AE: Minion Melee / Minion Ranged


Aett_Thorn

 

Posted

I'll try and be brief.

This is a suggestion for two new MA critter power sets - Minion Ranged and Minion Melee. These differ significantly from normal sets in that powers you select don't all go to the character you create, but create different versions of that character. Much like there's four or five breeds of Blood Brother, choosing five powers from Minion Melee would create five different minions - for example, the mob "Ruffian" will become "Ruffian Brawler", "Ruffian Chopper"; etc.

Powers in both sets that I can think of off the top of my head, with suffixes in parentheses.

Minion Melee:
-Heavy Brawl (Brawler)
-Fire Axe (Chopper)
-Knife (Slicer)
-Sledgehammer (Slammer)
-Baseball Bat (Slugger)
-Machette (Hacker)
-Torch (Torch Bearer)
-Pipe (Scavenger)
-Boxing + Kick (Muscle)
-Rapier Stab + Parry (Fencer)
-Rikti Surfboard (Swordsman/woman)
-Swipe (Claw) (open-handed attack)
-Shovel (Digger) (made up name)
-Pick Axe (Miner) (made up name)

Additionally, if Primary, must choose one of the following, shared by all the minions:
-Pistol
-Revolver
-Hand Crossbow
-Bow
-Crossbow
-Throwing Knife
-Throwing Knives (cone attack)
-Throwing Dagger (fancier looking)
-Shuriken
-Frag Grenade (AoE)

Minion Ranged:
-Shotgun (Buckshot)
-Sub-Machinegun (Gunner)
-Assault Rifle Burst (Assault)
-Flamethrower (Fire)
-Cryonic Rounds + Incendiary Rounds (Marksman)
-Chain Gun (Force)
-Frag Grenade (Grenade)
-Rocket Launcher (Rocket)
-Sonic Blast (Sonic)
-Tommygun (Gunner)
-Rikti Rifle (Rifleman/woman)
-Rikti Pistol (Blaster)
-Quantum Rifle (Quantum) (follows normal Quantum spawning rules)

Additionaly, may always select to have Brawl and/or Gun Butt.

I'm of two minds whether selecting only one power should drop the suffix altogether. Likely yes, since it's easier to name your chaingun-wielding troops somethingsomething Force than work around it if it's enforced.

Oh and, despite the misleading name, it should also be available to Lts and Bosses, but with reduced XP at higher levels.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

I like it. It's something the AE is currently missing. In my experience it is difficult to make your custom critters neither too easy or too hard. This would give the ability to create custom critters more in line with the regular mobs in the rest of the game.

I disagree with the reduced XP though, they should give normal minion, LT, and Boss XP.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

[ QUOTE ]
I like it. It's something the AE is currently missing. In my experience it is difficult to make your custom critters neither too easy or too hard. This would give the ability to create custom critters more in line with the regular mobs in the rest of the game.

I disagree with the reduced XP though, they should give normal minion, LT, and Boss XP.

[/ QUOTE ]

Not to mention that this way, you wouldn't need to take up several precious, precious enemy slots in a group just to have one type of enemy with more than one power loadout.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

[ QUOTE ]
[ QUOTE ]
I like it. It's something the AE is currently missing. In my experience it is difficult to make your custom critters neither too easy or too hard. This would give the ability to create custom critters more in line with the regular mobs in the rest of the game.

I disagree with the reduced XP though, they should give normal minion, LT, and Boss XP.

[/ QUOTE ]

Not to mention that this way, you wouldn't need to take up several precious, precious enemy slots in a group just to have one type of enemy with more than one power loadout.

[/ QUOTE ]

I agree. As long as it's a 'standard' set, it would take up less room than trying to make them in the enemy creator.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
I disagree with the reduced XP though, they should give normal minion, LT, and Boss XP.

[/ QUOTE ]

I was thinking scaling. You don't see LTs armed with only machineguns/shotguns past 10.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Not so sure about forced renames based on the sets the minions get dealt, but the AE could definitely use some more variety in terms of vanilla smethal damage being handed out. Here's hoping this gets implemented.


 

Posted

Some melee powers my initial run missed:

-Sai (Serpent)
-Wolf Punch (Crane)
-Kama (Eagle)

Y'know, those'd work better as prefixes.

And a ranged power:
-Pilum

Minion Ranged:
-Sniper Rifle + Positioning (Hitman)


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes