Random Question
Each map has spawn points placed manually by the devs.
You'll always get the same number of spawns in a mission, and team size/difficulty affects how large each spawn is.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Each map has spawn points placed manually by the devs.
You'll always get the same number of spawns in a mission, and team size/difficulty affects how large each spawn is.
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Thanks for the reply! Unfortunately, however, that's not what I'm asking.
Let me see if I can clarify: What I'm trying to determine is how far apart - on average - I can expect the individual mobs (regardless of how many there are) in a spawn to be within the same spawn when the mission is populated.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Fifteen, and blue.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
No way to guess. A lot of mobs are capable of wandering (within a short distance of the spawn's creation point), so that puts another twist.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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Fifteen, and blue.
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DINGDINGDING!
WE HAVE A WINNER!
::Passes out slices of bubblegum confetti pie::
Thanks for that! Made my evening. Not so thrilled about your second post, though.
I wonder, though, if it would be possible to check it using the mission author?
OH! That might work, actually - I could make a very small mission, then make a bunch of kill boss spawns set to hard where the boss and surrounding minions are set to friendly. Then I could go in and - using my character as an arbitrary unit of measurement - measure! I'd have to give them all the same emote so they don't wander, of course.
So if melee range was five feet, was set to seven feet, and given that the average toon is around three feet shoulder to shoulder (and occupies a three foot diameter circle...)
...huh. MA's kind of a handy thing to have around, eh? It's kinda doing it the hard way, but then I've never taken the easy way out.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
You could do a demorecord and get the individual locations and that'd be how many ingame feet they'd be from each other. Get a bunch of those and you could average them out. But again, make sure they're not wanderers.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Mobs generally aren't placed a certain amount of space apart. They are placed at predetermined intervals within the mission depending on the kind of map the mission is.
A warehouse for instance will generally have 1 spawn point per hallway and then 3-6 spread across large rooms. A (CoT) cave on the other hand will only have spawn points in every other intersection and then anywhere from 1-6 mobs placed in the last room depending on the size of the room.
As you get used to the maps you will learn where the spawn points will be for each different type.
He's not asking about spawn points, as he said before. He's asking about individual mob placement within spawns.
"Mob" is singular re: this post.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
...well, I've seen large mobs, they seem to stand about an in-game foot away from each other...
When a mission is populated, is there some metric that tells the individual mobs in a spawn how far apart they should, well, spawn?
And if so, how far apart does it tell them to spawn?
And as a side note, does anyone know a better word for a spawn than spawn? Re-reading what I just wrote above, I had the inescapable vision of Hellions in Perez Park leaping upstream to do unspeakable things. That one's gonna haunt me.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies