Regeneration
[ QUOTE ]
Oh, good lord. Will old Regen DIE already?
Regen has been a click set for a VERY long time now. How many YEARS has it been? I've long since gotten used to it, and with the clicks being the difference between it and Willpower. Please do not change the entire nature of the set AGAIN just because you're nostalgic for the good old days.
To be sure, I loved old Regen. I was very mad when they nerfed it over and over and then changed the entire nature of the set. But I MOVED ON. I adapted and overcame. The set now is what it is, and I'm happy with what it is. And if you want to play something closer to old Regen, PLAY WILLPOWER.
I won't object to a minor Regen buff such as regen debuff resistance and/or recharge debuff resistance. Although I feel that Regen is just as good as other sets in capable hands, I'm coming around to thinking that it should be as good as other sets in average hands, and thus perhaps better than other sets in very capable hands. But I'm not pushing for the buff either. Regen is fine either way.
[/ QUOTE ]
I like you Werner, you seem very intelligent. So when I say this don't take offense, but, the very fact that you have to say, " Will old Regen DIE already?" should make you paintfully aware that there is something wrong with it. Also, I find it sad that you had to get used to playing Regen the way it is now. I hate the feel of "click to Non-death powers" That IS NOT Regen, that is like, as someone else pointed out, self-empathy. Also, WHY should I play WP when I WANT to use regen, or the way it was rather. Like I said, I played regen in its hey day. I quit when they made IH a click. I tried to play it, but it was just ruined, the start of no longer feeling like regen was at that pivotal point. I tried again after that, when they changed MOG, I didn't really care for MOG before, and now I think it is ok. But, the regen set does not feel like, nor operate like regen anymore. So, it should be either fixed (put back to something similar to what it was) or change the name of regen to something else and make a New Regen power, either way, I don't play it and won't becuase it, like many other things in this game, have gone to the wayside and made this franchise start to spudder. . .I know a lot of people who are very unhappy as of late, and many more that are ready for CO. So, it really doesn't matter to me, b/c in a short time, COX won't have a monopoly and they'll have to get there crap right if they want to compete, otherwise they are going to loose far too much. I know I rather play a game that makes regen really FEEL and ACT like regen, as opposed to this carp we have here masquerading as such.
OK, I think we can agree on the compromise you brushed on. We'll make a set called Regen Classic or something. It'll play just like old Regen, just scaled down so that it's in balance with everything else. Maybe the devs can give all Regens a special token that they can use that will allow them to do one respec to change to Regen Classic if they choose. It doesn't bother me that people want to play Regen Classic. What bothers me is that they want to turn my beloved New Regen into Regen Classic.
It's probably never going to happen, but maybe it's one way to make everyone happy, not just one of the two camps.
(edit: And sorry about the earlier tone. For some reason, I've been uncharacteristically confrontational recently. Not sure why.)
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
What bothers me is that they want to turn my beloved New Regen into Regen Classic.
[/ QUOTE ]
Honestly, I don't think creating a separate set called */regen that operates like a toned down old version would please many people. I'd much rather they addressed the inherent weaknesses in */regen as compared to the other Scrapper secondaries. Allowing all of the +regen in the set to actually be enhanceable would do something for it or possibly adding some +regen to Recon (and get rid of the Toxic resist) and 20% heal to IH (because it's Instant Healing, not click and wait 5 seconds to actually notice anything). Reduce the recharge on Instant Healing but shorten the duration so that it has better synchronicity with the other */regen click powers (120 sec recharge, 25 sec duration). Another nice touch would be to either shorten or remove the animations (or make the animations interruptable) so that */regen doesn't eat so far into offensive capability. The biggest thing I want though is for Castle to give the set some friggin' debuff resistance like every other set gets (I swear, */regen is the only one that doesn't get any!).
I don't think creating another set is the solution though. I love playing current */regen. It's actually entertaining to keep myself alive. Old Regen was... boring. You just turned on your toggles and ran with it. If you want to do that, you've got */Willpower, */SR, */Shield, and so on. They just need to modify */regen so that it's actually a set for regeneration again (and can actually perform decently in an average player's hands).
