Ice/Storm synergy? No builds on the build page...
I have a low-twenties Ice/Storm; it's an effective build so far.
Arc #40529 : The Furies of the Earth
the gap in ice is that it is less effective in groups due to heavy reliance on ST damage. Also between snow storm and freezing rain you are already capping slow, so the slowing from ice isn't really needed. Ice is pretty much the best ST damage set though, but it's also an End-[censored] which does not synergize well with /storm.
Sonic, fire, rad and dark all go pretty well with storms. I prefer fire or rad though personally, but dark is good for the control in provides early to help you corner herd, to maximize the effectiveness of your cones.
I'd actually say for overall survivability Dark/Storm would be my absolute top pick for a corr. for damage it's not so high, but not as low as some dark blast builds.
I have a 50 ice/storm on Pinnacle, they are an end hog, while everyone else was roling VEAT's I rolled a stormer. I frankenslotted thunderstrike/tempered readiness 4 t-strike / 2 tempered for the +REC but still it is a monster to feed. I slotted up Tstorm with end mod sets and it hits like a truck, get 2 storms out and it doesnt matter how much recovery you have , it gets drained quick. I had quite a bit of luck with it in PVP, finished well in a tourney. I will post my build.
I'm playing this build. It's at 20 now, and I'm finding it a lot of fun, solo or team (aggro management had a steep curve). 12-18 were tough, but the addition of the second rain made it much easier to play. Most of the slotting is what I think I'll do, not what might be most efficient.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Montana Rayne: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Ice Blast -- Acc(A), Dmg(9), Dmg(48), Dmg(48)
Level 1: Gale -- Acc(A), Acc(48)
Level 2: Frost Breath -- Acc(A), Dmg(3), Dmg(3), Dmg(5), Range(5), Range(7)
Level 4: Snow Storm -- EndRdx(A)
Level 6: Air Superiority -- Acc(A), Dmg(7), Dmg(9)
Level 8: Swift -- Flight(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Ice Storm -- RechRdx(A), RechRdx(13), RechRdx(13), Dmg(15), Dmg(15), Dmg(17)
Level 14: Health -- Heal(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(19), Dmg(19), Dmg(23), Dmg(23)
Level 18: Bitter Ice Blast -- Acc(A), Dmg(21), Dmg(21), Dmg(25)
Level 20: Stamina -- EndMod(A)
Level 22: Hurricane -- EndRdx(A), EndRdx(25), EndRdx(27), ToHitDeb(29), ToHitDeb(31), ToHitDeb(31)
Level 24: Fly -- Flight(A)
Level 26: Steamy Mist -- EndRdx(A), EndRdx(27), DefBuff(29), DefBuff(40), ResDam(40), ResDam(40)
Level 28: Freeze Ray -- Acc(A), Acc(31), Hold(34), Hold(36), RechRdx(36), EndRdx(36)
Level 30: Thunder Clap -- Acc(A), Acc(37), Dsrnt(46)
Level 32: Blizzard -- RechRdx(A), RechRdx(33), RechRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(37), Dmg(37), RechRdx(39), RechRdx(39), EndRdx(39)
Level 38: Lightning Storm -- Acc(A), Dmg(43), Dmg(45), Dmg(46), RechRdx(46)
Level 41: School of Sharks -- Acc(A), Range(42), Range(42), Range(42), RechRdx(43), Immob(43)
Level 44: Hibernate -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Spirit Shark Jaws -- Acc(A), Hold(50)
Level 49: Summon Coralax -- RechRdx(A), RechRdx(50), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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I'm playing this build. It's at 20 now, and I'm finding it a lot of fun, solo or team (aggro management had a steep curve). 12-18 were tough, but the addition of the second rain made it much easier to play. Most of the slotting is what I think I'll do, not what might be most efficient.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Montana Rayne: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Ice Blast -- Acc(A), Dmg(9), Dmg(48), Dmg(48)
Level 1: Gale -- Acc(A), Acc(48)
Level 2: Frost Breath -- Acc(A), Dmg(3), Dmg(3), Dmg(5), Range(5), Range(7)
Level 4: Snow Storm -- EndRdx(A)
Level 6: Air Superiority -- Acc(A), Dmg(7), Dmg(9)
Level 8: Swift -- Flight(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Ice Storm -- RechRdx(A), RechRdx(13), RechRdx(13), Dmg(15), Dmg(15), Dmg(17)
Level 14: Health -- Heal(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(19), Dmg(19), Dmg(23), Dmg(23)
Level 18: Bitter Ice Blast -- Acc(A), Dmg(21), Dmg(21), Dmg(25)
Level 20: Stamina -- EndMod(A)
Level 22: Hurricane -- EndRdx(A), EndRdx(25), EndRdx(27), ToHitDeb(29), ToHitDeb(31), ToHitDeb(31)
Level 24: Fly -- Flight(A)
Level 26: Steamy Mist -- EndRdx(A), EndRdx(27), DefBuff(29), DefBuff(40), ResDam(40), ResDam(40)
Level 28: Freeze Ray -- Acc(A), Acc(31), Hold(34), Hold(36), RechRdx(36), EndRdx(36)
Level 30: Thunder Clap -- Acc(A), Acc(37), Dsrnt(46)
Level 32: Blizzard -- RechRdx(A), RechRdx(33), RechRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Tornado -- Dmg(A), Dmg(37), Dmg(37), RechRdx(39), RechRdx(39), EndRdx(39)
Level 38: Lightning Storm -- Acc(A), Dmg(43), Dmg(45), Dmg(46), RechRdx(46)
Level 41: School of Sharks -- Acc(A), Range(42), Range(42), Range(42), RechRdx(43), Immob(43)
Level 44: Hibernate -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Spirit Shark Jaws -- Acc(A), Hold(50)
