What does -threat level do?


Aett_Thorn

 

Posted

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If AT Mod is a multiplier, and AT Mod is zero, then anything AT Mod is multiplied by will be zero. The formula does not contradict that. However, it is possible a min cap is placed on the AT Mod during the calculation, or the AT Mod is increased by one.

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Yes, as far as we've been told, the value in that spot can never go below 1. It's a floor in the formula. The fact that the game tells you that you can go to zero seems to be a decently big error. If you could go to zero, then you could literally attack an enemy and never have him return fire.

AT mod can never go below 1 in the Threat formula.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Yes, as far as we've been told, the value in that spot can never go below 1. It's a floor in the formula. The fact that the game tells you that you can go to zero seems to be a decently big error. If you could go to zero, then you could literally attack an enemy and never have him return fire.

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Not necessarily. Depending on how aggro is implemented, aggro could merely be the magnitude of the effect, but not the flag indicating the effect. So you could aggro a foe with zero aggro. In fact, if you walk near a foe and alert him to your presense, without firing a shot, you have in fact dealt no damage to him. (Of course, in this case he hesitates before he decides to fire, so the behavior is different than if you shoot him)

If this is what is said to be the behavior, then it's good to know.


 

Posted

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Yes, as far as we've been told, the value in that spot can never go below 1. It's a floor in the formula. The fact that the game tells you that you can go to zero seems to be a decently big error. If you could go to zero, then you could literally attack an enemy and never have him return fire.

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Not necessarily. Depending on how aggro is implemented, aggro could merely be the magnitude of the effect, but not the flag indicating the effect. So you could aggro a foe with zero aggro. In fact, if you walk near a foe and alert him to your presense, without firing a shot, you have in fact dealt no damage to him. (Of course, in this case he hesitates before he decides to fire, so the behavior is different than if you shoot him)

If this is what is said to be the behavior, then it's good to know.

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Sight aggro does appear to be different from actual Threat level, but it could be building off of AI Mods and Range Mods.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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The fact that the game tells you that you can go to zero seems to be a decently big error.

[/ QUOTE ]It's an error in the same sense that the game allows you to go higher than 45% defense, I suppose.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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And thanks to StarGeek for posting my list.

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And thanks for the list. I added it to the wiki as well.


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Posted

[ QUOTE ]
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The fact that the game tells you that you can go to zero seems to be a decently big error.

[/ QUOTE ]It's an error in the same sense that the game allows you to go higher than 45% defense, I suppose.

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Except that having Defense values higher than 45% can be useful. Defense Debuffs and ToHit Buffs can make it so that 45% Defense won't floor the enemy's ToHit.

Since there's no in-game reason for having an AT Mod of lower than 1, why display that it can go to zero?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The fact that the game tells you that you can go to zero seems to be a decently big error.

[/ QUOTE ]It's an error in the same sense that the game allows you to go higher than 45% defense, I suppose.

[/ QUOTE ]

Except that having Defense values higher than 45% can be useful. Defense Debuffs and ToHit Buffs can make it so that 45% Defense won't floor the enemy's ToHit.

Since there's no in-game reason for having an AT Mod of lower than 1, why display that it can go to zero?

[/ QUOTE ]How about another example? All ATs have at least a 200ft stealth cap, but the highest perception range of any critter is 149ft


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Zombie Man View Post
And people point and make fun of me for leaving SS on in battle as a squishie. Hah!
So is it safe from this discussion to believe that running SS on my corr will have aggro be taken away from me easier then if I had nothing or if I even out of melee range (ie hover)?


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Posted

Quote:
Originally Posted by AzureHaze View Post
So is it safe from this discussion to believe that running SS on my corr will have aggro be taken away from me easier then if I had nothing or if I even out of melee range (ie hover)?
Wow, nice thread necro. How did you even find this thread?!

Yes, if you have SS, aggro can be taken away from you faster than if you had nothing. However, the -Threat from it suppresses in combat, so you'll need to not do anything for a while for it to kick in, if you've already got aggro. That being said, you might as well just ease up on the attacks a bit to let the melees get aggro again, without needing to run SS.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

This thread was dredged from the depths to answer a question. Now, that question has been answered! Back to the briny deep this thread goes, never to be posted in again.