Crab Spider and Aim, needed?
I skipped it on mine, largely due to lack of space in the build. While it'd have certainly been nice, I don't particularly miss it.
I took Aim. Crab's Aim is 50% damage buff (Corr's 40%).
If you start with Aim + Venom + whatever, it's a lot of damage buff. It's like 50% damage buff + 20% resistance debuff.
Aim costs a lot less endurance than Assault.
I mean you really only need 3 slots in Aim. You really can't fit in Aim?
I guess you can go with double Assault but Assault from leadership tool costs a lot of endurance.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'd take it if you're going with the flight pool. But, if you're going with leaping pool, I'd skip it. I don't have it in my build, and I hit just fine without it. I also didn't have room for it. I mean I love the things about it that were pointed out, but I don't like how the duration is only 10 seconds. But honestly, it's not a make or break power. If you've got the room for it great, but if not, don't worry about it. Because, as you begin slotting set IOs, they will make up for the lack of accuracy and or damage that you were missing before.
By the way, Lobster's guide is a great one, and inspired me to make this build. It is patterned off of his Mad Recharge/Pets concept:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
ArachniBlast Final IO Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dam%:50(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(9), Decim-Build%:40(11), Achilles-ResDeb%:20(11)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(15), LkGmblr-Rchg+:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(23), Posi-Acc/Dmg/EndRdx:50(25)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(27), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(29), LkGmblr-Rchg+:50(29)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(33)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(23)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(34), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(37)
Level 28: Serum -- RgnTis-Heal/EndRdx:30(A), RgnTis-EndRdx/Rchg:30(37), RgnTis-Heal/Rchg:30(37), RgnTis-Heal/EndRdx/Rchg:30(39), RgnTis-Regen+:30(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(40)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(43), S'bndAl-Dmg/Rchg:50(43), SvgnRt-Acc/Dmg:50(43)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Hold%:50(46)
Level 44: Disruptor Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(48)
Level 47: Summon Blaster -- ExRmnt-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Build%:50(50), SvgnRt-Acc/Dmg:50(50), RechRdx-I:50(50)
Level 49: Tactical Training: Assault -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
I was just wondering if you crabheads can tell me if I should include aim in my build or not. I saw Lobsters guide and he recommended against it. BTW it would be great if someone else would add a Crab guide. Having more than one source always helps. Anyway, your thoughts on Aim are welcome. I will be making a crab shortly and need help.