Regeneration for a Stalker...


Azucar_NA

 

Posted

Okay, Stalkers are obviously very different creatures from Scrappers. I decided I would roll a Martial Arts/Regeneration Stalker, despite my bitterness that Quick Recovery was not present (I would definitely prefer it over Resilience). However, I noticed that, at least solo, my blue bar is happy and whole. With AS and Placate, I really only have to *fight* two enemies (at most) at any one time. So, against my better judgment, I completely ignored Reconstruction and Dull Pain. My Stalker performs just fine (she has a bit more difficulty on EBs). I'm a little shocked, honestly. So here's my question: What does one do with Regeneration for Stalkers? I've heard that Dull Pain is worthless thanks to the Stalker HP cap... And I never seem to *need* Reconstruction. Is the set even worth it?
(Note, I'm only level 26; I've yet to try IH, Revive or MoG)


 

Posted

MoG is quite awesome. Perfect for quick assassinations.


 

Posted

I'm a bit surprised that you haven't felt the need for Recon by level 26. On my Regen Stalker around that level, fighting on the middle difficulty, there were too many bosses that could greatly outpace my regen without Recon, and many that could two or three shot me in short order without a reactive heal.

As to how to build a Regen Stalker, no doubt there will be some disagreement on that. If you can squeeze in Tough and Resilience, that will help a lot with burst damage. If you prefer to stick to the tools in the set I'd say you will want almost all of them. There's too much burst damage to not have a heal. In the later game, in my experience, you really need DP for a second heal as well. Even as just a heal, DP is huge. It's almost a full heal. Compare that to Recon which is only a 50% heal fully slotted.

My feeling is that the various tools in the set work very well together and you really need them all aside from Resilience to get the most from it. The new MoG is very nice and works so well with the rest of the set, Castle did an awesome job with it. Before I got MoG often times I'd spend Recon and DP in the first few seconds of a boss fight absorbing the boss's alpha. Then all I had left was my regen to cope with his damage until Recon recharged. Using MoG before opening, the boss wastes its full alpha whiffing, then when MoG wears off I still have my reactive powers available.

There are a lot of different ways to play it, different ways of approaching each situation. Your options will depend on your build.

For my current Regen Stalker project my main build is focused on recharge which helps with survivability a lot. I'm also planning a second build which uses Tough and Resilience. In some situations it's possible to take so much damage so fast there's nothing you can do, you can go from full health to eating floor in a second. Seems to happen the most on the ITF for me. For those situations where I'm facing high burst damage and there are no defensive buffs available, I'll switch to that build.


 

Posted

My Electric/Regen is 47 now and I have the whole set except for resilience and revive. I use everything. Dull Pain is good before you have the accolades and set bonuses to make the +hp unnecessary, and having a second heal is good too. I use MoG almost everytime it's up. It allows me to get succesful placate crits even when under heavy fire. If anything I would say the set is too squishy, mainly because the HP cap is so low. I still say the Stalker HP cap ought to be raised to aroud 1900 or 2000. The Defense sets are definitely tougher.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

[ QUOTE ]
If anything I would say the set is too squishy, mainly because the HP cap is so low. I still say the Stalker HP cap ought to be raised to aroud 1900 or 2000. The Defense sets are definitely tougher.

[/ QUOTE ]
I 100% agree. The difference really shows when fighting EBs for me. Many of them do so much DPS that without inspirations I just have no chance. It seems to me that allowing DP to actually do its job, giving more of a damage buffer and increasing regen, would be just the ticket, a solution to high burst when MoG isn't recharged. I think that would be the last piece of the puzzle, really making Regen competitive.

As it is I see it as a weaker set in many situations, but I'm ok with that. It's a lot of fun, a real thinking person's set. I prefer that over a "toggle and forget" set.


 

Posted

[ QUOTE ]
It seems to me that allowing DP to actually do its job, giving more of a damage buffer and increasing regen, would be just the ticket, a solution to high burst when MoG isn't recharged.

[/ QUOTE ]That can also be accomplished by replacing the +maxHp with +res.


 

Posted

[ QUOTE ]
[ QUOTE ]
It seems to me that allowing DP to actually do its job, giving more of a damage buffer and increasing regen, would be just the ticket, a solution to high burst when MoG isn't recharged.

[/ QUOTE ]That can also be accomplished by replacing the +maxHp with +res.

[/ QUOTE ]

maybe


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.