Anyone have a good solo fire/ice build
The important things for me are:
Fireball
Fire Breath
Blaze
Build Up
Aim
Shiver
Ice Patch
Stamina
Some sort of knockback IO
If you have all those things the build can't go far wrong.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Congrats on your choice for fire/ice. It's a wonderfully fun combination. I can give a little advice, but I don't have a "build" that lists what powers you should take when. I prefer to just let the player know some of the ins and outs and let the player decide.
My own preference with my build was to grab a lot of different "utility" powers so I had a bigger bag of tricks to pull from. It lets me solo VERY well. Powers I particularly and strongly recommend:
Flares
Fire Blast
Fire Ball
Fire Breath
Rain of Fire
Blaze
Chillblain
Ice Sword
Ice Patch
Shiver
Freezing Touch
Hover
Char (Fire Epic)
Fire Shield (Fire Epic)
Rise of the Phoenix (Fire Epic)
Swift/Health/Stamina
Beyond that, there's a bunch of powers that could be very very useful if you can squeeze them in.
Inferno (your nuke, though not needed, still too good to pass up).
It could be difficult to squeeze in, but the Medicine pool and Aid Self helps. Aid Self gives a healthy dose of disorient resistance. Besides cutting downtime, using it just before a fight reduces the duration of stuns significantly. This can be difficult to add in to a build, so don't sweat it if you can't. Defiance takes some of the sting out of getting mezzed, so it's not as big a deal as it used to be.
Hover is good for MANY blaster builds as you can stay hovered even when stunned/held/slept, and Defiance lets you use up to three attacks. Getting mezzed on a blaster is closer to an inconvenience than the crippling status effect it used to be. Remaining hovered above the mobs lets you avoid the heavy melee attacks. It's great to see the Crey Tanks clustering around underneath you unable to hit you with those devastating melee energy attacks.
Slot up Chillblain. Besides the standard Accuracy, add in some Damage and Range. It greatly helps you keep things (even bosses) away from you, and the damage is not insignificant.
If you opt for one of the /ice melee attacks, Ice Sword does a nice chunk of damage. The combination of Blaze + Ice Sword executes very quickly and instantly takes out a minion. Sappers and other annoying minions can barely respond before they're wiped out.
Chilling Embrace lets you get up close more safely than you normally could. It's an acquired tasted and not part of the required ones for a build, but it is effective. It debuffs a mob's recharge rate by a LARGE amount, and also debuffs their damage. It tends to make mobs try to get away from you, which mitigates even a little more damage. Though you may not be a blapper, you can jump into a spawn to lay down Ice Patch, and the combination of CE and Ice Patch really messes up (they're slowed and can't get off the Ice Patch as quickly). I've found that I can stand toe-to-toe with many bosses because CE and Ice Sword slow down the recharge rate of attacks so well (besides debuffing damage).
Having two holds (Freezing Touch and Char) lets you hold bosses. Many of the powers I've been mentioning are situational (Chilling Embrace, Ice Sword, Ice Patch) in that you have to get close, but keep this in mind..... you want a soloing build. Soloing builds benefit from a selection of different situational powers. You have a larger bag of tricks you can pull from to get through many situations. Here's an example.....
In Peregrine, if street sweeping, you'll come up against a lot of Warhulk/Fake Nemesis combos. Two bosses, side-by-side, can be pretty messy for a blaster. What I do with my fire/ice is turn on Chilling Embrace, run up to the Fake Nemesis, and hit him with Freezing Touch and Char. He's now held and out of the picture for a bit. I immediately lay down an Ice Patch, keeping the War Hulk off his feet. I then start Rain of Fire, hit the Fake Nemesis with Blaze and Ice Sword, and reapply Freezing Touch and Char to keep him held. This keeps him from using his bubbles and becoming untouchable. I then continue to pound on the Fake Nemesis until he drops, laying down an Ice Patch again as soon as it's available. Once the FN is out of the pic, I then work on the Warhulk. The lieutenants and minions I don't worry about because the AoEs will take them out during all of this fighting.
Against Malta, the tactics change depending upon the spawn makeup. If there's a gunslinger, he gets priority and I use Freezing Touch/Char, then take out any sappers with Blaze+Ice Sword. If it's just a sapper, Char works well.
Aim+Shiver+Rain of Fire+Fireball works well on whole spawns, as does Aim+Buildup+Fireball+Breath of Fire.
