HP and Inky Aspect
Don't worry about it too much, you lose HP only when the stun effect actually stacks on an enemy and the HP loss itself isn't a big deal. What is a big deal is the aggro levels this power can result in...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
It's 4.73 pts per tick at level 50.
Kosmos
Global: @Calorie
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Health, I think unslotted, will counter it perfectly.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
Yeah, I have it on at all times on my WS, and I've never had a problem with health at all....
"The One"
76 characters and Twenty-four 50s later, I still love this game.
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OK, thanks for the info. I appreciate the input.
@TriNitroToluene.
@DynaMight
And the agro it generates? I was using Inky to tank for a team which lacked controllers and defenders the other day... during a TF,
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
The aggro is generated mostly by those NPC's that you do not focus on and lock down with Snare, and as a result, once they move out of your IA range and return to normal, they may bring adds, or if it happens to be a Sniper-type enemy, you may be facing long ranged attacks.
All I'm saying is... the HP loss is meaningless, however, don't allow the fact that minion-level enemies become stunned to drop your guard... you know?
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I was reading the description of inky aspect and was curious about the hp cost of using it.
I can see the end. cost but not the health cost.
Is the hp loss calculated per enemy per tick? And how much hp is lost per said tick?
@TriNitroToluene.
@DynaMight