[ QUOTE ]
(edit: And sorry about the earlier tone. For some reason, I've been uncharacteristically confrontational recently. Not sure why.)
[/ QUOTE ]
I must be rubbing off on you.
[ QUOTE ]
Oh, good lord. Will old Regen DIE already?
Regen has been a click set for a VERY long time now. How many YEARS has it been? I've long since gotten used to it, and with the clicks being the difference between it and Willpower. Please do not change the entire nature of the set AGAIN just because you're nostalgic for the good old days.
To be sure, I loved old Regen. I was very mad when they nerfed it over and over and then changed the entire nature of the set. But I MOVED ON. I adapted and overcame. The set now is what it is, and I'm happy with what it is. And if you want to play something closer to old Regen, PLAY WILLPOWER.
[/ QUOTE ]
I quit playing originally over ED and finally convinced myself to give the game another chance last month during the anniversary week.
My first 50th lvl character was my DM/Regen scrapper and he has always been my favorite...until lately.
Franky, I loved the Old regen and am growing to hate the "new" click-tastic version.
I would LOVE to be able to just swap the whole secondary to /WP (as that has more of the flavor of the regen set I remember) but for some reason the devs don't agree that I should be able to and so I am stuck now with a powerset that is completely different from what I wanted when I created the character and I don't really like it.
To be honest, the only thing which has kept me from deleting the character entirely has been the changes to Dark Melee which I am still exploring.
And no, I have ZERO intention of playing endless hours to level up another scrapper just to have something close to what I had for the first three years of the game.
Some of us don't actually LIVE in the game and only have a few hours a week available for playing.
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
I, like Umbral, am not asking to completely change Regeneration. I am asking the developers to address a long stated issue from players.
Virtue: @Santorican
Dark/Shield Build Thread
I just took the easy way out...
And stopped posting to the Regen vs WP crap...
seems to come up once a week...
This isn't a Regeneration vs. Will Power debate. This is a discussion about the lack of debuff resistances in Regeneration and siting examples of other sets benefiting from debuff resistances.
Virtue: @Santorican
Dark/Shield Build Thread
[ QUOTE ]
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
[/ QUOTE ]
Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.
As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?
Not that it will ever happen, but I won't complain if they added Regen Classic as a new primary and offered a one-time-only ability to respec into it. I have absolutely nothing against you having the opportunity to play what you loved. I just don't want you to change the set that I love so that you have that opportunity.
As for the original subject, which we're quite astray from, I can just repeat what I said earlier. I don't think the set needs a buff, but I don't think a some regen and recharge debuff resistance would make it overpowered either. I'm fine either way.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Ahhh well my fault
Should have read the whole thing. Just figured hey look another regen post... must be another call for a buff as regen is really lacking compare to other sets...
[ QUOTE ]
[ QUOTE ]
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
[/ QUOTE ]
Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.
As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?
[/ QUOTE ]
I fully understand your point of view, I simply don't agree with it.
At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.
The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".
One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.
If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.
If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)
But this way, you get your "Click set" and I get my "set and forget" set.
I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.
[ QUOTE ]
At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.
[/ QUOTE ]
No. It's as if they did that THREE YEARS AGO, and then someone returns to the game and insists they should change it back because it's what they were used to three years ago, and that defense is a better mechanic for a set called "Super Reflexes."
Regen is what it is now, even if self-empathy would be a better name for the set. You don't overturn three years worth of playing history just because you weren't here for it and just because the name doesn't match the set as well as it used to.
But you're right, perhaps it could be addressed with power options rather than a completely different power set. As I keep repeating, I don't have anything against you playing what you want to play. I just don't want what I'm playing to be changed (again) after three years of playing it in approximately the same form it's in right now.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
[/ QUOTE ]
Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.
As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?
[/ QUOTE ]
I fully understand your point of view, I simply don't agree with it.
At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.
The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".
One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.
If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.
If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)
But this way, you get your "Click set" and I get my "set and forget" set.
I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.
[/ QUOTE ]
This is a terrible idea and will never be introduced, instead of focusing on the well this isn't regeneration because...how about finding reasons why regeneration needs debuff resistance. This thread isn't about complaining about old regeneration verses the new one, if you would like to do that then I'd suggest making another thread. Please stay on topic.