I listed Rise of the Phoenix above, and I really recommend it. It's a game-changing power. You'll find that it removes any hesitancy you may have when approaching certain spawns. You're more prone to try different tactics and push yourself harder than you normally would because death (should your tactic not work) is no longer a negative thing. One click and you're not only back up and running again, but invulnerable and surround by stunned enemies. It very much changes how you play and lets you be much more aggressive than you normally would be.
Sorry I don't have specific builds, but I really just like to give examples and let the player decide the route they'll take. As you can see, fire/ice gives you quite a bit of versatility.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
In theory, Shiver + Chilling Embrace is a lot of -recharge and would work well. In practice, I just don't have the guts to stand around next to badguys like a Tank, and I don't have the melee attacks to be enticed into it with shiny orange numbers.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
[ QUOTE ]
In theory, Shiver + Chilling Embrace is a lot of -recharge and would work well. In practice, I just don't have the guts to stand around next to badguys like a Tank, and I don't have the melee attacks to be enticed into it with shiny orange numbers.
[/ QUOTE ]
Using IOs, I got quite a bit of regen on my blaster. It's actually pretty fun to be standing next to a mob and hitting them and watching them stand there because their attacks aren't recharging. With the reduced attack rate, the regeneration is more effective. Like I stressed in my post, it's just one of the various playstyles I switch into sometimes.
Oh, and my Chilling Embrace has a Pacing of the Turtle: Chance for -Recharge added to it. I dropped it in a while ago (I only have the one slot) when IOs were relatively new, and I never bothered reevaluating it. Between Ice Sword and CE, it's great fun watching enemies just stand there with no attacks ready. When they do manage to get in an attack or two, I can casually pop off an Aid Self. Of course, some bosses are too brutal even with all of those -recharge powers. The Generals in Cimerora come to mind. Thankfully, they don't have ranged attacks, and chillblain and/or hovering keeps them safely away.
Also, Chilling Embrace does extend a little bit. It seems that it's possible to root someone, be out of melee range of them, but still close enough for CE to work its effect. I'm not sure on that, but I think it's the case.
Not all of my playstyles are the most effective, sometimes they're just fun. But when you're already level 50 and just running around solo, it keeps the character interesting to be able to do different things like that.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
[ QUOTE ]
The important things for me are:
Fireball
Fire Breath
Blaze
Build Up
Aim
Shiver
Ice Patch
Stamina
[/ QUOTE ]
You're putting in Shiver in your must haves, but not RoF? For shame! I'd also put in Hasten above BU, since it's Hasten that lets you bring up BU & Aim (and everything else) faster.
Also, I really like Freezing Touch. I especially like FT and, say, Char to lockdown bosses. And Chilblain to keep AVs and the like away from you (and pumping up your ranged def). If you can't get your def in the high 30s or above, I also consider Med pool pretty key.
An Offensive Guide to Ice Melee
I never cared for Fire Breath, altho to be fair, its been about 3 yrs since i last used it. I didn't like the animation time or the damage output..
Rain of Fire and Ice Patch work well together.
I recommend a chunk of endurance reduction in Fireball and Rain of Fire.
Ice Patch doesnt need more then one slot.
Hard to go wrong with this build
perma jump is ---> /up 1
Well, my wife has 1 at 50. Very fun to play. I didnt pick any melee powers or chilling embrace. Shiver, for me does the job. By the time its over, the mobs are dead.
I went for rech and damage. I took the invisi pool for def so i could use 3 LotG 7.5's. Posi's on the powers and hasten.
Not sure of time, but inferno is up every 3rd or 4th mob in a farm.
[ QUOTE ]
Decided on making a fire/ice blaster as I grew a bit tired of my scrapper and the blaster route seems more of my taste. After some thought I decided to go with fire/ice. Does anyone have a good solo fire/ice build?
