It happened to us again. Super Group running an arc by one of our members (same one as last week since we didn't get to finish it). It is a full 8 person team levels 15-28 - half the party is side-kicked.
Everything is fine until we get to the last mission. The villains are a custom faction that basically adds a few custom critters to the Banished Pantheon set. It is listed as 1-54 but of coursed BP don't go that full range. We assumed this wouldn't be a problem since the average party level of 27-28 is well within the BP range.
We are about a quarter-way through when we run across a level 40 Death Shaman. The tank sacrificed himself so the rest of us could escape back to the front of the mission (his body was recalled back).
Last time this happened we all exited which totally screwed up the mission causing more than half the team to start having serious disconnect issues anytime they tried to re-enter.
So this time we sent only 1 person out of the mission to get their level 49 blaster. She comes back and obliterates the level 40 then exemp'd down to run the rest of the mission.
As we came across additional level 40 shamans of various types she'd un-exemp herself and blast them then go back down. This happened 3 more times for a total of 4. They were part of the normal, static mission spawns. The ambushes, guards, and the boss at the end were all fine.
The author is convinced she did something wrong to cause this. My personal opinion is that it is a MA bug. I can't believe there is any way, no matter what difficulty the various team members may or may not have had, for the mission to spawn at +12 levels.
I sent a bug report but has anyone else seen this problem?
Posted
MA bug
Posted
Encountered a lvl 20 Consiglieri in an otherwise normal lvl 14ish MA mish. Rest of the place was completely within 14-16.
It happened to us again. Super Group running an arc by one of our members (same one as last week since we didn't get to finish it). It is a full 8 person team levels 15-28 - half the party is side-kicked.
Everything is fine until we get to the last mission. The villains are a custom faction that basically adds a few custom critters to the Banished Pantheon set. It is listed as 1-54 but of coursed BP don't go that full range. We assumed this wouldn't be a problem since the average party level of 27-28 is well within the BP range.
We are about a quarter-way through when we run across a level 40 Death Shaman. The tank sacrificed himself so the rest of us could escape back to the front of the mission (his body was recalled back).
Last time this happened we all exited which totally screwed up the mission causing more than half the team to start having serious disconnect issues anytime they tried to re-enter.
So this time we sent only 1 person out of the mission to get their level 49 blaster. She comes back and obliterates the level 40 then exemp'd down to run the rest of the mission.
As we came across additional level 40 shamans of various types she'd un-exemp herself and blast them then go back down. This happened 3 more times for a total of 4. They were part of the normal, static mission spawns. The ambushes, guards, and the boss at the end were all fine.
The author is convinced she did something wrong to cause this. My personal opinion is that it is a MA bug. I can't believe there is any way, no matter what difficulty the various team members may or may not have had, for the mission to spawn at +12 levels.
I sent a bug report but has anyone else seen this problem?