Defense questions


Aett_Thorn

 

Posted

Say you have a brute who's defense is soft capped.. do buffs & even luck inspirations cease to do anything? I was on a team last night and looked at my combat atts and was sitting at 86% and It seemed to be working. Just want to understand how this works. Is the soft cap just apply to what you brings to the table thru IO's and powers, & then buffs & insps add to that to make you invincible?


 

Posted

The soft cap is called such because you can go beyond it, it just stops being as useful to go beyond it. Going above the soft cap has two uses:

1) Helps protect you against foes that use Defense Debuffs

2) Helps protect you from foes with ToHit Buffs.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

But as long as neither 1 or 2 is used against you having say souble the soft cap won't make you harder to hit?


 

Posted

[ QUOTE ]
But as long as neither 1 or 2 is used against you having say souble the soft cap won't make you harder to hit?

[/ QUOTE ]

Nope.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Unless you're fighting higher-level foes. 45% is OK for white and yellow critters, but if you're fighting orange or higher, they are no longer floored tohit.


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Posted

Effectively, they are. Higher level critters get an accuracy bonus, not a ToHit bonus*, which is where the Defense value goes in the formula. 45% Defense will floor the ToHit of enemies up to +5. They WILL have a higher than 5% chance to hit you, though, but adding more Defense won't help that.



*Up to +5. A +6 or higher mob gets both a +Acc bonus, and a +ToHit bonus


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
Unless you're fighting higher-level foes. 45% is OK for white and yellow critters, but if you're fighting orange or higher, they are no longer floored tohit.

[/ QUOTE ]

Not quite true. Now Defense is complex and I make mistakes in public, but I'm pretty sure this is right:

The equation is (50% - your Defense + their ToHit buffs) * Accuracy. The part in parentheses never goes under 5% no matter how much Defense you have- thus 45% Defense is the "Softcap".

An enemy up to +4 has an Accuracy bonus but no ToHit bonus.

"Rank" (minion, lieut, boss, AV) is also an Accuracy bonus.

the 50% is a badguy's Base To Hit, for every critter in the game.

At +5 or higher (I believe that's the cutoff), they start getting both an Acc bonus and a ToHit bonus, thus breaking the softcap.

ToHit bonuses are found on (off the top of my head) Rikti Drones, Gunslingers, Ruularuu and anything near a Devouring EArth "quartz" doorstop.

The good news on this is, the softcap is enough, most of the time. You get to 5% * accuracy, it's never going to be any lower.

The bad news is, even with the softcap you're going to get hit at least 7.5% of the time by an AV, and there's nothing you can do about it.


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