For farming: Earth/Psy or Plant/Psy?
well i myself have a lvl 50 permadom plant/psi. can't begin to tell you how effective it is. you're right about it being cheap to perma. the -def in earth could be compared to SoC as doing the same in terms of damage dealing.
the little "xp-stealing" is nothing when you factor in the safety, fast animation, cheap purple, rarely resisted mez, super fast recharge, and very cheap purple IO set or Seeds of Confusion.
i use a controller (logitech ps2 version) so it's a little more work to play with earth's/ location aoe's anyway.
I'm not a fan of Plant/Psy. Seeds of Confusion is the most powerful skill in the set-- why would you want to lower enemy recharge by 50% with every application of PSW? Recharge reduction is basically causing your confused enemies to do less damage to each other. That's not synery, but disruption.
Ice/Psi and Earth/Psi get my vote here, emphasis on Ice for huge synergy on -recharge.
[ QUOTE ]
I'm not a fan of Plant/Psy. Seeds of Confusion is the most powerful skill in the set-- why would you want to lower enemy recharge by 50% with every application of PSW? Recharge reduction is basically causing your confused enemies to do less damage to each other. That's not synery, but disruption.
Ice/Psi and Earth/Psi get my vote here, emphasis on Ice for huge synergy on -recharge.
[/ QUOTE ]
well, first of all you don't want the confused enemies to kill each other. that means less xp and less inf. you just want them NOT to attack you, and to make your job faster and safer.
the -recharge in ice/ is pointless unless the enemies aren't controlled anymore, which doesn't happen with plant/. there isn't a point from the first attack that you DON'T have a mob confused or held. only way i could see that -rech helping is during pvp or an av fight. but not farming.
Plant/psy is faster.
To answer the OP's inquiry about confusion damage and xp drain.
According to the info I've found confused mobs damage only counts for 25% with xp. The other 75% of the damage they do just disappears from the xp tally when the mob falls.
A good example is a 200 HP mob. You do 100 damage and a confused does 100 damage. You get xp like you did 100 damage to a 125 HP mob.
Neither. I wouldn't touch /psi with a ten foot pole until Castle has finished with it and we get sloppy seconds.
The chances of /psi remains a top tier farming set are pretty low. Which in turn means doms as farmers are likely a thing of the past.
I would go plant/psi because of roots, and creepers. Mostly roots, it does the most damage of all AOE immobs and is a great follow-up to seeds.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
how are creepers good for farming?
Stack'em with procs. The Impeded Swiftness proc works on the pulsing Slow as well as the individual creeper vine attacks. Explosive Strike will work with the Creeper melee attacks that do Knockdown. Posi's Proc will work with all the AoEs that the Creeper does.
It adds up quite a bit, especially since if you have perma Dom your likely pretty close to perma creepers as well. Remember the invisible creeper pet follows you around for 2 minutes.
[ QUOTE ]
Which in turn means doms as farmers are likely a thing of the past.
[/ QUOTE ]
till they nerf Fiery Assault, you're wrong
not every dom that farms is /psi
[ QUOTE ]
[ QUOTE ]
Which in turn means doms as farmers are likely a thing of the past.
[/ QUOTE ]
till they nerf Fiery Assault, you're wrong
not every dom that farms is /psi
[/ QUOTE ]
You can farm with anything you want in this game.
I should have said:
Doms as a top tier farming build are likely gone.
You would have been much better served by posting a link of a /fiery clearing a map as fast as a /psi or SS brute. But Dr. Cox is good too I guess.
Here's why /fiery will never be a top tier farming build. And yes I have a earth/fire that I've done a whack of pl'ing with during 2x xp events.
They don't have the survivability to not use a primary control power (ie aoe stun). So that cuts your farming speed drastically. /psi has DP and PSW mitigating.
