Poison's Almighty Poison Trap.
Pop it down right off the list of powers you use. In fact pop it right out of your build
General consensus is that it's a piece of crap, not worth using.
The reason is a 4 second interruptable cast time, with a for-certain mag 3 11 second sleep, and an extremely minor chance for a 10% end drain and the choking animation.
i've a 45 thugs/poison, and having a useful poison trap would make a nice aoe debuff option in a set that only has an aoe cone slow, otherwise.
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
Basically poison would probably be a bit OP'd if it had /traps poison trap (along with noxious gas), so they gave /poison the ugly duckling instead.
Ah, I see. thanks guys. Just thought i was going crazy.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Look on the bright side, you can slide Leadership toggles right in because of this worthless power. :-)
So i made a Thugs/Poison MM last night and jsut wanted to know some people's take on Poison Trap. I know that "Poison Trap" from "traps" is quite nice with -regen but ""Poison's" "Poison trap" seems lack luster for PvE.
I'm not asking if i should take or skip it (as im sure i could find some use for it) but what is the general idea when using it?
Do i pop it down after the double debuffs or is it simply too much endurance and too much a hastle to even bother with solo. also for groups.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484