EM/FA
dont do it, I had one and it was awesome personified, then the ET animation change came and totally altered the flow of the set, its 2 big moves take 6 seconds to animate now. Before it flowed nice (and hit very hard) I would rather the ET "nerf" to ahve brought with it a reduction in damage as opposed to the morphine infused treacle flow that EM now has.
Go stone melee/fire, superior in every way now.
Unless you have a concept, then do it.
Do it now.
Now.
Concept trumps all.
Now.
You done it yet?
*twiddles thumbs*
Yet?
I'm bored.
I suspect it would be very good, specialy for ST, wich is what you want.
EM is still very good, unless you obsolutly want to be the "omg bestest set evah!!!" or saw your favorite character get nerfed.
Fire doesn't really have problems with alpha. It have good resistance and if you use the heal just after it, you'll be full again. By then, your team should have helped you. ( if you're trying to solo a 8 man team alone.... it's obvious that a ST character would have problem =P )
"It's a scrapper. If he can't handle it, no one can." -BrandX
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I suspect it would be very good, specialy for ST, wich is what you want.
EM is still very good, unless you obsolutly want to be the "omg bestest set evah!!!" or saw your favorite character get nerfed.
Fire doesn't really have problems with alpha. It have good resistance and if you use the heal just after it, you'll be full again. By then, your team should have helped you. ( if you're trying to solo a 8 man team alone.... it's obvious that a ST character would have problem =P )
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Thing is SM pumps out far more ST DPS than EM does now AND a SM/Fire can happily solo mobs spawned for 8 with the awesomeness of fault and the "not too bad for an aoe" of tremor.
The guy have a concept for a character that's going to be very good. Telling him not to do it just because another character is better doesn't make sense. If the guy wanted a FoTM character, he'd just have checked the last 395485984358 posts about it.
"It's a scrapper. If he can't handle it, no one can." -BrandX
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I suspect it would be very good, specialy for ST, wich is what you want.
EM is still very good, unless you obsolutly want to be the "omg bestest set evah!!!" or saw your favorite character get nerfed.
Fire doesn't really have problems with alpha. It have good resistance and if you use the heal just after it, you'll be full again. By then, your team should have helped you. ( if you're trying to solo a 8 man team alone.... it's obvious that a ST character would have problem =P )
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Thing is SM pumps out far more ST DPS than EM does now AND a SM/Fire can happily solo mobs spawned for 8 with the awesomeness of fault and the "not too bad for an aoe" of tremor.
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Can also take the Mu Patron Pool to combine with Burn and Fault.. if you really wanted to take out groups as SM/FA.
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The guy have a concept for a character that's going to be very good. Telling him not to do it just because another character is better doesn't make sense. If the guy wanted a FoTM character, he'd just have checked the last 395485984358 posts about it.
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dude... nothing kills a "concept character" like sets that dont gel together. EMs mitigation is massively tragic and fire armours defences are not awesome to say the least, the heal is but you cant fire that off during animations and standing there in TF and ETs massive long animations watching yourself die because its unable to fire isnt fun. Thats probably the main downside, fires mitigation is in its heal and that cannot function during the glacial attacks.
He asked how they fit together, and the answer is BADLY. If he wants EM he wants a non-interactive secondary like WP or SR, if he wants fire armour he wants FAST firing animations like DM/FM/SM so he is able to react and utilise its main mitigation power.
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The guy have a concept for a character that's going to be very good. Telling him not to do it just because another character is better doesn't make sense. If the guy wanted a FoTM character, he'd just have checked the last 395485984358 posts about it.
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dude... nothing kills a "concept character" like sets that dont gel together. EMs mitigation is massively tragic and fire armours defences are not awesome to say the least, the heal is but you cant fire that off during animations and standing there in TF and ETs massive long animations watching yourself die because its unable to fire isnt fun. Thats probably the main downside, fires mitigation is in its heal and that cannot function during the glacial attacks.
He asked how they fit together, and the answer is BADLY. If he wants EM he wants a non-interactive secondary like WP or SR, if he wants fire armour he wants FAST firing animations like DM/FM/SM so he is able to react and utilise its main mitigation power.
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EM/FA brute was my first villain. He's been 50 for a long time.
What Icesickle states is true, but you can do things to help yourself out.
#1 is GW's PPP for Darkest Night and Gloom.
#2 3 KB protection IOs, 1 each in the two main toggles, another in tough or weave.
#3 Tough and Weave to stack onto the base armors and darkest night.
#4 Use burn's fear as mitigation
#5 Take hasten and stock WAY up on SetIO +recharge bonuses
#6 Learn to predict incoming damage so that you can queue up healing flames during ET/TF animations
EDIT: But even with all of that, you'll be one of the weakest brutes walking. Playing mine right now. He compared to my claws/sr and sucks compared to my sm/wp that only has basic IOs. And the em/fa is rather heavily IOed.
Be well, people of CoH.
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The guy have a concept for a character that's going to be very good. Telling him not to do it just because another character is better doesn't make sense. If the guy wanted a FoTM character, he'd just have checked the last 395485984358 posts about it.
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dude... nothing kills a "concept character" like sets that dont gel together. EMs mitigation is massively tragic and fire armours defences are not awesome to say the least, the heal is but you cant fire that off during animations and standing there in TF and ETs massive long animations watching yourself die because its unable to fire isnt fun. Thats probably the main downside, fires mitigation is in its heal and that cannot function during the glacial attacks.
He asked how they fit together, and the answer is BADLY. If he wants EM he wants a non-interactive secondary like WP or SR, if he wants fire armour he wants FAST firing animations like DM/FM/SM so he is able to react and utilise its main mitigation power.
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They don't fit BADLY together. Specialy in a soloist setting, wich is what the OP asked for. EM's mitigation isn't massively tragic. You can easily perma stun one enemie, wich is a lot when you're only fighting 4-5 enemies MAX. Against EBs and higher, pretty much all the normal mitigation doesn't work. (stun, hold, KB) and debuffs are heavily resisted for the most.
Fire armor's defence isn't awesome? I hope so, they don't have any defence powers. If you meant defence as in "protective power", then you are extremely wrong. /FA is extremely good, specialy in solo setting and/or if you use IOs.
The "long animation" problems with healing flames isn't likely to be a problem in solo setting. Against an EB or AV, you can easily get the timing of his attacks to avoid getting killed.
/FA with IO is extremely good, because /FA starts without def, the easiest thing to add. He have decent resistance ( hard to get with IOs, only s/l via pools) and one of the best heal in the game. (impossible to get, with IOs or pools)
BillZBubba, i've seen your post a long while ago about your EM/FA. If i remember correctly, you were disapointed of not being able to do the RWZ challenge and you're normal play style is the "dive in a 8 man team alone". EM/FA is NOT an aoe machine. It's obvious he'll fair badly in all that. And it's no wonder then even a non IO stone/WP will work better for that. stone have great aoe mitigation and WP is one of the two "vs huge mob" set.
The poster asked for soloing and ST. In that case, EM/FA would be awesome. Now that i've taught about it, i'd probably make one if i wasn't going on a break of CoX in two days.
"It's a scrapper. If he can't handle it, no one can." -BrandX
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The guy have a concept for a character that's going to be very good. Telling him not to do it just because another character is better doesn't make sense. If the guy wanted a FoTM character, he'd just have checked the last 395485984358 posts about it.
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dude... nothing kills a "concept character" like sets that dont gel together. EMs mitigation is massively tragic and fire armours defences are not awesome to say the least, the heal is but you cant fire that off during animations and standing there in TF and ETs massive long animations watching yourself die because its unable to fire isnt fun. Thats probably the main downside, fires mitigation is in its heal and that cannot function during the glacial attacks.
He asked how they fit together, and the answer is BADLY. If he wants EM he wants a non-interactive secondary like WP or SR, if he wants fire armour he wants FAST firing animations like DM/FM/SM so he is able to react and utilise its main mitigation power.
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They don't fit BADLY together. Specialy in a soloist setting, wich is what the OP asked for. EM's mitigation isn't massively tragic. You can easily perma stun one enemie, wich is a lot when you're only fighting 4-5 enemies MAX. Against EBs and higher, pretty much all the normal mitigation doesn't work. (stun, hold, KB) and debuffs are heavily resisted for the most.
Fire armor's defence isn't awesome? I hope so, they don't have any defence powers. If you meant defence as in "protective power", then you are extremely wrong. /FA is extremely good, specialy in solo setting and/or if you use IOs.
The "long animation" problems with healing flames isn't likely to be a problem in solo setting. Against an EB or AV, you can easily get the timing of his attacks to avoid getting killed.
/FA with IO is extremely good, because /FA starts without def, the easiest thing to add. He have decent resistance ( hard to get with IOs, only s/l via pools) and one of the best heal in the game. (impossible to get, with IOs or pools)
BillZBubba, i've seen your post a long while ago about your EM/FA. If i remember correctly, you were disapointed of not being able to do the RWZ challenge and you're normal play style is the "dive in a 8 man team alone". EM/FA is NOT an aoe machine. It's obvious he'll fair badly in all that. And it's no wonder then even a non IO stone/WP will work better for that. stone have great aoe mitigation and WP is one of the two "vs huge mob" set.
The poster asked for soloing and ST. In that case, EM/FA would be awesome. Now that i've taught about it, i'd probably make one if i wasn't going on a break of CoX in two days.
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wow you just dont get the set synergy, I have a EM/fire I can tell him exactly how they work together, you are merely offering conjecture, you SUSPECT it would be good, either go out and make it and then come back or listen to myself and Bill who have had EM/fires for a long time in insane IO builds. Bill is a soloist and doing all he can to make his toon function and even he can see it is NO LONGER a good fit.
Do you really want to start arguing semantics? That shows just how weak your presumptions are, a tanks armour plating is its defence but it doesnt mean the tank is more able to dodge attacks. Fire armours resistences are NOT high, its mitigation is in its HEAL, when fire armour was buffed it was the HEAL that was made stronger increasing the sets reliance on it. 35% res is mediocre. It has no other mitigation outside of the heal and resistences and the fear affectfrom burn which can be a double edged sword, no defence, no -tohit, no -damage.
Fire armour is an OFFENSIVE secondary which is why its mitigation is so weak, it has a damage aura, a end recovery power, and essentially a second build up. It also lacks a traditional god mode so you can pick yourself up off the floor.
Solo EM/Fire is junk compared with other sets, they dont GEL, if you cant figure this out then try it for yourself. As I stated for the glacia animations of EM you need a NON INTERACTIVE secondary to gain the best from it as for a INTERACTIVE secondary like FA where you are clicking the heal all the time you need fast attacks or you are going to need to be taking that tier 9 rez.
Whatever you do to EM/fire can be done to other sets that function better together for far better results because the one thing IOs CANNOT change is the animations and FAs reliance on its heal.
Go make your em/fire, level it to 50, spend a billion on it, get all your accolades then come on back so you can speak with some experience. You have NO CLUE if the set would be good for soloing, teams or anything because you dont play one.
Bill is a soloist, but he enjoys huge mobs. That's the complete opposite of ST and it changes TONS of things.
No need to argue semantics, i explain for both side. I answered for the defence = defence sentance and for the defence meant "protection" side. /FA is extremely good for protection. It have decent resistance (35% is decent, try playing a invincibility-less ilvun, they have 20% to most) and an amazing heal.
Little side note for that, what the devs buffed is irrevelant of what the set's main mitigation is (though i aggree that the heal is extremely important for non-IOed FA). When they buffed energy aura, they gave it a heal, does that mean the heal is EA's main mitigation? No.
WHat i "do" with /FA can't be replicated by any other set. Sure i can give def to another secondary, but adding def to a def set will eventually "cap" at 45% and all the rest is wasted. And all the def adding won't provide layered mitigation on a set that only have def.
FA have one thign that can't be added via IOs. The heal. No matter how much +regen you get, it still won't be a controlled burst of HP. IOs can and does change FA's reliance on the heal. The attack's animations can't be changed, but it doesn't give mitigation.
With IOs, you can have a /FA that doesn't relay much on his heal. When you have around 30% defence to melee, 50% s/l , 35% to the others and your primary's mitigation (whatever that is) you don't need to spam healing flames that often. I'll often go for 1-2 missions without using it once. And when i do use it, it's once in a while, not as soon as it's up. And that's cause i try not to use insps. If i wanted, i could live happily without healing flames for 95% of my gameplay, thanks to green insps.
I might not have an EM/fire, but i does have a character with long animation primary that use healing, a EM blapper that always stay in melee and have to live with TF's long animation and i tried a few FA, one that his 46 now.
Just because i didn't do like you and make a character that doesn't fit my style, doesnt mean i know nothing. If i was to do a EM/FA i know i'd love it and wouldn't have as much problems as you do. Because i'm a ST person.
I hated my elec/WP because it was too aoe oriented for me. DO you see me crying over it on every post about elec or WP? No because i'm smart enough to know that combo doesn't work well WITH MY PLAYSTYLE.
"It's a scrapper. If he can't handle it, no one can." -BrandX
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Bill is a soloist, but he enjoys huge mobs. That's the complete opposite of ST and it changes TONS of things.
No need to argue semantics, i explain for both side. I answered for the defence = defence sentance and for the defence meant "protection" side. /FA is extremely good for protection. It have decent resistance (35% is decent, try playing a invincibility-less ilvun, they have 20% to most) and an amazing heal.
Little side note for that, what the devs buffed is irrevelant of what the set's main mitigation is (though i aggree that the heal is extremely important for non-IOed FA). When they buffed energy aura, they gave it a heal, does that mean the heal is EA's main mitigation? No.
WHat i "do" with /FA can't be replicated by any other set. Sure i can give def to another secondary, but adding def to a def set will eventually "cap" at 45% and all the rest is wasted. And all the def adding won't provide layered mitigation on a set that only have def.
FA have one thign that can't be added via IOs. The heal. No matter how much +regen you get, it still won't be a controlled burst of HP. IOs can and does change FA's reliance on the heal. The attack's animations can't be changed, but it doesn't give mitigation.
With IOs, you can have a /FA that doesn't relay much on his heal. When you have around 30% defence to melee, 50% s/l , 35% to the others and your primary's mitigation (whatever that is) you don't need to spam healing flames that often. I'll often go for 1-2 missions without using it once. And when i do use it, it's once in a while, not as soon as it's up. And that's cause i try not to use insps. If i wanted, i could live happily without healing flames for 95% of my gameplay, thanks to green insps.
I might not have an EM/fire, but i does have a character with long animation primary that use healing, a EM blapper that always stay in melee and have to live with TF's long animation and i tried a few FA, one that his 46 now.
Just because i didn't do like you and make a character that doesn't fit my style, doesnt mean i know nothing. If i was to do a EM/FA i know i'd love it and wouldn't have as much problems as you do. Because i'm a ST person.
I hated my elec/WP because it was too aoe oriented for me. DO you see me crying over it on every post about elec or WP? No because i'm smart enough to know that combo doesn't work well WITH MY PLAYSTYLE.
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go make one, play it, get accolades, then come on back with some experience instead off your assumptions, a EM blaster is nothing like a brute. Theory and assumption do NOT equal reality. Really go do it because coming here telling us how SMART you are and how you KNOW you will love something without trying it just makes you look a fool as you cannot know something without trying it.
EM blapper, not blaster.
And i can't make one and get the accolades, since my account finish tomorow.
You really have reading problems it seems.
I cannot know something without trying it? Sorry but rational beings can make realistic assumptions based on past experience.
I've been burnt to various degree in my life and i know i didn't like it. Does that mean i'd have to try being burn by a blow torch just to know if i like it?
The Smarts (the small car) didn't exist during last nuclear explosion. Does that mean we can't know for sure if a Smart would survive a nuclear explosion?
Just because i know something without trying it doesn't mean i'm a fool.
"It's a scrapper. If he can't handle it, no one can." -BrandX
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I realize that you really can go wrong with any power combinations in this game.
I've recently came up with an idea for a new toon and feel like Energy Melee/Fire Armor brute would best fit it.
My playstye is mostly solo and the concept is a single target toon.
I know fire armor relies on its heal for some of its surviablilty and I'm ok with that.
I suspect ( but dont know ) that large scale alpha strikes could he hard on Fire Armor.
So what I'm really looking for I guess is just some opinions on the two and how they fit together.
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If it is a concept toon then go for it.
if you are just trying to pick good st damage with fire armor I'd pick a different primary than EM.
YES em is still near the top for st damage, but the top two attacks take 6 seconds to go through. The result is a lot of corpseblasting in teams and solo you may find that vs bosses or other tough groups you faceplant because while said attacks are animating you are locked out of healing flames.
I deleted my em/fire after the changes to EM. The toon was a fast st destroyer with very limited protection. The em changes gutted the feel and play of the toon. I also deleted my em/regen stalker, but that is because it became a toon with 3 3 second attacks (AS, ET, TF) and felt like molasses.
Unless you are absolutely set on EM then Stone melee is much better in practically every way shape and form. I'd go dark melee over EM for st toon as well.
If you are set on EM I'd make sure that aside from getting your rech and hp up nice and high you get your melee def to 25%+ through IO's and powers. It doesn't matter how fast healing flames is up if you can't use it due to be locked into one of the 5 day long animations of EM, so much better to just avoid the damage in the first place.
I realize that you really can go wrong with any power combinations in this game.
I've recently came up with an idea for a new toon and feel like Energy Melee/Fire Armor brute would best fit it.
My playstye is mostly solo and the concept is a single target toon.
I know fire armor relies on its heal for some of its surviablilty and I'm ok with that.
I suspect ( but dont know ) that large scale alpha strikes could he hard on Fire Armor.
So what I'm really looking for I guess is just some opinions on the two and how they fit together.