/Shield - HELP!
/Shields will not be nerf, because to be good a AV soloing you need IOs. The game does not make sets to be good around IO they do that with SO. With Just SO /Shields is just like every other Scrapper sets. With IO is were it starts to shine, and they will not nerf a set because it shines with IOs.
Thanks for letting us know.
Actually, if anything Shields is in need of a Buff.
On a survivability level, on a generic IO build, it's actually a lot weaker than most other sets, both the res and def numbers are pretty low and it's almost compulsory to take Tough/Weave.
And don't even get me started on the uselessness of Grant Cover.
Still better than Fire Armor though
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Still better than Fire Armor though
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Ya I don't think so, take it back. I love my fire armor, and it is not weak with just SO.
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Still better than Fire Armor though
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Ya I don't think so, take it back. I love my fire armor, and it is not weak with just SO.
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Lolz, I've actually been seriously thinking of rolling an MA/FA character, naming it "the Gimp" and seeing just how strong I can make the 2 least liked scrapper powersets.
Or perhaps stand around in AE screaming "PL meh"
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I've decided to go with another Scrapper. I was wanting to take /Sheilds, mainly for good positional defence and to fully saturate AAO.
I'm scared of going with /Shields. I think it's expecting some nerf or edits to make it less capable of AV soloing.
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You realize DM/SR and Fire/sr and several other /srs have cut through AV/s with no issues heck Werner done like 23
For shiled to do AV's take a very expensive/farm buidls I done it with my fire/SD and killed 2 AV's no inspiration or temps and I do not have a tough weave build. It was not cheap buy any means and I gave up some stuff to get there
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
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Actually, if anything Shields is in need of a Buff.
On a survivability level, on a generic IO build, it's actually a lot weaker than most other sets, both the res and def numbers are pretty low and it's almost compulsory to take Tough/Weave.
And don't even get me started on the uselessness of Grant Cover.
Still better than Fire Armor though
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Actually according to Castle mitgation numbers Fire to sheilds are similar (which means to me that shields are too low especially if you are looking at them thematically).
Sheilds problem is the same as invul. Health degredation over time. You saw an example when you teamed with me recently. That build had almost exclusively common IOs slotted (they are all commons on that build except for a stead fast res/def and numina and miracle uniques). The IOs for that toon are all ready built and waiting on him to hit 47+ for slotting.
Shields fares ok short term but each battle leaves you a bit lower on total health than you were the prevous battle and during drawn out battles you can see health dropping consistantly. If you don't have a primary like Dark that has a self heal or if you avoid pool powers like medicine, you will eventually be defeated. The extra hit points with base regen rate doesn't replace them as fast as they are lost.
And before someone says it, no, you can't just jump out and rest. AAO is a Taunt Aura. You will be followed and interrupted. You don't get a chance to rest until it's all dead and often another team member has aggroed the next group.
In this case once you run out of greens and/or team members with heals neglect to use them (like the kin we had that wouldn't use transfusion unless HE was down on hit points) you will drop.
For me and my BS/SH build I have a choice. Help me actively and consistantly and there by help the team or help the team passively part of the time and die eventually no matter how well I play. I can take aid self which solves the above problem but to do so I have to drop GC and a low damage attack. Those are the only powers in the build I can spare.
Dual builds you say? Why should I spend 4 billion on 2 builds for one character?
If I'm going to do this I'm going to do it on a toon that it's worth doing on. I'll have lots of variations on the build rather than just 2 powers.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Yeah, I wouldn't worry about Shields getting nerfed. If it overperforms, it only seems to do so in top tier builds, and mostly on the damage front. Since it should have been obvious from the start to the devs that Shields lets you do more damage than other secondaries, I can't imagine this would take them by surprise. And the survivability of top-tier builds isn't representative of normal play.
I'm not saying it's a poor secondary, but it's not in need of a nerf either.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I have to disagree, it IS a poor secondary if you do not include pools and IO bonuses.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I love my fire/shield toon. Some advise... Focus on your killing powers earlier. Non-set shields is squishie. The boost comes in Against All Odds. Between the +dmg, and your attack powers, you should be killing the enemy before you worry about them killing you. Secondly, Leadership is godly. I waited far too long for leadership. Third, If i was to do it all over again.... I would choose dark instead of fire. Fire is awesome DPS, but dark makes your dodge even better.
Lastly, know that you are playing for the end game, not the early game. I felt uber weak untill mid to late 30's. At 45 my sg was having me switch off my lvl 50 blaster, to get onto my fire/shield scrapper when we went AV farming. The bonuses you add to the party, and the damage you put out makes you feel like a full scrapper that just so happens to also buff the party nearby (like all the other melee's on the AV) If you find it doen't fit you, stop playing it. Its not an easy playstyle, but for old school Blappers, Alpha Blasters (BU+Shield charge+Fire sword circle is a great opener), Splat Trollers, Offenders.... you will find shields plays more to you than you could ever imagine.
I put the money into a steadfast pretty early on in the build, and had Focus Chi slotted with Guassian's around the time Cimerora opened up, but I played without Weave until level 49, so don't let people scare you out of Shields by the non-IO performance. Get that steadfast before you're out of the teens, though -- run Posi a couple times if you have to.
end cost problems seem to coincide with certain shield combos also
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
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end cost problems seem to coincide with certain shield combos also
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The end cost problems come from trying to patch shield weaknesses with pool powers. If you soft cap and drop the Fighting Pool/Leadeship Pool, sheilds are cheap on end even paired with a primary like Broadsword.
The problem of course is the expense of softcapping with IO sets.
A good chunk of the player base knows this, which is why things like red fortune, makos, touch of death, oblit, are so high priced.
IME making a fun and survivable shielder can not be done with SOs alone.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I dunno, I am squishy on my 39 warmace/shield brute and I run out of end very quickly even with a single end cost in every attack and toggle, without grant cover and NO pool toggles other than combat jumping.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
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I dunno, I am squishy on my 39 warmace/shield brute and I run out of end very quickly even with a single end cost in every attack and toggle, without grant cover and NO pool toggles other than combat jumping.
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Well I had to switch my standard slotting a bit prior to frankenslotting. My BS attacks got 1 acc, 2 dam, 2 end, 1 rech. AAO made up enough for the loss of the 3rd damage SO that I was still comfortable with my pre-IO attack chain for damage and recharge.
I did as I always do though. Conserve end by lining up targets for slice, headsplitter, and sands to maximize DPE.
Mitigation was always the problem from level 1 until I had enough defense set bonuses slotted to compensate for shield's (too) low numbers.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Use no +rec time IO's on any attacks, use 2 end red on every attack, and all toggles get 1 end red if they are less than .3/sec and 2 if they are more. Drop fighting, pick up stealth+CJ+Manuvers all with 3 def, and stealth+manuvers with 2 end red. I have absolutely no problems (and never have had any problems) with this build, and you hardly have any down time between your 5 or so attacks for +rec time to matter. If you care that much get hasten instead. At 50 spec our for def with sets.
I've decided to go with another Scrapper. I was wanting to take /Sheilds, mainly for good positional defence and to fully saturate AAO.
I'm scared of going with /Shields. I think it's expecting some nerf or edits to make it less capable of AV soloing.