/fiery must use breath and combustion which means lining up a cone and then using a very slow pbaoe, that delivers very slow dot damage. Top farming builds aren't necessarily the absolute fastest mob clearers, but they all are very easy to use+very quick. If you look at ss/fire, fire/kin, and fire/psi they all have one huge commonality. They just stand in pbaoe and deliver death, then move to the next spawn and do it again. Jousting and lining up attacks reduces efficiency and that is pretending that the attacks you use are great, which combustion certainly is not.
You can use whatever you want to "farm". I've seen people "farm" with MA scrappers lol. When I say farm I'm not talking about the bush leagues, but rather what the big boys will use. Of which doms will likely be a thing of the past.
/fire may not be as fast, Combustion is just a little slower than PSW in animation time. I've watched my friend farm on his plant/fire/scorp and he does rather well w/ I believe perma Patron Pet and Fiery Embrace.
[ QUOTE ]
/fire may not be as fast, Combustion is just a little slower than PSW in animation time. I've watched my friend farm on his plant/fire/scorp and he does rather well w/ I believe perma Patron Pet and Fiery Embrace.
[/ QUOTE ]
Plant skews things. Confusion will make any mob melt w/o even touching them. Fire just doesn't have the burst damage to be a great farmer w/ plant at least. And I'm pretty sure you can't perma fiery embrace (180s recharge, 30s duration, +500% recharge cap, so 180/5 = 36s). And good luck getting that recharge w/o a kin.
I think the effectiveness of Doms as farmers will be lowered once Psi Assault is "rebalanced" but I don't think it'll be a game-ender (people that farm with their Doms will probably continue to do so, though the people that want the absolute best inf/minute will switch to Brutes if they aren't already using them). /MM Blasters do decent at farming despite their version of PSW, though a lot of them are Arch/ and rely on very +rech-heavy builds to spam RoA. I think Doms will be fine but certainly not as good as they are now - I'd be interested on seeing numbers before and after these changes go through.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[ QUOTE ]
I think the effectiveness of Doms as farmers will be lowered once Psi Assault is "rebalanced" but I don't think it'll be a game-ender (people that farm with their Doms will probably continue to do so, though the people that want the absolute best inf/minute will switch to Brutes if they aren't already using them). /MM Blasters do decent at farming despite their version of PSW, though a lot of them are Arch/ and rely on very +rech-heavy builds to spam RoA. I think Doms will be fine but certainly not as good as they are now - I'd be interested on seeing numbers before and after these changes go through.
[/ QUOTE ]
ya I'm interested too.
/mm blasters use PSW to compliment their aoe damage, whereas /psi doms use it as the cornerstone of their aoe damage.
[ QUOTE ]
/fire may not be as fast, Combustion is just a little slower than PSW in animation time. I've watched my friend farm on his plant/fire/scorp and he does rather well w/ I believe perma Patron Pet and Fiery Embrace.
[/ QUOTE ]
I hear you. Combustion is great on paper, but the 7 second dot leaves you in a position where you are often unsure if they will die off without another use of combustion. Hesitation, or even using the power again when unnecessary results in a decrease of efficiency.
I've farmed/pl'd quite a bit on my earth/fire and with earth heavily proc'd (-res is quake, dam procs in gases) it isn't "that" slow. But it does require a lot more effort for less results that the top farming builds.
Like I said people will farm with w/e they want, but I seriously doubt you'll see anyone recommending a dom when someone asked "what is the best farm build?" post i15.
I mean whatever, but there will be a good number of /psi doms (including farmers) that have no idea these changes are coming (so few actually read the forums and track the devs, or read patch notes of beta/test). They will get a nasty surprise in their mornign coffee.
[ QUOTE ]
They will get a nasty surprise in their mornign coffee.
[/ QUOTE ]
true...I did manage to disturb CuppaJo way back when with offering this as her new avatar >_>
What the topic says. I know Fire and probably Ice are better but I've played both primaries to death. Also, all things being equal, I would lean towards Plant for the cheaper purple sets as I'm not looking to spend a billion infamy. Basically it looks like a choice between AoE stun and -def vs. seeds of confusion for farming to me. Haven't played much with confuse (or played this game period in a while) so I'm not entirely sure how the xp-stealing aspect affects you any more.