Black Shuck/the scare-factor...


Bad_Influence

 

Posted

I currently have several people farming Croatoa for defeat-badges, since it is so easy to outlevel Croatoa content before one has all the badges - and they're such cool badges, too. But as I roam around looking for ghosts and witches to defeat, it strikes me that this zone - one of the coolest in all CoX, in my opinion - could stand some additions.

Especially in the Misty Wood, one often hears Jack In Irons off in the distance, and I think this is an awesome touch. [I'd much rather hear him than see him; indeed, we ought to get a badge just for having to stand there looking up his breechclout while defeating him. Ranged attacks FTW! But I digress....] Recently I rounded that barn right next to the train and ran smack into Eochai and retinue. I had no idea he was back there and that was really cool... nice little wake-up jolt. I did escape unscathed but it was definitely "OH ****!" there for a second....

When night falls in Croatoa, and perhaps in Dark Astoria as well, it would be interesting if we had the chance to run across Black Shuck/Padfoot/Skriker/whatever you want to call him. For the uninitiated, Black Shuck is a giant black ghost-dog with huge glowing red or green eyes that has haunted the British Isles for centuries. He usually does not attack but if he looks you in the eye, allegedly you are fated to die within 12 months.

So the CoX ghost-dog could maybe debuff you somehow if you get too close.... nothing too awful as far as debuffs, just one more reason to keep your eyes open while you're hunting in the woods. I think it would be awesome if you were back there hunting Fir Bolg to extinction as dusk fell, and a scary black dog the size of a large pony loped past and gave you the evil green eye. Maybe he could be GM-class, I dunno. Or like Sally, not much of a fight but you got a nice badge.

And the dog should not be silly-looking, as many GMs are. He should actually be scary looking. How cool would it be to see him lope pass the other end of the cemetary while you're hunting ghosts? Narrow escapes add fun to the game, in my opinion. Unlike many additions, this one would probably not be terribly difficult to implement.


 

Posted

While I'm not exactly interested in the exact suggestion (a scary ghost-dog would be somewhat problematic as then BaBs would have to create/animate a dog skeleton from scratch, something he's stated would be fairly work-intensive compared to usual projects), however I really wouldn't mind more ambiance (so to speak) in Croatoa or Dark Astoria (and maybe a zone or two Redside as well) in the form of strange stuff that happens and you're not entirely sure if what you just saw was real.

Maybe an untargetable ghost mob with Phase Shift? It doesn't really do anything other then pop up out of nowhere and drift by. Or maybe it follows for a certain distance and just circles? Or something else. It'd certainly be one of those little moments that make the whole place creepier.


 

Posted

Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.


 

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Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.

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Not without a sufficient bribe, anyway. :/


 

Posted

Well damnit, maybe we can get a truly eerie banshee, or something... that would be pretty cool, wandering through the forests of Croatoa.

And with something like that, we could hear her off in the distance, like we do Jack now. Kind of makes you think, "What the hell was that?!" and then you realize, and wonder just how far away from you the entity really is.


 

Posted

That'd certainly be neat.


 

Posted

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Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.

[/ QUOTE ]Well, consider that in the Real World™, the Fir Bolg and the Tuatha de Danaan were just Irish people. (Normal humans.) Eochai (Eochaid mac Eric) was the human leader/king of the Fir Bolg. Just because the original myth has a dog doesn't mean that if added to the game it has to be in a canine form.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

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Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.

[/ QUOTE ]Well, consider that in the Real World™, the Fir Bolg and the Tuatha de Danaan were just Irish people. (Normal humans.) Eochai (Eochaid mac Eric) was the human leader/king of the Fir Bolg. Just because the original myth has a dog doesn't mean that if added to the game it has to be in a canine form.

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Indeed. Now you have me picturing a ghostly black car with demonic glowing headlights that vanishes (de-spawns) as soon as it agro's something.


 

Posted

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Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.

[/ QUOTE ]Well, consider that in the Real World™, the Fir Bolg and the Tuatha de Danaan were just Irish people. (Normal humans.) Eochai (Eochaid mac Eric) was the human leader/king of the Fir Bolg. Just because the original myth has a dog doesn't mean that if added to the game it has to be in a canine form.

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....Yeah, it kinda does have to be a dog, or we lose the impact of the whole thing.

I am ok with turning normal humans into monsters for the sake of the game, but turning a monster/ghost into a person just doesn't cut it for me. Don't know why.


 

Posted

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Crap I forgot about that animal-skeleton thing. No ghost dog for us, I guess.

[/ QUOTE ]Well, consider that in the Real World™, the Fir Bolg and the Tuatha de Danaan were just Irish people. (Normal humans.) Eochai (Eochaid mac Eric) was the human leader/king of the Fir Bolg. Just because the original myth has a dog doesn't mean that if added to the game it has to be in a canine form.

[/ QUOTE ]

....Yeah, it kinda does have to be a dog, or we lose the impact of the whole thing.

I am ok with turning normal humans into monsters for the sake of the game, but turning a monster/ghost into a person just doesn't cut it for me. Don't know why.

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Would a modification of War Wolves, sufficiently creeped-up (jet-black fur, possibly the red glowing eye aura) work?


We'll always have Paragon.

 

Posted

Yes, that might actually work. For once we could put Warwolves' tendency to run all over a zone to work.

They would need to have their scare-factor upped considerably, however. The first thing that needs to go are the cute suspender shortie-pants.


 

Posted

I could definitely go for something like this. Croatoa is one of the few zones that I feel has any kind of real ambience. I'd love to see the trees move occasionally there too. Not too often, just often enough to make you go "Did I just see that tree move?", then wait for a minute to see if you see it again, see nothing, and decide you're crazy.


 

Posted

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I could definitely go for something like this. Croatoa is one of the few zones that I feel has any kind of real ambience. I'd love to see the trees move occasionally there too. Not too often, just often enough to make you go "Did I just see that tree move?", then wait for a minute to see if you see it again, see nothing, and decide you're crazy.

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That would be cool.


Virtue: @Santorican

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