Grav/Sonic/Psi


Feint_of_Heart

 

Posted

Greetings.

It's been a while since I've made a controller. I made an Illusion/TA/Primal like...3...4 years ago. And she has been my only controller in all that time.

I was thinking of delving back into the realm of controller-dom and came up with this build for a Grav/Sonic/Psi build that I would appreciate some comments on if you could.

The build is meant to excel in positional defense, mainly Ranged and secondly, AoE, since, from up in the air, that's mainly what will be coming at me. Liquefy and GDF for emergencies, Psi Tornado and Crushing Field for some nice, if slow, AoE damage. and Being able to buff Singularity to stupid levels (if i am correct, he can be buffed, but not healed) all seem like interesting concepts. I am well versed in Sonic Res, being as my only level 50 Defender is a Sonic/Energy/Psi.

I guess I just want some feedback. If you could spare a moment and let me know what you think, that would be fantastic.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(7), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Gravity Distortion -- Lock-Acc/Hold(A), Lock-%Hold(3), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Rchg(9), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(40)
Level 4: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(11)
Level 6: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx/Rchg(13)
Level 8: Crushing Field -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(9), P'ngTtl-Acc/EndRdx(15), P'ngTtl--Rchg%(17), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(48)
Level 10: Swift -- Flight-I(A), Flight-I(11)
Level 12: Hover -- HO:Cyto(A), Flight-I(13), Flight-I(15)
Level 14: Health -- Empty(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-Rchg/Hold(29), Lock-%Hold(42), Lock-EndRdx/Rchg/Hold(50)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(29), RctvArm-EndRdx(34), S'fstPrt-ResDam/Def+(34)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(25)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33), RctvArm-EndRdx(36)
Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Dmg(36)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 41: Indomitable Will -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/Rchg(42), RedFtn-Def/Rchg(42)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(46), ImpArm-ResPsi(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), HO:Cyto(48)
Level 49: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]20.2% Defense(Fire)[*]20.2% Defense(Cold)[*]22.7% Defense(Energy)[*]22.7% Defense(Negative)[*]3% Defense(Psionic)[*]4.88% Defense(Melee)[*]33% Defense(Ranged)[*]25.2% Defense(AoE)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(JumpSpeed)[*]3% Enhancement(Stun)[*]16% Enhancement(Accuracy)[*]7.5% Enhancement(Held)[*]6.25% Enhancement(RechargeTime)[*]4% FlySpeed[*]19.1 HP (1.88%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 9.35%[*]MezResist(Immobilize) 3.3%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 1.65%[*]10% (0.17 End/sec) Recovery[*]3% Resistance(Psionic)[*]14% RunSpeed[/list]


 

Posted

In my opinion, don't roll a Grav/Sonic. Though you will be able to focus mostly on controls, Sonic is an endurance heavy set, and rather inactive, which both are major minuses in my playbook. I am considering re rolling my Grav/Sonic to be a Grav/TA or something similar.


 

Posted

I've got a high level Grav/Sonic, the focus on ranged defense works quite well.

You really do need something to help with end, though. Running tough, weave, AND dispersion bubble while actually doing stuff is going to murder your endurance, so if you happen to have a bajillion influence you should buy yourself a miracle and a numina's, because there is no way you will be able to play a build with that much end drain. I actually got super lucky and got a miracle from a TF drop, and after that I didn't have many end problems.

The tough+weave etc. might be overkill. I just have TI from primal and that along with dispersion bubble and my ranged def made it so that I didn't have problems with dying. I did pick up aid self, though, so take that with a grain of salt...

If you're going for damage you'll probably be a little disappointed though. Singularity is pretty low damage, and even with the AoE focus you're not going to be doing very much damage, so be aware that you're going to be a purely support focused character. The debuff in particular was disappointing for me. You can put it on singularity, sure, but the thing has a repel aura, so enemies don't stay debuffed for more than a split second unless you trap them in a corner with wormhole.

You're absolutely right that singularity, when buffed, is super defensive. It can stand up to pretty much anything, and I actually used it like a tank for teams that didn't have one.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

-Redux.

I thought about Grav/TA but I already have an Illusion/TA and I have this weird thing about doing sets twice. Sonic Res is the exception oddly enough. The combination of Wormhole and OSA would be pretty slick, but I'm sort of jaded on TA since I know with Grav, i could never do the sick, sick things I can do with Illusion.

to Tsuji.

I could see myself dropping Tough, since I'll have Mind Over Body and Dispersion Field. But not Weave, It helps put my ranged defense to 42% and AoE to 34%.

Though I am not sure about the End Drain issue though. I can run Disruption Field, Sonic Dispersion, Temp Invuln fairly easily on my VERY active Sonic/Energy/Psi defender who Also has Sonic Repulsion and Telekenesis.