Level 49: Summon Coralax -- RechRdx(A), RechRdx(50), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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I guess the best question here is what are you going for , single target or AOE. PVP I would say go single target, so stay away from frost breath. I wouldnt 1 slot my stamina, not unless you want to see 30 seconds of action befor all your toggles drop. tornado is an autohit defense debuff, amazingly good for arena vs stalkers or in Warburg, it does minimal damage and not worth slotting up for it, a good defense debuff set I would say. I would stay away from gale as well not sure what mag knockback it is but I don't think its all that affective. The nice thing about steamy mist is that you can slot resist in it as well as DEF its a good place to slot steadfast res/def as well as steadfast knockback resist. I always take Black Scorp on my Corrs, the def of steamy +steadfast res/def+ scorp shield as well as the too hit debuff of hurricane makes you pretty hard to hit in PVE. Most of the AOE's of ice are not worth slottiing for damage, 3 damages on a power that maxes out doing ticks of 1's gives you ticks of 2's , better off slotting for end reduct and slow. All the AOE's in ice are brutal on your END. Snowstorm is also and END hog, 1 end reduct in it is not enough , slot up with tempered rediness if you are on a budget. Another thing about Black Scorp patron is web grenade, huge in pvp you can squeeze out freeze ray , web 'nade' , and freeze ray again in about 4 seconds, and thats one held dude. Just some suggestions, I will have a build for you when I get home from work...1.5 hours
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Also between snow storm and freezing rain you are already capping slow, so the slowing from ice isn't really needed.
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I went and skipped Snow Storm; the slows from the Ice Attacks make up for it.
Arc #40529 : The Furies of the Earth
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Also between snow storm and freezing rain you are already capping slow, so the slowing from ice isn't really needed.
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I went and skipped Snow Storm; the slows from the Ice Attacks make up for it.
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Just something to consider, you skipped a single ability because your entire primary made up for it. Could it possibly be better to take the ability and change the primary? Just tossing it out there. I also skipped snow storm on my fire/storm, but I slotted a slow set into freezing rain so my slowing is still pretty capped. I'm shy on -recharge, but not overly bothered by that.
I guess the best question here is what are you going for , single target or AOE.
--I was looking for a mix. I only Pve. The two rains and frost breath seem to me to be a nice way to eliminate minions fast. The lt's/bosses and heroes I've fought so far are weakened enough that a couple applications of BiB/blast etc get the spawn cleared.
I wouldnt 1 slot my stamina, not unless you want to see 30 seconds of action befor all your toggles drop.
--When I get hurricane slotted up, I should be able to toggle off steamy mist and snow storm once I get the spawn either inside the rains or scattered around enough to keep them having to move a lot to attack. Either way works for me. I'm more worried about getting mezzed and having the toggles drop than having them drop from lack of endurance.
-tornado does minimal damage and not worth slotting up for it
I took tornado for the damage (793 total). Immob'd targets are tornado food.
I would stay away from gale as well not sure what mag knockback it is.
-Mag 3. I use it for positioning, threat mitigation, and on bosses combined with air sup as a ghetto hold. I want a second slot sooner but don't have room. The out of box accuracy is crap.
Most of the AOE's of ice are not worth slottiing for damage, 3 damages on a power that maxes out doing ticks of 1's gives you ticks of 2's , better off slotting for end reduct and slow.
--If you can keep the mobs in the rains, it seems (according to Mids and my experiance with ice blasting storm defending) that the total damage from the rains is very acceptable. especially with the -30% dmg resist of freezing rain. Sum damage of both rains is 279, over half of which is cold, throw in a LOT of scourge, and it adds up.
Snowstorm is also and END hog, 1 end reduct in it is not enough.
-- The build was too tight for more slots early enough to make them useful for the life of the toon. Solo, I only leave it running long enough to gather a spawn from around a corner into rains, or I'm using it to cover an escape. I rarely have it running long enough to impact my endurance, and I almost always shut it down after I'm down to half a blue bar. Teaming it rarely matters because the anchor is usually dead in seconds anyway.
Thanks for your comments!
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Six slotting Gale with Kinetic crash is a very good idea whether for pvp or pve. The mag strenght on it is somewhere in the range of 22 with that slotting and the accuracy is less terrible. Mix in some combination of IO ACC bonuses, focused accuracy, tactics and BU. The reason the base accuracy is so low is because of the gigantic area it covers and the ridiculous mag strength of the effect.
Enjoy launching bosses through the air like you're hair just went blond and you started screaming Kamehameha.
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Also between snow storm and freezing rain you are already capping slow, so the slowing from ice isn't really needed.
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I went and skipped Snow Storm; the slows from the Ice Attacks make up for it.
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Just something to consider, you skipped a single ability because your entire primary made up for it. Could it possibly be better to take the ability and change the primary?
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Actually, I ALSO have a Fire/Storm; SHE took Snow Storm.
Arc #40529 : The Furies of the Earth
I was curious if there is solid synergy between Ice/Storm.
The build page has no storm builds at all...
Does anyone have one of these? What do they excel at (solo/group) and are there any gaps in what they do? I have a neat concept but I am a lowbie and still learning the game (just got back) so if this is a tough one I'll shelve it and work on something else.
Thanks!!