Aid Self and Self Healing
[ QUOTE ]
How are they dealing without the self heal?
[/ QUOTE ]
I'm at the softcap with tough, passive scaling dam-res, 356% regeneration and 138.4% max HP.
While other folks are using aid self, I'm ripping someone's intestines out.
I solo pylons without aidself. I solo AVs without aidself. I stay alive in extreme challenges without aidself.
Be well, people of CoH.
[ QUOTE ]
[ QUOTE ]
How are they dealing without the self heal?
[/ QUOTE ]
I'm at the softcap with tough, passive scaling dam-res, 356% regeneration and 138.4% max HP.
While other folks are using aid self, I'm ripping someone's intestines out.
I solo pylons without aidself. I solo AVs without aidself. I stay alive in extreme challenges without aidself.
[/ QUOTE ]
Without inspirations?
Nice.
Does that 138.4% include the accolades?
My regen is much lower - 262%. And I have no Tough.
But like I said if I can drop Aid Self and Aid Other in favor of fighting it opens up a lot of possibilities. That's why I am asking; the turn around time for all this is too high to really test all the builds I want.
Hmm, perhaps it is time to build an entire SG on test, outfit a base with IO storage, and start pimping out builds with influence and IOs from multiple copies.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
[ QUOTE ]
[ QUOTE ]
How are they dealing without the self heal?
[/ QUOTE ]
I'm at the softcap with tough, passive scaling dam-res, 356% regeneration and 138.4% max HP.
While other folks are using aid self, I'm ripping someone's intestines out.
I solo pylons without aidself. I solo AVs without aidself. I stay alive in extreme challenges without aidself.
[/ QUOTE ]
You're a much luckier man than me then. I'm also at the soft cap on DEF, and when taking on challenges like 3+ level 54 Rikti bosses, they'll land two hits within 10ish seconds of each other at least once every time. Without Aid Self I don't think I would have ever completed those challenges.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How are they dealing without the self heal?
[/ QUOTE ]
I'm at the softcap with tough, passive scaling dam-res, 356% regeneration and 138.4% max HP.
While other folks are using aid self, I'm ripping someone's intestines out.
I solo pylons without aidself. I solo AVs without aidself. I stay alive in extreme challenges without aidself.
[/ QUOTE ]
You're a much luckier man than me then. I'm also at the soft cap on DEF, and when taking on challenges like 3+ level 54 Rikti bosses, they'll land two hits within 10ish seconds of each other at least once every time. Without Aid Self I don't think I would have ever completed those challenges.
[/ QUOTE ]
Well BillZ is Claws so as soon as the first hit goes off he can hop back, hit Shockwave, and kite for the 10-15 seconds with Focus to Regen back above the one hit threshold. At least that's how I imagine it going on. Big Rikti don't Regen enough in that time to worry about it.
Aid Self recovers around 40% enhanced health in around 4 secs. If you get hit by an attack that does more than half your bar you need to regen back up above half as soon as possible. I see this time that you are low as a red zone where you are basically a 5% kill, or 7.5% against an AV.
330% regen, as a comparison, will regen 3.3 bars of health in a minute, or a bar in 18 seconds, or 40% in 7.2 seconds. That's an additional 3.2 seconds of time in that danger zone, plus the Aid Self build is also regain health during that time.
7.2 seconds is a long time to kite an AV who is regenerating, but you would lose 4 seconds of DPS waiting on Aid Self anyway. And the regen option is much better dealing with lots of small hits or against anything that can be mitigated by knock down, at least for Claws.
And of course there's greens unless someone is specifically doing an AV without inspirations challenge.
Hmmm. Can I live with those extra few seconds of danger? I can see a lot of times when that extra 3 second means facing another big swing and that's significant if I am trying to take out an AV without Inspirations.
Still the Regen build means if I choose to I don't have any DPS downtime nor do I have the end usage of Aid Self, both significant advantages. And I have extra S/L resistance.
Off to the test server I think.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
[ QUOTE ]
330% regen, as a comparison, will regen 3.3 bars of health in a minute, or a bar in 18 seconds, or 40% in 7.2 seconds. That's an additional 3.2 seconds of time in that danger zone, plus the Aid Self build is also regain health during that time.
[/ QUOTE ]
Wait, what? 330% regen is nowhere near 3.3 bars of health per minute. With 330% regen, it would take ~72.7s to regen a single bar of health (240 / 3.3). To regen 3.3 bars of health in 60s, you'd need to regen a full bar every 18.18s - that is ~1320% regen.
Am I misreading this statement somehow?
The way I see it, 330% regen would regen 3.3 bars a second. +330% regen is a whole other matter.
[ QUOTE ]
The way I see it, 330% regen would regen 3.3 bars a second. +330% regen is a whole other matter.
[/ QUOTE ]
You seem to be stating it the way the attribute monitor states it, which is, unfortunately, not the way we normally compile the bonuses from things like IOs or Health.
If anyone has a non-/Regen, IO build that offere's 330% Regen the way the attribute monitor means it, I'd love to see it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
A regen scrapper running IH can still hit +1320% regen (for maybe 50% of the time) but that leaves about 90 seconds out of every 3 minutes with passive regen capped around 700% (give or take) or about 32 seconds to regenerate a full bar of HPs.
[ QUOTE ]
The way I see it, 330% regen would regen 3.3 bars a second. +330% regen is a whole other matter.
[/ QUOTE ]
I don't even see how you're getting that 330% regen any ways. Whenever people give out build information, they're generally doing it through power contribution (re: Mids info) rather than whatever method you're interpreting.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
How are they dealing without the self heal?
[/ QUOTE ]
I'm at the softcap with tough, passive scaling dam-res, 356% regeneration and 138.4% max HP.
While other folks are using aid self, I'm ripping someone's intestines out.
I solo pylons without aidself. I solo AVs without aidself. I stay alive in extreme challenges without aidself.
[/ QUOTE ]
Without inspirations?
Nice.
Does that 138.4% include the accolades?
My regen is much lower - 262%. And I have no Tough.
But like I said if I can drop Aid Self and Aid Other in favor of fighting it opens up a lot of possibilities. That's why I am asking; the turn around time for all this is too high to really test all the builds I want.
Hmm, perhaps it is time to build an entire SG on test, outfit a base with IO storage, and start pimping out builds with influence and IOs from multiple copies.
[/ QUOTE ]
I'm sure you could get close to those numbers.
My current live build goes as...
374% regen
133% HP (without the TF Accolade)
39.9% aid self 7.84 recharge
190+dps (without hasten)
But then again I'm using Claws, might be a bit harder to get to with MA.
[ QUOTE ]
[ QUOTE ]
330% regen, as a comparison, will regen 3.3 bars of health in a minute, or a bar in 18 seconds, or 40% in 7.2 seconds. That's an additional 3.2 seconds of time in that danger zone, plus the Aid Self build is also regain health during that time.
[/ QUOTE ]
Wait, what? 330% regen is nowhere near 3.3 bars of health per minute. With 330% regen, it would take ~72.7s to regen a single bar of health (240 / 3.3). To regen 3.3 bars of health in 60s, you'd need to regen a full bar every 18.18s - that is ~1320% regen.
Am I misreading this statement somehow?
[/ QUOTE ]
No, I am probably misunderstanding the stat.
/hops on CoH wiki
Ah, I see. Why did I think it worked the other way? I must have confused it with another game or mechanic someplace. My bad.
So 330% regen at 72.7s for a full bar would take 29 seconds to regeneration one Aid Self use. That doesn't seem fast enough to me to solo AVs without Inspirations. Whether *that* is important is another question.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
[ QUOTE ]
I'm sure you could get close to those numbers.
My current live build goes as...
374% regen
133% HP (without the TF Accolade)
39.9% aid self 7.84 recharge
190+dps (without hasten)
But then again I'm using Claws, might be a bit harder to get to with MA.
[/ QUOTE ]
Nice. No I am no where near those numbers on live. My non-Hasten chain with MA is currently:
SK > TK > Crane > SK > TK > Crippling.
With a 31% damage increase, one Epic Proc and the rest Mako's Procs.
The damage is terrible. Hasten would be a substantial increase, but I am wasting a lot of attack time on Aid Self and some on Practiced Brawler.
Also without Hasten my Focus Chi up time is terrible.
My Hasten build with Aid Self doesn't have Weave or Manuevers (or the +3% in Tough) so a lot of those slots are devoted to getting up my Melee defense.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
This is what I am looking at for my Hasten / Aid Self build.
~ The attack chain with Hasten up is SK > CK > SK > CAK.
~ Eagle's Claw is a mule for ToD for the melee defense. (I can use it in PvP.)
~ Hasten has a 12 second downtime, and the non-Hasten attack chain is annoyingly incomplete during this time. I could shore it up by replacing EC with TK and lose EC for PvP.
~ The Regen is pretty low but I has good Aid Self usage. I would like to have a higher Health total but any slot changes kill my 45% defense cap.
~ I don't know that the last +Recharge in Agile is doing enough to warrant the 60 million, and I could replace it with a Kismet ToHit.
Comments?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(37), DefBuff-I(46)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 4: Agile -- LkGmblr-Def/Rchg(A), LkGmblr-Def(7), LkGmblr-Rchg+(13)
Level 6: Swift -- Run-I(A)
Level 8: Crane Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(9), Mako-Dmg/Rchg(9), Mako-Acc/Dmg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40), DefBuff-I(46), DefBuff-I(46)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(50)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(19), Mako-Dam%(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(27), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal/Rchg(34), IntRdx-I(48)
Level 28: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(39), LkGmblr-Rchg+(43)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Lucky -- DefBuff-I(A), DefBuff-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Focus Chi -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(45), AdjTgt-Rchg(45), AdjTgt-EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]5.94% Defense(Fire)[*]5.94% Defense(Cold)[*]5.94% Defense(Energy)[*]5.94% Defense(Negative)[*]10.9% Defense(Melee)[*]11.9% Defense(Ranged)[*]11.9% Defense(AoE)[*]52.5% Enhancement(RechargeTime)[*]51% Enhancement(Accuracy)[*]5% FlySpeed[*]145.6 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.8%[*]MezResist(Stun) 2.2%[*]20% Perception[*]11.5% (0.19 End/sec) Recovery[*]64% (3.58 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Seems like a solid build to me...
I just don't see myself playing a defense set (SR or Shields) without having Tough -> Weave in the build.
Hmmm
Let's try this again...
I just don't see myself playing any scrappers without having Tough -> Weave ...
[ QUOTE ]
Let's try this again...
I just don't see myself playing any melee sets without having Tough -> Weave
[/ QUOTE ]
FTFM.
Be well, people of CoH.
[ QUOTE ]
[ QUOTE ]
Let's try this again...
I just don't see myself playing any melee sets without having Tough -> Weave
[/ QUOTE ]
FTFM.
[/ QUOTE ]
ha
even better...
Hi Moonlighter!
My personal opinion on the matter is that it's not required but you will be able to do more, more reliably with it.
What you said in you're original post is very important though.
[ QUOTE ]
I kept thinking to myself "Wow what I could do if I didn't need to take take Aid Self."
[/ QUOTE ]
What are you giving up to take Aid Self? What are your goals with your build?
Solo a pylon? You'll do fine! I never solo pylons with Aid Self. The goal is speed. Aid Self tanks your DPS.
RWZ Challenge?
You're good without it, if you play SMART and have other tools at your disposal.
Solo AVs?
You'll do fine. On many AVs you can get away without it if your regen is good, but again, you have to play SMART.
Solo two AVs?
...could be tricky. I've not heard of it being done yet but that doesn't mean it hasn't been done or that it's impossible.
For my concept there is absolutely no reason to skip it. It meshes very well with my tech theme and backstory. It also allows me to push the character into scenarios I would NOT survive without it.
But it may be different for you.
It really just depends on how far you want to try to take your survivability, at what point you feel you can stay alive well enough, and what sacrifices you feel you are making to take the power.
As Powerforge just pointed out, had I had aidself when I soloed the ITF, I could have finished it. Autohit fluffy be damned.
Be well, people of CoH.
[ QUOTE ]
As Powerforge just pointed out, had I had aidself when I soloed the ITF, I could have finished it. Autohit fluffy be damned.
[/ QUOTE ]
Ha! Ya know, I need to try that again myself. I never realized that the Nictus could be separated from Romulus until Nihilii did it so I was stumped at that point too. I really have no idea if I could use Aid Self to survive though. It would take forever to drop one since it never misses that attack. Hitting Aid Self over and over would really put the hurt on my DPS.
[ QUOTE ]
Seems like a solid build to me...
I just don't see myself playing a defense set (SR or Shields) without having Tough -> Weave in the build.
Hmmm
Let's try this again...
I just don't see myself playing any scrappers without having Tough -> Weave ...
[/ QUOTE ]
Well, since I'm soft capped Weave is not useful.
So the question is can I give up Tough. 17% to S/L is nice, but Aid Self is better? I guess that's the question I am asking. I just can't see doing some of the stuff I do without an on demand heal, or rather the things I do would take much longer if I had to kite until my health rose above the one hit kill point.
Oh and the nice thing I like about this build is it is very end friendly with *no* extra toggles over SR except CJ. My current build is a Leadership build with ~31% global damage and I am having End troubles.