[/ QUOTE ]
normally i run something like this
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
flash freeze?: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Hold%(40), Entrpc-Heal%(40), Thundr-Acc/Dmg/Rchg(42)
Level 1: Chilblain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(40), HO:Nucle(42)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(37), HO:Nucle(37)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7), RechRdx-I(9)
Level 6: Swift -- Empty(A)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), EndRdx-I(36)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(15), AdjTgt-Rchg(31), GSFC-Build%(34)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(23), AdjTgt-Rchg(31)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Dmg/Rchg(21), HO:Nucle(21), HO:Centri(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Health -- Empty(A), Empty(37)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-End%(25), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Super Speed -- EndRdx-I(A), EndRdx-I(29)
Level 30: Shiver -- Acc-I(A), ImpSwft-Dam%(31)
Level 32: Inferno -- Dmg-I(A), Dmg-I(33), RechRdx-I(33), RechRdx-I(33), M'Strk-Acc/Dmg/EndRdx(43)
Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), HO:Endo(36)
Level 38: Acrobatics -- EndRdx-I(A), EndRdx-I(39)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-Heal%(42), CSndmn-Acc/EndRdx(43), CSndmn-Acc/Sleep/Rchg(46), CSndmn-EndRdx/Sleep(46)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), Aegis-Psi/Status(50)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
perma jump is ---> /up 1
I learned my fireblaster techniques on /Energy and /Elec. So even though I _could_ live long enough for Rain of Fire to do its job, it still seems like a waste of time to me. I should be done with that spawn and moving on to the next one.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
RoF is awesome for things like zombie invations, Rikti MS raids, and a lot more situations than you might initially think about. It has excellent DPA, assuming things live long enough to stay in its range, and is good to fire off before Inferno, since the fear effect might keep the survivors busy (and may well kill off those pesky stragglers). I didn't have RoF in my build for the longest time, but once I respecced it back in, it's here to stay!
If you don't have Fire Breath, there's almost no point in being a Fire blaster. Well, no, you still have Fireball & Blaze, but still...
An Offensive Guide to Ice Melee
[ QUOTE ]
RoF is awesome for things like zombie invations, Rikti MS raids, and a lot more situations than you might initially think about. It has excellent DPA, assuming things live long enough to stay in its range, and is good to fire off before Inferno, since the fear effect might keep the survivors busy (and may well kill off those pesky stragglers). I didn't have RoF in my build for the longest time, but once I respecced it back in, it's here to stay!
If you don't have Fire Breath, there's almost no point in being a Fire blaster. Well, no, you still have Fireball & Blaze, but still...
[/ QUOTE ]
<sheepishly raises hand here>
I don't have fire breath. I can't remember what it was I respecced out of it for, but I didn't pick it up again. I felt lost for quite a while without it. My normal attack of Aim Buildup Fireball Firebreath was so ingrained into my playstyle, I hated not being able to do that. But I adapted. Aim + Shiver + Rain of Fire + Fireball does incredible damage, decimating whole spawns. RoF doesn't recharge as quickly, but I put a lot of recharge into my build so it does come back pretty fast and is ready for every other spawn.
Freezing Touch. I believe it was Freezing Touch I wanted. Anyway, I still try to figure out ways to get it back, but I just can't come up with something I'm willing to give up. I'm close to giving up the Medicine Pool. With the regen I have now, it's not used nearly as much, but I still get some use out of it.
The last time I respecced, I swore I wouldn't respec that character again until they come up with a REAL method of allowing us to respec instead of that half-baked system they have now where you have to go through every freakin' leveling step you've ever taken all over again just to change a single slot or power. When we get that, then I'll find something else to drop to get FireBreath again. Until then, I just make do with all the other things I have. RoF is one of my favorite powers.
Fire raining from the sky is sort of.... biblical. How much cooler can you get?!?
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
I have a Fire/ice it was my first toon I rolled. I always wanted to roll a Dr. Strange toon but alas they didn't allow that, so I envisioned my Fire/Ice as a Warlock/Wizard. I even added macros to my "Spells" every time I cast he yells out words of power that I made up-but I dont do it much for some reason the RP's on Virture are few and far between..
I think that Fire and ice have a great synergy. I just returned after about a year off, mine just got to 46(my highest toon haha) over the weekend the powers I have:
Fire Blast
F.Breath
Fireball
Blaze
Inferno
Chilliban
The two "buffs" Aim/damage buff-forgot the name
Ice Sword
Ice patch
Shiver
Chilling embrace
The crappy last AOE Ice power (It seems to never work. Although I'm not sure how to slot it... I think Im going to get freezing touch so I can have another lock down with Char)
Fire shield(Epic)
Char(Epic) LOVE CHAR!!
Stealth
Hover/flight
Health, stamina, speed
Hasten
Typically what I do is when soloing outside I find a large group of whites ,yellows or Ojd( find that although I cant kill Ojs just fine, you can get more xp over time with whites, yellows)
Shiver to slow them down, I take some hits then Fire breath--> Fireball and dead.
