?
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.