But I think I could get rid of Tough. Might be overkill. But I am going with the Psi Mastery epic to help plug two of Sonic Ressonance's weaknesses which are Sleep mez and Psi damage.

Heh, and yeah, I'm not expecting to do a lot of damage, I just don't want to do NO damage. Psi Tornado will be nice with Containment damage.

I also just thought of how wicked this guy would be against AVs, especially those who resist repel. Buff Singularity, if no team-mates want it, put Disruption Field on Singularity, and then just layer holds :-D

it'll be a wicked controller for tough single targets and it will keep smart teams alive.

-To no one in particular

I thought about making a Mind/Sonic/Psi and focusing on recharge to permanently plug the hole in Sonic with IWill. but The Psi Damage and such pissed me off when I made a Psi Blaster and fought Robots, I figured the same would happen with Mind Control.


 

Posted

[ QUOTE ]
I also just thought of how wicked this guy would be against AVs, especially those who resist repel. Buff Singularity, if no team-mates want it, put Disruption Field on Singularity, and then just layer holds

[/ QUOTE ]

I build a Grav/Sonic phasetroller awhile back, and actually really enjoyed the toon. You can put DF on your Sing, which actually extends slightly beyond his repel field radius, and wormhole groups into corners where they will remain (usually) debuffed. It's not very "fast", compared to some of the AoE-intensive primaries, but it's safe, fun, and very, very team friendly!

- Feint


7+ year vet with too many alts to list...

 

Posted

[ QUOTE ]
[ QUOTE ]
I also just thought of how wicked this guy would be against AVs, especially those who resist repel. Buff Singularity, if no team-mates want it, put Disruption Field on Singularity, and then just layer holds

[/ QUOTE ]

I build a Grav/Sonic phasetroller awhile back, and actually really enjoyed the toon. You can put DF on your Sing, which actually extends slightly beyond his repel field radius, and wormhole groups into corners where they will remain (usually) debuffed. It's not very "fast", compared to some of the AoE-intensive primaries, but it's safe, fun, and very, very team friendly!

- Feint

[/ QUOTE ]

I actually thought of putting on Sonic Repulsion on Singularity, sticking the Force Feedback KB proc in Sonic Repulsion so i could get the chance to get bonus to recharge everytime someone bounced off of singularity...&gt;_&gt;


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I also just thought of how wicked this guy would be against AVs, especially those who resist repel. Buff Singularity, if no team-mates want it, put Disruption Field on Singularity, and then just layer holds

[/ QUOTE ]




I build a Grav/Sonic phasetroller awhile back, and actually really enjoyed the toon. You can put DF on your Sing, which actually extends slightly beyond his repel field radius, and wormhole groups into corners where they will remain (usually) debuffed. It's not very "fast", compared to some of the AoE-intensive primaries, but it's safe, fun, and very, very team friendly!

- Feint

[/ QUOTE ]

I actually thought of putting on Sonic Repulsion on Singularity, sticking the Force Feedback KB proc in Sonic Repulsion so i could get the chance to get bonus to recharge everytime someone bounced off of singularity...&gt;_&gt;

[/ QUOTE ]


Singy has a build-in repulsion field already. If you want to put something on him, put Disruption Field.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I also just thought of how wicked this guy would be against AVs, especially those who resist repel. Buff Singularity, if no team-mates want it, put Disruption Field on Singularity, and then just layer holds

[/ QUOTE ]


I build a Grav/Sonic phasetroller awhile back, and actually really enjoyed the toon. You can put DF on your Sing, which actually extends slightly beyond his repel field radius, and wormhole groups into corners where they will remain (usually) debuffed. It's not very "fast", compared to some of the AoE-intensive primaries, but it's safe, fun, and very, very team friendly!

- Feint

[/ QUOTE ]

I actually thought of putting on Sonic Repulsion on Singularity, sticking the Force Feedback KB proc in Sonic Repulsion so i could get the chance to get bonus to recharge everytime someone bounced off of singularity...&gt;_&gt;

[/ QUOTE ]


Singy has a build-in repulsion field already. If you want to put something on him, put Disruption Field.

[/ QUOTE ]

well, it woulda kinda go to waste on him since he bounces stuff out...I was just pondering of the idea of using Singy as a cheap way to give me the Force Feedback Rech Proc bonus whenever I wanted it :-D

Don't think i'm gonna do that though.


 

Posted

Enos,

The only possible problem with that is in determining exactly which repulsion will take effect first...Sings or your RF. I might go off and test this one, though. It sounds interesting, to say the least.

- Feint


7+ year vet with too many alts to list...

 

Posted

:-D yeah, if you do test that, please, let me know. It'd be badass to find out if you could usurp Singy's repel field with Sonic Repulsion and have an easy way to use the Recharge Proc.