Fire/Fire
I do, but it'd be helpful to know what you want your Fire/Fire to be. AoE beast, blapper, ST damage heavy? Let us know what you want to do and I'm sure someone out there will have a build that gets it done.
Edit: Oh, and welcome to the forums!
Thank you...I guess I'm looking to be able to solo if I have to but also be a group friendly blaster. So something in between a ranged/melee character?
This is what I run. It's the most general purpose version of a fire/fire blaster in my opinion.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pyrohemia: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 4: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(21), AdjTgt-Rchg(21)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Build Up -- RechRdx-I(A), AdjTgt-ToHit/Rchg(23), AdjTgt-Rchg(23)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Heal(25), Mrcl-Rcvry+(25), Numna-Heal(27), Numna-Regen/Rcvry+(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 22: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 24: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(33), Ksmt-EndRdx/Rchg(33), Ksmt-Def/EndRdx/Rchg(33), Ksmt-ToHit+(34), LkGmblr-Rchg+(34)
Level 26: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36)
Level 28: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(39)
Level 30: Consume -- RechRdx-I(A), EndMod-I(39), EndMod-I(39)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Blazing Aura -- EndRdx-I(A)
Level 38: Hot Feet -- EndRdx-I(A), TmpRdns-Acc/Slow(40), TmpRdns-Dmg/Slow(42), Sciroc-Dam%(50)
Level 41: Personal Force Field -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: Force of Nature -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-Status(50), S'fstPrt-ResKB(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3.94% Defense(Energy)[*]3.94% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4.88% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]43% Enhancement(Accuracy)[*]68.8% Enhancement(RechargeTime)[*]76.8 HP (6.37%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 16.7%[*]MezResist(Held) 15%[*]MezResist(Immobilize) 24.9%[*]MezResist(Sleep) 19.4%[*]MezResist(Stun) 17.2%[*]MezResist(Terrorized) 15%[*]10.5% (0.18 End/sec) Recovery[*]34% (1.71 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]3.13% Resistance(Negative)[*]5.5% XPDebtProtection[/list]
The build posted above is good for survivability by actual defense, but is kind of expensive for someone starting out. Since slotting is subjective in my opinion I'll toss up my current build with just power choices.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Kranik: Level 48 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- [*] (A) Empty[/list]Level 1: Ring of Fire
- [*] (A) Empty[/list]Level 2: Fire Sword
- [*] (A) Empty[/list]Level 4: Fire Ball
- [*] (A) Empty[/list]Level 6: Rain of Fire
- [*] (A) Empty[/list]Level 8: Hover
- [*] (A) Empty[/list]Level 10: Fire Sword Circle
- [*] (A) Empty[/list]Level 12: Aim
- [*] (A) Empty[/list]Level 14: Fly
- [*] (A) Empty[/list]Level 16: Build Up
- [*] (A) Empty[/list]Level 18: Blaze
- [*] (A) Empty[/list]Level 20: Swift
- [*] (A) Empty[/list]Level 22: Health
- [*] (A) Empty[/list]Level 24: Stamina
- [*] (A) Empty[/list]Level 26: Blazing Bolt
- [*] (A) Empty[/list]Level 28: Fire Breath
- [*] (A) Empty[/list]Level 30: Flares
- [*] (A) Empty[/list]Level 32: Inferno
- [*] (A) Empty[/list]Level 35: Assault
- [*] (A) Empty[/list]Level 38: Stealth
- [*] (A) Empty[/list]Level 41: Bonfire
- [*] (A) Empty[/list]Level 44: Fire Shield
- [*] (A) Empty[/list]Level 47: Rise of the Phoenix
- [*] (A) Empty[/list]Level 49: Invisibility
- [*] (A) Empty[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
------------
I took every primary power available to me because Fire/Fire is all about damage output. In my opinion grabbing every power will allow you to be versatile in any situation whether you need delicate operation on mass killing.
The Fire APP also allows you mitagation in the form of knockback with Bonfire. This power can help control incoming melee damage by keeping your foe too far away to use it, which keeps you alive longer since most times melee damage > ranged damage in PvE. It also includes the power Rise of the Phoenix, so if you do die, you can come back quickly damaging and temporarily stunning most foes in range.
I still would like to see a build with the regular enhancements slotted all the way up to 47...after that I can get the set enhancements...thanks tho for the 2 builds listed so far
That I can do now that it's slotted, Mid's folder was recently cleared.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Kranik: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- [*] (A) Devastation - Accuracy/Damage[*] (23) Devastation - Damage/Endurance[*] (23) Devastation - Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Recharge[*] (25) Devastation - Accuracy/Damage/Endurance/Recharge[*] (27) Devastation - Chance of Hold[/list]Level 1: Ring of Fire
- [*] (A) Empty[/list]Level 2: Fire Sword
- [*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (21) Touch of Death - Damage/Endurance/Recharge[*] (21) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Fire Ball
- [*] (A) Positron's Blast - Accuracy/Damage[*] (5) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (17) Positron's Blast - Damage/Range[*] (17) Positron's Blast - Accuracy/Damage/Endurance[*] (19) Ragnarok - Chance for Knockdown[/list]Level 6: Rain of Fire
- [*] (A) Detonation - Accuracy/Damage[*] (7) Detonation - Damage/Endurance[*] (7) Detonation - Damage/Recharge[*] (9) Detonation - Damage/Range[*] (9) Detonation - Accuracy/Damage/Endurance[*] (15) Detonation - Damage/Endurance/Range[/list]Level 8: Hover
- [*] (A) Empty[/list]Level 10: Fire Sword Circle
- [*] (A) Scirocco's Dervish - Accuracy/Damage[*] (11) Scirocco's Dervish - Damage/Endurance[*] (11) Scirocco's Dervish - Damage/Recharge[*] (13) Scirocco's Dervish - Accuracy/Recharge[*] (13) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (15) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 12: Aim
- [*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 14: Fly
- [*] (A) Flight Speed IO[*] (39) Flight Speed IO[*] (39) Flight Speed IO[/list]Level 16: Build Up
- [*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 18: Blaze
- [*] (A) Thunderstrike - Accuracy/Damage[*] (39) Thunderstrike - Damage/Endurance[*] (40) Thunderstrike - Damage/Recharge[*] (40) Thunderstrike - Accuracy/Damage/Recharge[*] (40) Thunderstrike - Accuracy/Damage/Endurance[*] (42) Thunderstrike - Damage/Endurance/Recharge[/list]Level 20: Swift
- [*] (A) Flight Speed IO[*] (37) Flight Speed IO[*] (37) Flight Speed IO[/list]Level 22: Health
- [*] (A) Healing IO[*] (36) Healing IO[*] (37) Healing IO[/list]Level 24: Stamina
- [*] (A) Endurance Modification IO[*] (36) Endurance Modification IO[*] (36) Endurance Modification IO[/list]Level 26: Blazing Bolt
- [*] (A) Executioner's Contract - Accuracy/Damage[*] (33) Executioner's Contract - Damage/Endurance[*] (33) Executioner's Contract - Damage/Interrupt[*] (34) Executioner's Contract - Damage/Range[*] (34) Executioner's Contract - Damage/Recharge[*] (34) Executioner's Contract - Disorient Bonus[/list]Level 28: Fire Breath
- [*] (A) Positron's Blast - Accuracy/Damage[*] (29) Positron's Blast - Damage/Endurance[*] (31) Positron's Blast - Damage/Recharge[*] (31) Positron's Blast - Damage/Range[*] (31) Positron's Blast - Accuracy/Damage/Endurance[*] (33) Positron's Blast - Chance of Damage(Energy)[/list]Level 30: Flares
- [*] (A) Devastation - Accuracy/Damage[*] (43) Devastation - Damage/Endurance[*] (43) Devastation - Damage/Recharge[*] (43) Devastation - Accuracy/Damage/Recharge[*] (45) Devastation - Accuracy/Damage/Endurance/Recharge[*] (45) Devastation - Chance of Hold[/list]Level 32: Inferno
- [*] (A) Scirocco's Dervish - Accuracy/Damage[*] (45) Scirocco's Dervish - Damage/Endurance[*] (46) Scirocco's Dervish - Damage/Recharge[*] (46) Scirocco's Dervish - Accuracy/Recharge[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (48) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Assault
- [*] (A) Endurance Reduction IO[*] (48) Endurance Reduction IO[/list]Level 38: Stealth
- [*] (A) Karma - Defense/Endurance[*] (48) Karma - Defense/Recharge[*] (50) Karma - Knockback Protection[/list]Level 41: Bonfire
- [*] (A) Empty[/list]Level 44: Fire Shield
- [*] (A) Steadfast Protection - Resistance/Endurance[*] (50) Steadfast Protection - Resistance/+Def 3%[*] (50) Steadfast Protection - Knockback Protection[/list]Level 47: Rise of the Phoenix
- [*] (A) Empty[/list]Level 49: [Empty]
------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]8.31% Defense(Energy)[*]8.31% Defense(Negative)[*]16.8% Defense(Psionic)[*]6.75% Defense(Melee)[*]9.88% Defense(Ranged)[*]11.1% Defense(AoE)[*]12.5% Enhancement(RechargeTime)[*]43% Enhancement(Accuracy)[*]4% FlySpeed[*]108.4 HP (9%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 12.1%[*]MezResist(Immobilize) 2.75%[*]MezResist(Sleep) 1.65%[*]10.5% (0.18 End/sec) Recovery[*]44% (2.21 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]6.28% Resistance(Cold)[*]1.88% Resistance(Energy)[*]6.25% Resistance(Negative)[*]5% Resistance(Toxic)[*]4% RunSpeed[*]5% XPDebtProtection[/list]
If you have any question about why something is the way it is let me know!
Ok...I've got 2 good builds to choose from...however neither show regular enhancements to use until I get to the point where I can use the level 50 IO or IO set enhancements..any help here?
I'm leveling up a fire/fire right now. What I use for the enhancments on my attacks is: 3dam and 1-2acc and either a endred or a recharge or both. It depends on the attack. For something with a high acc modifier like Blazing bolt, I'd go 3dam 1acc 2rech. But for a more end heavy power I'd just go 3dam 2 acc 1enred.
It also depends on your playstyle. If you need more speed, put some more echarge in them, but if you are constanly out of end, put more end reduction in them.
Anyone have an updated build for Fire/Fire that includes SO/IO and set IO enhancements?