Virtue: @Santorican
Dark/Shield Build Thread
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
[/ QUOTE ]
Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.
As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?
[/ QUOTE ]
I fully understand your point of view, I simply don't agree with it.
At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.
The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".
One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.
If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.
If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)
But this way, you get your "Click set" and I get my "set and forget" set.
I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.
[/ QUOTE ]
This is a terrible idea and will never be introduced, instead of focusing on the well this isn't regeneration because...how about finding reasons why regeneration needs debuff resistance. This thread isn't about complaining about old regeneration verses the new one, if you would like to do that then I'd suggest making another thread. Please stay on topic.
[/ QUOTE ]
1. The title of the thread is "Regeneration". Not "Regeneration needs debuff resistance". As such that makes it fair game (IMO amd apparently several other people's) for any and all comments/criticisms regarding the set. If you wanted it to be solely about Debuff resistance then you should have added that to the title.
2. If you want debuff resistance, then put the request to have it added to both Reconstruction and Resilience.
There, problem solved.
I just wish that my problems with the powerset were as easily fixed.
I don't actually mind -recharge as a hole, seems like a natural enemy of how the set is designed now. But I wish they'd give us 100% enhancable regen portions back (I mean seriously, its just insulting at this point). And I'd certainly not turn down a sizable regen debuff resistance. Id say make it enhancable in resilience or something so we can get up to around, I dunno...80% if slotted, something noticable at least.
-Hesh
38 FF/Sonic Def
35 Ill/Storm
35 DM/Regen
1 pan of fresh brownies/gallon of milk
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So pardon me for offending you but I am going to be sending complaint emails to the devs as often as I can asking for the set to be returned to the concept that I actually selected on the game's release day or at the very least an opportunity to select a different secondary as Regen currently has almost no resemblance to what I picked on the day that character was created.
[/ QUOTE ]
Being able to select a different secondary seems like a reasonable solution for your situation, but I don't believe they've allowed that in the entire history of the game, so I suspect that you're wasting your time. Knock yourself out asking, though.
As far as returning the set to the original concept, just because you've been absent for years doesn't mean the game stopped while you were gone. You now have people who have been playing new Regen for years, and who love it. What makes you so important or so representative of overall player opinion that we should roll back the clock for you?
[/ QUOTE ]
I fully understand your point of view, I simply don't agree with it.
At this point it is like they took Super Reflexes and suddenly changed it into a resistance set but left Elude as some sort of short term defensive buff in order to attempt to justfy the name of the powerset.
The set isn't "Regeneration" anymore. It's "Click-heal and enjoy the animations which cut into your attack chain".
One option I can see that could please everyone would be to expand the powerset with more choices, (say 10 powers instead of 8) with two versions of Instant Healing and Reconstruction.
If you choose the option of taking the version of Reconstruction with the 60 second cooldown, you get the current version of Instant Healing with the +600% regeneration, 90 second duration and 650 second cooldown.
If you take the alternate version of Reconstruction that has a 300 second cooldown the version of Instant Healing you get is a toggle with 200% base regen and the old percentage which can't be enhanced. (I say 200% because with IO options in the game, any more would push it back into game wrecking territory.)
But this way, you get your "Click set" and I get my "set and forget" set.
I know they'll never do it but the idea simply shows that it's possible to make a power set that has variable options in this game without having to build an entire new set every time they want to do it.
[/ QUOTE ]
This is a terrible idea and will never be introduced, instead of focusing on the well this isn't regeneration because...how about finding reasons why regeneration needs debuff resistance. This thread isn't about complaining about old regeneration verses the new one, if you would like to do that then I'd suggest making another thread. Please stay on topic.
[/ QUOTE ]
1. The title of the thread is "Regeneration". Not "Regeneration needs debuff resistance". As such that makes it fair game (IMO amd apparently several other people's) for any and all comments/criticisms regarding the set. If you wanted it to be solely about Debuff resistance then you should have added that to the title.
2. If you want debuff resistance, then put the request to have it added to both Reconstruction and Resilience.
There, problem solved.