Oh and all of my other 50 scrappers have Tough/Weave.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
[ QUOTE ]
Hi Moonlighter!
My personal opinion on the matter is that it's not required but you will be able to do more, more reliably with it.
What you said in you're original post is very important though.
[ QUOTE ]
I kept thinking to myself "Wow what I could do if I didn't need to take take Aid Self."
[/ QUOTE ]
What are you giving up to take Aid Self? What are your goals with your build?
[/ QUOTE ]
I want the build to be able to do as much as possible; to have as much breadth in the game as possible.
My current build (not the one I designed above) is a Leadership based build. The lack of DPS is more scrapper envy than a real detriment to the build, although taking 18 minutes to take out a pylon kind of sucks. The reason I am changing it is that I can't fix the endurance problems. I don't remember having Endurance issues with all the IO slotting but somewhere in my constant tweaking I really killed my endurance efficiency. Now I can barely take out EBs in my own missions without running low on blue.
The reason I love this build is no extra toggles.
Goals:
~ DPS to take down most AVs and Pylons. The more the better. I have given up on soloing Dominatrix, Nemesis and other phase and regen AVs.
~ Survive an AV toe to toe unless they get a lucky third hit before Aid Self recharges (when I need to kite.) This is not only for soloing, but because my friends generally enjoy squishies.
~ Endless endurance unless some drain/debuff effect lands.
~ Rikti challenge completed with no inspirations, and it would be nice to finish it without spending an extra 12 minutes kiting.
~ Keep Dragon's Tail in the build. A lot of my high end builds skipped it to fit in Conserve Power or some other power needed for the above goals.
~ A serviceable PvP build. With Aid Self my MA/SR does... well in zone PvP. And by well I mean I have fun and win duels one on one with some other PvP builds; masterminds, stalkers, doms, and occasional Brutes. As wonderfully decadent as my DM/SD scrapper is in PvE, boy does he suck in PvP.
[ QUOTE ]
Solo a pylon? You'll do fine! I never solo pylons with Aid Self. The goal is speed. Aid Self tanks your DPS.
RWZ Challenge?
You're good without it, if you play SMART and have other tools at your disposal.
Solo AVs?
You'll do fine. On many AVs you can get away without it if your regen is good, but again, you have to play SMART.
[/ QUOTE ]
Yes, yes, yes. I've done all that on various incarnations of this character. I'd like to do it faster of course. I know Aid Self tanks my build's DPS, but since MA has no ranged so does kiting while I wait on Regen.
[ QUOTE ]
Solo two AVs?
...could be tricky. I've not heard of it being done yet but that doesn't mean it hasn't been done or that it's impossible.
[/ QUOTE ]
No. Or rather I would attempt that on my DM/SD or my Claws/Invuln before my main.
[ QUOTE ]
For my concept there is absolutely no reason to skip it. It meshes very well with my tech theme and backstory. It also allows me to push the character into scenarios I would NOT survive without it.
But it may be different for you.
[/ QUOTE ]
I'm a natural scrapper with a touch of "borrowed" Crey tech so the theme works great for me.
[ QUOTE ]
It really just depends on how far you want to try to take your survivability, at what point you feel you can stay alive well enough, and what sacrifices you feel you are making to take the power.
[/ QUOTE ]
Basically I want to see how far I can push Martial Arts in a non-Shields build.
I just wanted to see if other scrappers saw any tweaks or tricks I could use to swap in extra Health, Regen, Recharge, or Damage and remain soft capped.
If I could change this build I would:
~ Make Hasten truly perma. The 12 second downtime will be painful. I might change out EC for TK so I can have a chain with no gaps during the down time but I'd love to squeeze out the extra recharge.
~ Add another proc or two into the attacks. Damage is damage. If I could slot the Mako's a little to tank Recharge a bit for another proc and still fit the attack chain (I am looking at CAK since it has more recharge than it needs) I would do that.
~ Add more Health. I am a little light, especially without Tough.
Another option entirely is someone finds a semi-decent attack chain for MA that doesn't require Hasten that's better than my SK-TK-CK-SK-TK-CAK chain. I'd be overjoyed with 170 DPS without Hasten.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Turning Focused Accuracy on in Mid's gives you a consumption of 1.03 end. I'm playing with an IO build which has Fighting. Using just Weave plus my other SR toggles gets me .75 end consumption. Add Tough, and it hits around 1.02 because I use it to mule some Steadfast. Another benefit I find from the Fighting pool is Absolute Amazement in Boxing. That's 10% more recharge at 5 slots, and some recovery too! I don't have the To Hit, but my global accuracy is very high.
I put the 5 Hecatombs in my Storm Kick as well, and the 6th has a common end IO. My Crane Kick, and Storm Kick have 5 Crushing Impacts, and the Mako Quad. Of these attacks Storm Kick has over 74.97% end reduction with the Crane/Crippling attacks at 85.71% (The recharge in those two is also 85.71%). Your current build as posted has 54% in Storm, and only 39% in Crane/Crippling. That's going to hurt in a fight lasting several minutes. My Eagle's Claw mule's ToD as well. My Dragon's Tail is 5 slotted for Armageddon. I think Hasten has a 2-3 second downtime.
I found adding hit points beyond 130% (accolades included) to be a chore while trying to keep other things up. MA misses out on a ranged purple set which has really sweet bonuses. Oh, and if you could find the room adding a Regenerative Tissue unique would give your regen a significant boost.
These are some of the things I plan for my MA/SR once I get done leveling my BS/SD. I hope the ideas help.
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Turning Focused Accuracy on in Mid's gives you a consumption of 1.03 end. I'm playing with an IO build which has Fighting. Using just Weave plus my other SR toggles gets me .75 end consumption.
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I believe Mid's doesn't have the reduced endurance version of FA which was brought down close to Tactics endurance use when it was nerfed.
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Add Tough, and it hits around 1.02 because I use it to mule some Steadfast.
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Keep in mind you don't have to run Tough to benefit from Steadfast. The resistance is nice, but against foes that don't do S/L you can click it off.
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Another benefit I find from the Fighting pool is Absolute Amazement in Boxing.
That's 10% more recharge at 5 slots, and some recovery too! I don't have the To Hit, but my global accuracy is very high.
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If I went Fighting it becomes much much easier to cap so I might be able to sacrifice the slots into Boxing for this set.
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I put the 5 Hecatombs in my Storm Kick as well, and the 6th has a common end IO. My Crane Kick, and Storm Kick have 5 Crushing Impacts, and the Mako Quad. Of these attacks Storm Kick has over 74.97% end reduction with the Crane/Crippling attacks at 85.71% (The recharge in those two is also 85.71%). Your current build as posted has 54% in Storm, and only 39% in Crane/Crippling. That's going to hurt in a fight lasting several minutes. My Eagle's Claw mule's ToD as well. My Dragon's Tail is 5 slotted for Armageddon. I think Hasten has a 2-3 second downtime.
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Keep in mind that the build I posted should be good for end use since it has no toggle use outside of SR.
Assuming you don't have Aid Self, it brings me back to the original question. Could you pull off a Werner and fight an AV with no inspirations? I'm not suggesting that's the end-all-be-all game experience, but I'm curious. Because with Aid Self I can do that if I play it right, although my DPS is currently too low to make it fun.
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I found adding hit points beyond 130% (accolades included) to be a chore while trying to keep other things up. MA misses out on a ranged purple set which has really sweet bonuses. Oh, and if you could find the room adding a Regenerative Tissue unique would give your regen a significant boost.
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This build is so tight that my soft cap drops below 45 is I move any defensive slots at all, and EC and DT need 6 for the melee bonus. So the Regen slot would have to come out of my attacks.
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These are some of the things I plan for my MA/SR once I get done leveling my BS/SD. I hope the ideas help.
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They do. Thanks it gives me lots to think about.
I have run several hundred (at least it seems that way) Fighting versions of this character. I guess the question is this:
If I run Fighting/Medicine, it is very easy to cap and it frees up a lot of slots to concentrate on Regen and extra hit points. But is there any decent attack chain in a non Hasten MA propped up only with Quickness?
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I was looking at Iggy_Kamakaze's Claw/SR build (excellent build BTW) to steal... err learn some techniques for my own MA/SR build. My own build is actually similar in that it uses Red Fortunes and then steals slots from Agile and FS. The problem is that the recharge is terrible, mostly because I don't have Hasten and a lot of slotting is making up for soft capping without Weave.
I kept thinking to myself "Wow what I could do if I didn't need to take take Aid Self."
Right now I can't imagine life without a self heal. Assuming I don't have Siphon Life or an alternate self heal, I consider Aid Self a must have for SR. Aid Self is needed to stay alive against the Pylon, to stay alive against AVs, and to stay alive in extreme challenges.
Are other people popping green pills in non-self heal builds? How are they dealing without the self heal? Am I gimping myself sticking with Aid Self? Do people get regen high enough to solo Pylons and AVs without a self heal and no inspirations?
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563