New to scrappers - power help please


BrokenPrey

 

Posted

Hi I'm new to scrappers and I was wondering which powers are good for good damage and defence. If you could please post a couple of choices for me. I already have a fire fire tanker and I would like something different that that. Thanks for your time .


Flameanator (50+1 Fire/Fire Tanker - Justice)
Mr.Defendo (50 FF/Arch Defender - Justice)
Willing Havoc (45 Elec/WP Brute - Freedom)
Paragon Lad (32 Claws/SR Scrapper - Justice)
Global: @Mr.Defendo

 

Posted

All of them.

Could you be more specific about expected team sizes, targets etc?


 

Posted

I wAnt to be good pvp and pve but not to many ape attacks like my tanker. I will raiding and pvp and tts at levev 50 at


Flameanator (50+1 Fire/Fire Tanker - Justice)
Mr.Defendo (50 FF/Arch Defender - Justice)
Willing Havoc (45 Elec/WP Brute - Freedom)
Paragon Lad (32 Claws/SR Scrapper - Justice)
Global: @Mr.Defendo

 

Posted

/WP is reccomended for beginners. It also has a nice bonus of having Fast Healing and Quick Recovery. Take fitness to stack, you will have awesome regeneration and recovery.

You mentioned you wanted good defence. Broadsword and Katana have Parry/DA which gives very large amounts of melee and lethal defence. With enough recharge, it's even possible to stack it three times!


 

Posted

Awsome thanks I might go katana wp


Flameanator (50+1 Fire/Fire Tanker - Justice)
Mr.Defendo (50 FF/Arch Defender - Justice)
Willing Havoc (45 Elec/WP Brute - Freedom)
Paragon Lad (32 Claws/SR Scrapper - Justice)
Global: @Mr.Defendo

 

Posted

[ QUOTE ]
/WP is good for Beginners but it is the worst for PvP. So I woundn't look into that.

If you want to stay away for AoE? then Spines is no good too.

Any other combo will do just fine for 99% of play.

[/ QUOTE ]

Never really made it past the 20s with a Scrappper. Why is WP so bad in PvP?


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

[ QUOTE ]
[ QUOTE ]
/WP is good for Beginners but it is the worst for PvP. So I woundn't look into that.

If you want to stay away for AoE? then Spines is no good too.

Any other combo will do just fine for 99% of play.

[/ QUOTE ]

Never really made it past the 20s with a Scrappper. Why is WP so bad in PvP?

[/ QUOTE ]
I don't PvP, but I can tell you what I've heard or suspect. Your biggest regeneration power, Rise to the Challenge, is both based on having people in range (they won't be there long) and shuts off whenever you are mezzed because it's considered an offensive toggle. The defense the set offers probably isn't high enough to make any difference in people hitting you. So you're left with some decent resists, passable regeneration, and not much else.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner's got it pretty dead on here. RttC shuts off anytime you are mezzed, which is very often, every AT in the game has some sort of mez available to them, and if it hits you it WILL stick.

Most players that can do so will fight you at range and never enter melee range, making RttC worse than useless in PvP, it's pretty much just an endurance drain that doesn't do anything. Add in the fact that the set lacks a self-heal, and is a jack of all trades set that isn't very good at any one thing, and you have a set that gets annihilated in PvP.

Basically all the things that make it awesome in PvE are the same things that make it suck in PvP.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Got it...thx for explaining guys.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

[ QUOTE ]
Werner's got it pretty dead on here. RttC shuts off anytime you are mezzed, which is very often, every AT in the game has some sort of mez available to them, and if it hits you it WILL stick.

Most players that can do so will fight you at range and never enter melee range, making RttC worse than useless in PvP, it's pretty much just an endurance drain that doesn't do anything. Add in the fact that the set lacks a self-heal, and is a jack of all trades set that isn't very good at any one thing, and you have a set that gets annihilated in PvP.

Basically all the things that make it awesome in PvE are the same things that make it suck in PvP.

[/ QUOTE ]

Any scrapper that is routinely getting mezzed in pvp to me seems weird. what, don't PvPer's take their mez protection? How is anything except a Dom using dominator or controller mezzing a scrapper?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

[ QUOTE ]
[ QUOTE ]
Werner's got it pretty dead on here. RttC shuts off anytime you are mezzed, which is very often, every AT in the game has some sort of mez available to them, and if it hits you it WILL stick.

Most players that can do so will fight you at range and never enter melee range, making RttC worse than useless in PvP, it's pretty much just an endurance drain that doesn't do anything. Add in the fact that the set lacks a self-heal, and is a jack of all trades set that isn't very good at any one thing, and you have a set that gets annihilated in PvP.

Basically all the things that make it awesome in PvE are the same things that make it suck in PvP.

[/ QUOTE ]

Any scrapper that is routinely getting mezzed in pvp to me seems weird. what, don't PvPer's take their mez protection? How is anything except a Dom using dominator or controller mezzing a scrapper?

[/ QUOTE ]

I I13 mez was changed so that players no longer have mez protection in PvP. They've got mez resistance and diminishing returns as their defense. If someone hit you with an attack, you're pretty much going to get mez'd, but not for nearly as long as you used to and it's impossible to keep it perma.


 

Posted

O.o What the... I know they want to make controllers and dominators viable for pvp... But why neuter melee characters in PvP? It's hard enough to take down all those super leaping kiters with melee. And now they can hold us too? I gotta test this. Anyone want to meet me on test with a level 50 with a hold? I'll bring Madam Enigma.

I just have to see this for myself. (where's the patch note for that?)


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

[ QUOTE ]
O.o What the... I know they want to make controllers and dominators viable for pvp... But why neuter melee characters in PvP? It's hard enough to take down all those super leaping kiters with melee. And now they can hold us too? I gotta test this. Anyone want to meet me on test with a level 50 with a hold? I'll bring Madam Enigma.

I just have to see this for myself. (where's the patch note for that?)

[/ QUOTE ]

It's actually better for melee in the long run actually. Melee was actually made to be able to compete decently. Attacks now trigger diminishing returns in movement for both the target and the attacker, allowing melee characters to actually force engagement to some degree. Damage was also normalized pretty heavily as well. Plus, they also shortened the duration of all mez powers and, if you didn't read it the first time I wrote it, there are significant diminishing returns on holds (and pretty much everything else too) so that it's impossible to chain mez someone.


 

Posted

[ QUOTE ]
[ QUOTE ]
O.o What the... I know they want to make controllers and dominators viable for pvp... But why neuter melee characters in PvP? It's hard enough to take down all those super leaping kiters with melee. And now they can hold us too? I gotta test this. Anyone want to meet me on test with a level 50 with a hold? I'll bring Madam Enigma.

I just have to see this for myself. (where's the patch note for that?)

[/ QUOTE ]

It's actually better for melee in the long run actually. Melee was actually made to be able to compete decently. Attacks now trigger diminishing returns in movement for both the target and the attacker, allowing melee characters to actually force engagement to some degree. Damage was also normalized pretty heavily as well. Plus, they also shortened the duration of all mez powers and, if you didn't read it the first time I wrote it, there are significant diminishing returns on holds (and pretty much everything else too) so that it's impossible to chain mez someone.

[/ QUOTE ]

I'd still like to test this myself in the arena. Care to join me?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History