I just wish that my problems with the powerset were as easily fixed.
[/ QUOTE ]
Considering the first post does state that and isn't about how new regeneration is not the same as old regeneration your argument is void. So again I ask please make another thread with your complaints about Regeneration instead of hijacking this one.
Virtue: @Santorican
Dark/Shield Build Thread
Generally accepted forum standards say that the OP is what counts more than the title. I doubt you would go into a thread that was titled "Niviene" and start spouting hate and filth about niviene when the first post says "happy birthday niv!" That would make you the perfect example of an internet troll. And i know you aren't. (Sorry you using you as an example niv, you are a great mod)
back on topic. a self empathy rename...that's wrong on many levels. I'm relatively confident that a self empathizer is a narcissist (sp?). Regeneration as it is now fits it's current name. You are regenerating hitpoints lost but you are taking a more active role in the regen, you have to focus more on it than you would pre-i6 (i think that was the major regen debuff)
Now, I really don't think that conversations like this one that devolve into a masochistic opening of old wounds is ever going to make the devs want to look at fixing some hole in regen. Like they have in other defense sets. As a population we need to agree that adding in -recharge resistance and -regeneration resistance are "on par" with the upgrades that other sets are getting. Also we need to agree that they wouldn't over balance regen into the "easy mode" mode that it once was. If only those two things are added, no changes to the nature of how a power acts (like making IH a toggle again) i don't think you can overbalance it, provided it's a resistance and not a total protection. Any set should have it's "counter" but i don't think the counter to a regen would be -regen. Regen already has counters in the form of empty defence that are plenty easy to exploit.
To counter the argument that regen is still popular I will present the results found in another thread. Regens over level 25 (mostly 50's) and likely reached 50 long ago, 13 . Number of new regens less than level 25, implying they are freshly rolled, 3 . It's a small sample size but if the active posters on this board are not leveling up new regens i think it's indicative of regens need of some new spit and polish.
Roxy On DA...Finally!
op wants old regen?
hrm.
i used to two box my dm/regen with an ff defender back before issue 1. talk about disgustingly overpowered.
[ QUOTE ]
Why is it that a set that is high dependent on it's ability to regeneration has no regeneration resistance?
Is there any hope of Regeneration obtaining such resistance?
What powers would this resistance be applied to?
I think that Resilience would be a good power to place it or in Fast Healing.
Input?
[/ QUOTE ]
It drives me crazy that powers of the same name do different things in different sets.
I really think Regen: Fast Healing should gain the regen debuff res that Willpower: Fast Healing boasts.
Resilience? I rather like as it is. Mostly because I remember when it was a click power called "Resist Disorientation" that--get this--granted resistance to stun, resistance to stun and resistance to stun.
I like to put Steadfast's Res/Def & 2-3 pieces of Aegis(including the unique--it lowers fear durations too!). When I fight Romy on ITF's I have no need to break line of sight when he drops, he can't stun me!
EDIT: well, ok, if it granted damage resistance to all that would be really cool. (except perhaps psionic--it's really physical resilience)
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
[ QUOTE ]
Generally accepted forum standards say that the OP is what counts more than the title. I doubt you would go into a thread that was titled "Niviene" and start spouting hate and filth about niviene when the first post says "happy birthday niv!" That would make you the perfect example of an internet troll. And i know you aren't. (Sorry you using you as an example niv, you are a great mod)
back on topic. a self empathy rename...that's wrong on many levels. I'm relatively confident that a self empathizer is a narcissist (sp?). Regeneration as it is now fits it's current name. You are regenerating hitpoints lost but you are taking a more active role in the regen, you have to focus more on it than you would pre-i6 (i think that was the major regen debuff)
Now, I really don't think that conversations like this one that devolve into a masochistic opening of old wounds is ever going to make the devs want to look at fixing some hole in regen. Like they have in other defense sets. As a population we need to agree that adding in -recharge resistance and -regeneration resistance are "on par" with the upgrades that other sets are getting. Also we need to agree that they wouldn't over balance regen into the "easy mode" mode that it once was. If only those two things are added, no changes to the nature of how a power acts (like making IH a toggle again) i don't think you can overbalance it, provided it's a resistance and not a total protection. Any set should have it's "counter" but i don't think the counter to a regen would be -regen. Regen already has counters in the form of empty defence that are plenty easy to exploit.
