New base editing idea..
It probably isn't just like the MA editor. Sadly, they had a lot of supposedly cool things for base love, but they didn't work right and had to be scrapped.
I would definitely love to have a "save these changes now" button though, that's absolutely the one thing really needed all this time. I like the idea of base items unlocked by whatever means, the few cool things from vet rewards are pretty neat but it'd be nice to have a fully interactive way of getting certain things for the base.
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Repurposed
There are certain things about base editing that really make things difficult. Moving rooms around is difficult enough, because of how doors place themselves. The fact that everything is live means you can't move a room off into the ether while you move other rooms around.
I would love an "Apply now" button, but I doubt they'll give us that.
I would love even better, the ability to save rooms to a file (Much like costumes or MA missions/characters/groups.)
Then we could literally trade rooms. Granted, I would still expect that some checks are put in to make sure people aren't exploiting that system, but it would be a welcome addition to me.
Even if my idea can't be implemented, I hope we can at least get some kind of base editing improvements/additions. I like to spend time in the base editor like others spend time at the tailor.
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For a long time now I've hoped for more Base lovings from the Devs. The recent additions of Super Leader and bin permissions are very welcome additions indeed, don't get me wrong. However, Base additions and improvements feel a lot farther down on the to-do list. This brings me to an idea that I haven't seen as of yet, so if it has I imagine someone will direct me to it.
Ever since I've started playing CoX, I've wished the Base Editor was less.. well.. clunky. With one mis-click by mistake or even lag, the entire base color/style scheme can be totally screwed. Also, in extreme situations, Base members can be left 'out in the cold' if the Base is undergoing extreme renovation (ie items being sold/moved constantly during plot/room changes). It would be great to be able to actually edit the base in a virtual environment before applying the change.
So here goes. Is it possible for the AE mission creation 'engine' to be reworked into a Base Architect? Granted, I have no idea about any of the coding considerations for this task, but if it could be done, this would solve so many problems.
[*]Accidental base editing would be a thing of the past. (i.e. crap I sold the tp pad!)
[*]Base plot editing could be done without inconveniencing base members during construction.
[*]Conflicts could be caught before the plot is 'published'.
[*]Teaching base editing to others would no longer pose any threat to the existing plot.
I envision it working something like this.
[*]The Base Architect would have access permissions set by the Super Leader just as bins do. In this case I would like to see separate permissions for the ability to view, edit and publish base builds.
[*]The BA would be able to store at least 3 virtual base builds (maybe this number could be bigger for the smallest Bases).
[*]New and improved base items could be unlocked much the way extra AE maps/critters etc are unlocked. Such possible additions are the green crystal light 'fixtures' in the big CoT maps, and even water fountains.
I have more ideas, but this is a good starting point. Feedback please!
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.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *