Documentation on "Exact" limits for IO buffs?
You can only have 5 IO set bonuses of the SAME NAME (i.e., Large Improved Recharge Time Bonus). It doesn't matter if they're from the same set or different sets.
You're trying to use six Large Improved Recharge Time Bonuses, but you can only use five (which is 31.25%), so the sixth one doesn't apply.
I will agree that this needs to be documented better in-game and perhaps on the website. It is documented on ParagonWiki, here.
And, because it usually comes up next, I will re-emphasize that it goes by the NAME of the bonus, not the number. Generally, all bonuses of a certain number will have the same name. The ONE exception is the Luck of the Gambler +7.5% recharge. It does NOT have the same name as the 7.5% recharge from set bonuses.
Paragon City Search And Rescue
The Mentor Project
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And, because it usually comes up next, I will re-emphasize that it goes by the NAME of the bonus, not the number. Generally, all bonuses of a certain number will have the same name. The ONE exception is the Luck of the Gambler +7.5% recharge. It does NOT have the same name as the 7.5% recharge from set bonuses.
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According to the Wiki, "While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount."
The example given:
"The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%."
Just seeking clarification for my own case of Set bonuses:
Devestation Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Luck of the Gambler Regeneration 10%
Good to go, or something wasted?
Thanks.
(EDIT)
Uh-oh, looks like I might have issues here as well:
Mako's Health 1.5%
Devestation Health 2.25%
Numina's Health 1.88%
Numina's Health 1.88%
Numina's Health 1.88%
Numina's Health 1.88%
Efficacy Health 1.13%
Miracle Health 1.13
LotGambler Health 1.13%
Adj Target Damage 2%
Adj Target Damage 2%
Obliteration Damage 3%
Obliteration Damage 3%
Devastation Damage 3%
Mako's Damage 3%
Doc Wounds Recharge 5%
Adj Target Recharge 5%
Adj Target Recharge 5%
Obliteration Recharge 5%
Obliteration Recharge 5%
Positron's Recharge 6.25%
Eesh . . .
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Devestation Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Numina's Regeneration 12%
Luck of the Gambler Regeneration 10%
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What you have here is five copies of "Huge Regeneration Bonus" and one copy of "Large Regeneration Bonus". You're fine.
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Mako's Health 1.5%
Devestation Health 2.25%
Numina's Health 1.88%
Numina's Health 1.88%
Numina's Health 1.88%
Numina's Health 1.88%
Efficacy Health 1.13%
Miracle Health 1.13
LotGambler Health 1.13%
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This is one copy of "Huge HP Bonus", four copies of "Large HP Bonus", one copy of "Medium HP Bonus", and three copies of ... I think "Small HP Bonus". Again, you're fine.
You see where I'm going with this?
The tricky thing about LotG 7.5% +Recharge is that it's called "Luck of the Gambler +7.5% Recharge" and not "Huge Recharge Bonus" like you might expect. So you can have five of that, *and* five of the IO set bonuses that give +7.5% recharge, and still be OK.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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And, because it usually comes up next, I will re-emphasize that it goes by the NAME of the bonus, not the number.
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I think this is the part that confused me.
Thanks a lot KD.
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And, because it usually comes up next, I will re-emphasize that it goes by the NAME of the bonus, not the number. Generally, all bonuses of a certain number will have the same name. The ONE exception is the Luck of the Gambler +7.5% recharge. It does NOT have the same name as the 7.5% recharge from set bonuses.
[/ QUOTE ]
According to the Wiki, "While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount."
The example given:
"The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%."
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Well, both the intro and the example are misleading. The RESULT is correct, but it's not because they exceeded five bonuses of 1.5%. It's because they had more than five bonuses with the same name. It doesn't go by "amount".
In all the examples you gave, there is no problem at all.
Paragon City Search And Rescue
The Mentor Project
[ QUOTE ]
According to the Wiki, "While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount."
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Read. The rest. Of the section...
<ul type="square">Castle further elaborated on the rule of five in I13 Closed Beta saying that the exclusion of more than five of the same bonuses is [u]based on the name of the bonus and not its value.[u] For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because under the Real Numbers in a character's Combat Numbers window, you will see the Luck of the Gambler with a total of 37.5% Recharge bonus (5 x 7.5%) and Huge Recharge Bonus with 37.5% Recharge bonus -- two different named bonuses, even though they have the same value bonus for the same attribute.[/list]
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Hi Ironblade,
Yeah, they were a bit misleading.
Thanks for the clarification.
I'm well aware that there is a game limitation on the number of like-IO's that can be used to generate a particular buff. E.G. if you have a melee type with the Mako's Bite set, you can only use 5 sets of Mako's bite before no longer getting the IO buffs.
However, such limitations are not defined on the website, nor are they defined in the /help system of the game itself, nor in the introduction to IO's on both the Villain and Hero sides.
So, I'm not sure if I've actually got a genuine bug, or just an undocumented limit.
What I have right now is a grav / therm-rad controller with the Epic Psionic Mastery set. I have 3 5 slot Decimation Sets, two 5 slot Positron's Blast Sets, and one 4 slot Expedient Reinforcement set. The 5 slot IO buffs for Decimation and Posi's blast consists of a 6.25% recharge boost. The 4 slot IO buff for Expedient Reinforcements is also a 6.25% recharge boost.
Theoretically, I should have a 37.5% Large Improved Recharge Time Bonus. However, the game itself only records a 31.25% recharge boost under Conbat Attributes.
What I do not know is if the game is erroneously applying the 5 limit IO Buff to completely different sets, or if the 5 limit IO buff applies to specific buffs, regardless of what generates those buffs, and as indicated, the game and accompanying official documentation neglects to cover subjects like this at all.