Damage Cap?
for defenders and trollers its 300%. so a Kin (with Fulcrum) slotting for damage bonus is pretty much a waste.
i guess the only way to do more damage is to debuff the damage resistance of the mobs some how. Like a Achilles Heel proc in a aoe or something.
fyi blaster's cap at 400% and brutes cap at 800%?
perma jump is ---> /up 1
The Combat Attributes display doesn't consider enhancements. So, if you have 95% damage slotted in a power, you can only use 205% in buffs before you cap.
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brutes cap at 800%?
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Brutes cap at 850% dmg, or +750% in Combat Attributes. (As hudsonsmith points out, dmg slotting counts against that number.)
So, the damage cap that FS puts you at (300%) includes the set bonus damage percentage that the OP mentioned? In other words, there's not much point in going after such bonuses, if you're a */kin?
correct
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
Can you effectively go beyond 300% through resistance debuffs?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
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Can you effectively go beyond 300% through resistance debuffs?
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Yes.
Yes you can, because if you think about it, -resist debuffs are affecting the mobs resistant levels and not actually altering the amount of damage you are doing directly.
Or to think of it another way, -resist is lowering a mobs armour values. They might have some resistance levels automatically, such as 30%. Thus you would only be doing 70% of the total damage you could do anyway. If you applied a debuff which then lowered their resistance to -10%, your total damage would then be amplified and you would be doing 110% of the damage you should be doing. Altering a mobs resistance levels is completely independent to how much +damage you can stack before you reach the cap.
Does that kind of make sense? I'm finding it difficult to explain but I'm sure you know what I mean, hopefully!
Ahhh! Ok, now I totally understand. Thank you so much!
P.S. Everyone I meet on CoH is so helpful and nice (well, most of them anyways ) thanks for all the help
It seems to me when I press "Combat Attributes" that the damage cap for controllers is 300%? Does this include set bonuses? I'm a fire/kin so one dosage of Fulcrum Shift usually sets my damage to 300%, but if I added lets say a Devestation set, for that 3% extra damage, would it do anything? Thanks :-)