How good is a. . .
Solo: Reasonably well (all Brutes solo reasonably well), but you'll hate a lot of the end-game: no end drain protection, no psi resistance, and no AoE spawn control to keep mobs from using attacks that do either or both. The -tohit helps against one mob and you can use Touch of Fear to stack -tohit or for another mob, but that's not a hard control and if you're running Blazing Aura the mob will still attack a few times.
Team: As always, depends on team makeup; buffs can make Defenders into some of the best Tankers, and you've got more hit points and higher caps. A fully-buffed Brute has the survivability of a Tanker and better damage than a Scrapper.
Farm: DM has few AoEs and most are on long recharges. This hurts farming. Fiery Aura provides some AoE potential with Blazing Aura and Burn, but you need to keep things in the Burn patch (Patron immob) for it to be worthwhile.
In short, it will work but may frustrate you. You may find yourself needing inspirations in situations that other Brutes don't need them. On the other hand, if you don't want to simply waltz through all of the content and want some things to make you think beyond "run forward, spam attacks" the holes that it has are things that can be dealt with through "stragedy".
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Siolfir pretty much said it all. Is farming your main goal with the build besides running solo? You will have a lot of headaches farming due to the low amount of AoEs available in your primary. Solo, your only problem will be survivability, but popping a few insps should clear that up. I've always found /fire to be very squishy but that's just me.
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
its a great solo toon, you should have zero problems surviving as with DM/FA you get -
2 Heals
2 Endurance recovery powers
Its an energizer bunny, just keeps going.
For farming it will be terrible
How good is a DM/Fire build for solo/team/farm play? Is it survivable enough Solo? Is it team friendly? Can it FARM really well? When does it start to have trouble in farming, @ +1,2,3,4? Same question for Solo.