To counter the argument that regen is still popular I will present the results found in another thread. Regens over level 25 (mostly 50's) and likely reached 50 long ago, 13 . Number of new regens less than level 25, implying they are freshly rolled, 3 . It's a small sample size but if the active posters on this board are not leveling up new regens i think it's indicative of regens need of some new spit and polish.
[/ QUOTE ]
[ QUOTE ]
I'll go ahead and assume you're being sarcastic and not notify a mod that you are a troll...
If you wanted to be really sarcastic you would have used the [QR] flag to make it painfully obvious that you're replying to the title and didn't read the whole thread or at least the OP.
Although i think you missed your comedic timing by about 2 posts. You'll have to be quicker and smarter next time.
[/ QUOTE ]
you whine too much. regen should have regen resistance. willpower only has 23% and it means nothing when longbow spec ops debuff you to -5.06% - effectively shutting down 700+% of regen. of course i already stated this - on page 1. now who's not reading what?
my post was in reponse to werner's banter.
quit whining.
Tack on brief psionic resist to reconstruction.
[ QUOTE ]
Tack on brief psionic resist to reconstruction.
[/ QUOTE ]
This would be a lot more useful then the current Toxic resistance but to what degree of resistance would be acceptable by the developers?
Virtue: @Santorican
Dark/Shield Build Thread
You do realize that by adding Psi resistance to the set you are pushing it back over into Willpower's territory again, right?
The whole point of Regeneration is that it heals so fast that the type of damage shouldn't matter, they all heal up equally fast.
Debuff resistance to -regen effects I can see being added. Probably in Resilience and Dull Pain.
Debuff resistance to -recharge I have always thought should be inherent in Hasten thus making it available to everyone who wants to pick up that power.
[ QUOTE ]
op wants old regen?
hrm.
i used to two box my dm/regen with an ff defender back before issue 1. talk about disgustingly overpowered.
[/ QUOTE ]
Why would this be any different than two boxing a /Shield or /Invuln with an Empathy defender and being disgustingly overpowered?
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
[ QUOTE ]
Debuff resistance to -regen effects I can see being added. Probably in Resilience and Dull Pain.
[/ QUOTE ]
If it were following with */WP's design logic (and Castle is fond of continuing design logic across power sets), it would go in Fast Healing though I'd make it enhanceable along with the +regen just to make FH a more enhanceable power. 26% base up to 50% enhanced wouldn't be too powerful, I don't think.
[ QUOTE ]
Debuff resistance to -recharge I have always though should be inherent in Hasten thus making it available to everyone who wants to pick up that power.
[/ QUOTE ]
Putting recharge debuff resistance in Hasten would be more than a bit borked, making Hasten even more of a "must have" power. Hasten is fine where it is. Personally, I think that the recharge debuff resistance should either go into Resilience (to make the power a better pick earlier) and/or Quick Recovery. It should also be on higher order than */Fire or */Invuln get it, if not just because */Regen has more click powers than because */Regen has to dump more activation time into keeping itself alive than any other defensive set I've seen. If only 1 power (Resilience) gets it: 30% (50% more than Temp Protection and Resist Elements). If 2 powers (Resilience + QR/Integration/Reconstruction/whatever): each contributes 17.5%, totally up to 35%.
Giving the debuff resistance to Resilience would also go hand-in-hand with making the power a better choice as well, imo. The stun resistance and protection is largely pointless because Integration already takes care of 99.9% of the stun situations out there and the actual dam resist is so small that slotting it up is pretty much pointless. If I had my way, I'd give it +res numbers on par with True Grit and High Pain Tolerance. Make the +res apply to more than just s/l and increase the +res so that it's actually worthwhile to enhance.
[ QUOTE ]
Well, I agree that it's so different from its original conception that it would be better off with another name, like spaz clicky healy set, but no matter how many PMs I send to the devs, they haven't started using that name.
[/ QUOTE ]
"Self-Empathy"
Make the Stalkers "Masochism"
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes