Chain Induction?


Eisenzahn

 

Posted

Hey, all... came back into the game after a year-and-a-half break. After my buddy got his first redside 50, I rolled up a Stalker (Elec/EA) to join him as he raises his Spider. His Spider is now a Bane, and my Stalker just got Stamina. Now, I'm looking over all the powers I skipped to get Super Jump and Stamina. Entropy Shield and Power Shield are super-obvious picks. I'll have Energy Drain and Thunder Strike coming up. That's 8 levels of power picks right there... so what do I grab at 30?
I'm looking at Chain Induction. I remember when Elec Melee came out for Brutes and Chain Induction was a bit buggy. It wouldn't carry Fury (or other damage buffs)... it would jump back to hit you... it'd killsteal. I'm not one to dig through 18 months of patch notes... does any of this still apply? And is it a decent pick for a stalker? I'm hoping I can use to have fun with an AoE-centric Stalker.


 

Posted

All that was fixed. It does still have a problem that if you slot a proc IO it it takes the proc's chance of going off as its chance to jump. (Instead of jumping pretty much all the time it might jump twenty-something percent of the time depending on the proc). As long as you don't put a proc in it, it's a good power over all.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Chain Induction used to have the following issues.

- Very low accuracy for the secondary effect, and getting lower with each jump. Now, the jumps are auto-hit.

- Long delay between jumps, so an AoE focused character would often deprive the power of targets before it could play off, even if the accuracy penalty didn't make it wiff. Now there's very little delay between arcs.

- Hard to see the arcs. You'd often have no idea when they were firing at all. I had to start watching my combat window like a hawk to see how often the power actually went off. Now, the target will get a nice obvious Chain Shock message over their head, in addition to the actual arc animation.

- Arcs didn't inherit damage buffs of any sort. Build up, Fury, Inspirations, Enhancements, etc. Now they carry all damage buffs active at the time of the initial strike.

- Arcs were counted as a seperate damage source, so they'd lower total EXP like a confused enemy would. Now they count as 100% your damage.

- Arcs would switch sides if they leapt off of a confused enemy, and could jump back to you or your friends. Now they keep targeting enemy units.

These were fixed before the set was brought over for Stalkers. It still has a couple problems, though.

- Arcs won't double back to hit a target they've already hit. If you have fewer than five enemies in range, the power is partially wasted. But that's frankly always been a problem for AoEs of any sort, and the initial strike is decent enough to be worthwhile.

- Range on the arcs is fairly short. Enemies must be clustered pretty tight, and even if they are, you can still lose the arc if it jumps to one side of the cluster and the only other unaffected guys are on the other side. For Stalkers, who don't thrive on being completely surrounded by hostiles the way Brutes do, this is a lot more of a problem. If the Arcs could bounce back and forth between two enemies, this power would be an absolute must-have.

- Proc enhancements screw up the arcs, setting them from autohit if a valid target is in range to having the chance to fire that the proc does. This results in far lower probability of arcs than even with the old unenhanceable accuracy model, if you slot a proc.

Those are pretty darn minor issues in my opinion, but do drop the power from Must Have to merely Pretty Good. You can still get solid use out of it, but if you're comfortable with your offensive capabilities otherwise it's a power you can consider skipping.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

It's well worth having just for the fun factor. Those "Chain Shock!" messages are very satisfying somehow.

[ QUOTE ]
Now, the jumps are auto-hit.

[/ QUOTE ]
That can be fun too. I've finished off a high defense enemy by hitting the mob next to him with CI and letting the arc finish him. You have to think a bit about target selection if you want to get the most out of the power. For some people that will be a strike against it, for me it's a positive.