If any are left over I just kill them at will... being able to stay hovered while stunned, held is a GODSEND... back in the day youd drop like a stone in water and get smashed like a grape
In groups I usually hang out with the healers/Controllers lay down ice patch for them as much as for me... wait for Tanks to get agro then typically Shiver to keep them in place, then I lay down the Fire.
Has ROF changed? Before it had the fear in it and as a Tank I HATED when some trigger happy Fire blaster would cast that scattering all my mobs
Perhaps with Shiver itll work well
Is stealth worth the power? I got it, again for RP purposes and being able to get around without getting harrassed.. is it worth the Slot for defense or should I just go medicine?
Does anyone have slotting info? I have 1 end reducers in all my attacks..
I'm going to play him tonight and try out those AE groups as I think they are tailor made for a Fire/Ice blaster with all the mobs nicely packed together for you.
I have this same problem with my fire/ice, too many powers I want to fit in. I'm trying to work out some way of fitting in the medicine pool, but I have to figure out what to drop for it. Inferno is one, I don't really need that, but then what would be the second? It's a problem.
I don't really do full-out builds in advance, all my characters are sort of built on the fly, so I can't really help with that, sorry. My must have powers are:
Flares
Fire Blast
Fire Ball
Fire Breath
Blaze
Aim
Chilblaine (of course)
Ice Patch
Shiver
Freezing Touch
Build Up
Not total must-haves but I don't want to get rid of them:
Rain of Fire
Ice Sword
Would take if I could fit it in, but I can't:
Chilling Embrace
Don't feel the need for:
Blazing Bolt
Inferno (yeah, yeah, nuke pretty, but it actually seems faster to just use the regular AoE's, and the end crash gets on my nerves).
And whatever the other powers are that I can't think of right now. Whatever they are, I guess I don't miss them.
Ice Sword is actually a poor power for a blaster melee attack. Its DPA is a bit better (not a lot) than any ranged tier 1 or 2 blast, but quite a bit below Fire Sword, Energy Punch or Charged Brawl. And since that's the "heavy hitter" of Ice Melee (i.e. no 2nd shot like Bone Smasher or Havok Punch in a 1-2 combo), I rarely feel the need to get in close enough for a melee attack w/my Fire/Ice unless it's to stack Frozen Touch w/Char (or whatever epic hold you may take).
As a comparison, Blaze has more than double(!) the DPA of Ice Sword. Of course, Blaze kicks the holy hell out of any ST attack, but the point is, as Fire/Ice, you already have a killer ST attack and there's really no need to get into melee for a sorta weak one. Now, if you like to live in melee range all day long w/Frozen Touch, CE on, Ice Patch, etc, by all means, take Ice Sword. As implied above, I like to jump in & out of melee, but mostly out, so I find IS pretty much useless.
An Offensive Guide to Ice Melee
Well, you're likely right about Ice Sword. I'll take another look at it.
When I originally took it, it's because the only available choices were that and Flares, and Flares at that time was just horrible. Then they buffed it, but I didn't want to respec just for that, so I just took it at level 38 instead. In the meantime, I'd kind of gotten used to having Ice Sword. It's a nice little follow-up to Freezing Touch on the occasion when something gets up too close. But it is my least-used attack.
So, yeah. Whenever I get around to respeccing, that and Inferno will probably go. The thing is that I just really, really hate the whole respeccing process, so I always put it off unless it's for something pretty important. Did someone in this thread already say that? Well, if so, I wholeheartedly agree.
Flares is also usable while mezzed. Bet. IS and Flares, it's sorta no contest for me. Yes, respecs are a PitA, but I still try to get rid of all my freespecs before the next expansion... which should be soon, now that I think about it.
An Offensive Guide to Ice Melee
I enjoy the Blaze/Ice Sword combo. Graphically, the animations for both work very well together, it executes quickly, and does enough damage to take out a pesky minion very quickly.
[ QUOTE ]
...
Has ROF changed? Before it had the fear in it and as a Tank I HATED when some trigger happy Fire blaster would cast that scattering all my mobs
Perhaps with Shiver itll work well
[/ QUOTE ]
It works very well with Shiver. RoF has a slowing element to it, so even without Shiver, foes don't get out all that quickly. With Shiver though, only the outermost mobs in a spawn manage to get out before it's over.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
I may consider picking up ROF and trying with Shiver... I also like the Blaze/Ice sword combo
ha-ha I used to have some long-winded pompous macro that said something to the effect "I call upon the Fire of the GOD X to cleans the evil from this area" or some ish... I need to make another
Also the Ice sword just looks dope
I'm just not sure what to drop now @ 46 though... I guess I'll drop the crappy last ICE power/sleep and pick up freezing touch @ 47
And/or Stealth... I'm not sure if the +Def is worth it... although the stealth portion of it helps me get close to mobs before they see me...
[ QUOTE ]
I may consider picking up ROF and trying with Shiver... I also like the Blaze/Ice sword combo
ha-ha I used to have some long-winded pompous macro that said something to the effect "I call upon the Fire of the GOD X to cleans the evil from this area" or some ish... I need to make another
Also the Ice sword just looks dope
I'm just not sure what to drop now @ 46 though... I guess I'll drop the crappy last ICE power/sleep and pick up freezing touch @ 47
And/or Stealth... I'm not sure if the +Def is worth it... although the stealth portion of it helps me get close to mobs before they see me...
[/ QUOTE ]
Just pick up a stealth IO. You can even get Stealth from an empowerment station in a SG/VG base.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Stealth IO? I have to admit I'm new to this IO thing... where would I add the stealth IO? hover?
Also these purchased at the global vendor right?
[ QUOTE ]
Stealth IO? I have to admit I'm new to this IO thing... where would I add the stealth IO? hover?
Also these purchased at the global vendor right?
[/ QUOTE ]
Yes. There's specific IOs for each of the travel powers (fly, teleport, Run, Jump) that give you stealth when the power is activated. The stealth remains for 2 minutes after the power is disabled. You can place one either in Fly or Hover (if those are what you use), and when you activate the power, you're stealthed. They're a bit pricey in the consignment house. At least, they used to be. I haven't checked the price in a while so they may have come down. It may be something worthwhile to save up for. The only sacrifice you have to make for using one is a slot to put it in.
To find the IO, just go to the consignment house and look for either IOs or recipes for the Fly, Jump, etc. Freebird: Stealth is the one for the flying powers. A stealth IO for Run powers can be used in Sprint, making it usable by everyone, even if they don't have a travel power.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Hey, I just remembered something! I think my Fire/Ice has Stealth. And its quite possible she also has a Stealth IO or two sitting at Wentworths, because I think I put some bids out last time I played her.
Heh. I haven't been playing much lately. A little burned out on it, so I took a little break. Plus, you know, summer, more things to do. Plus, my memory is going.
Anyway, this solves my problem. I can drop Inferno and Stealth for the medicine pool, and keep Ice Sword after all. Cool. Now if I just didn't hate respeccing so much. It's probably worth it, though.
Edit: if I remember correctly (ha), the Jumping one can go in Sprint as well, and is usually cheaper than the Run.
[ QUOTE ]
Cool. Now if I just didn't hate respeccing so much. It's probably worth it, though.
[/ QUOTE ]
I hate respeccing too. With a passion. I find it to be the worst mechanic in the game. I have a power I want to drop and another I want to pick up, and I've been holding off because I hate devoting an hour or two just to respec. The "system" they implemented isn't even a system. I believe it to be as difficult as it could possibly be without having code added to intentionally make it even more difficult. The most minor change in your build requires you to follow every step you've ever taken when leveling and slotting your character, with absolutely no mechanism in place to simplify it in even the smallest fashion. It's horrible. It may have been fine five years ago when people were craving for a way to respec, but it should have been reworked long ago. With how often people respec, there's no excuse to not redo the system into one that's even partially player-friendly.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
Yeah, I always buy the leaping stealth IO (cuz it's cheaper) and stick it in Sprint. If I can't afford the end for Sprint (my lowbies), I just toggle it on/off every minute or so (lasts 120 sec), though if I'm constantly fighting, I don't bother since it'll just be suppressed anyway. All my squishies have the Stealth IO and SS for full stealth, unless they have powers like Steamy Mist or Sup. Invis. I'll prolly do that for my melee too one of these days, just stick it in a prestige sprint and only activate it in those rare occasions when I don't wanna be seen w/my tank or scrapper.
An Offensive Guide to Ice Melee
Decided on making a fire/ice blaster as I grew a bit tired of my scrapper and the blaster route seems more of my taste. After some thought I decided to go with fire/ice. Does anyone have a good solo fire/ice build?