Fire/Kin Build Critique...
Anyone?
Is this for PVP or PVE?
PVE
[ QUOTE ]
Recently came back to the game and kind of new to these IOs sets and such... here is my current thinking about my Fire/Kin.
PLEASE HELP CRITIQUE THIS CUZ I KNOW IT SUCKS! HEHE!
OR IF YOU KNOW A SITE THAT HAS BUILDS I COULD LOOK AT FEEL FREE TO INFORM ME! THANKS!
[/ QUOTE ]
There are several good guides here in this forum (listed in the "Controller FAQ" section). I recommend looking there.
Just after a quick look at your build, for PvE i wouldn't go with two travel powers. Go with Super Speed or Super Jump, not both. I would also ditch the leadership pool and go with the fighting pool. Tough and Weave will keep from taking a lot of trips to the hospital.
Also, Three slot Health. Put the Numina, Miracle, and Regen Tissue Uniques in there. Stamina doesnt need to have 6 slots. Most go with three, (I actually have four slots just for the extra recovery set bonus from Performance Shifter).
Five slot Fulcrum Shift. I'd go with Two recharge IO's, two Accuracy IO's, and one End reduction IO.
I'd put the purple hold set in Cinders instead of generic IO's, or at teh very least put in Ghost Widows embraces.
Here is a good starting point (guide wise) it has it all:
http://boards.cityofheroes.com/showflat....&PHPSESSID=
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)
char needs Unbreakable constraint, switch the numina's with touch of the nictus, put gravitational anchor in fire cages - its one of the cheapest purples out there, hot feet needs armageddon or at least obliteration - you want damage in hot feet not slows, siphon speed needs one accuracy and two recharge reductions, cinders needs basiliks gaze, you dont really need speed boost if your main purpose is farming, put another slot in health and add the miracle unique, stamina does not needs six slots - only one with Performance shifter's unique, fire imps does not need Soulbound - put an expedient reinforcement or call to arms in it, transference needs the last efficacy adaptor, replace two of the recharge reducs in fulcrum shift with two accuracy, take the unique out of fire ball, you dont really need consume...
here's my build for my fire/kin, hope it helps:
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[ QUOTE ]
[ QUOTE ]
Recently came back to the game and kind of new to these IOs sets and such... here is my current thinking about my Fire/Kin.
PLEASE HELP CRITIQUE THIS CUZ I KNOW IT SUCKS! HEHE!
OR IF YOU KNOW A SITE THAT HAS BUILDS I COULD LOOK AT FEEL FREE TO INFORM ME! THANKS!
[/ QUOTE ]
Five slot Fulcrum Shift. I'd go with Two recharge IO's, two Accuracy IO's, and one End reduction IO.
[/ QUOTE ]
Ewwww. As you load up on +rech and +acc bonuses, the need for extra slots in FS dimenishes.
I have 1 rech IO in FS and it works great that way.
Recently came back to the game and kind of new to these IOs sets and such... here is my current thinking about my Fire/Kin.
PLEASE HELP CRITIQUE THIS CUZ I KNOW IT SUCKS! HEHE!
OR IF YOU KNOW A SITE THAT HAS BUILDS I COULD LOOK AT FEEL FREE TO INFORM ME! THANKS!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(13)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hurdle -- HO:Micro(A)
Level 8: Hot Feet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(15), P'ngTtl-Acc/EndRdx(15), P'ngTtl-Rng/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(17)
Level 10: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), LkGmblr-Rchg+(23)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(27)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 16: Siphon Speed -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 18: Cinders -- Acc-I(A), RechRdx-I(27), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 20: Speed Boost -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 24: Health -- Numna-Heal(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 30: Super Jump -- Jump-I(A)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(37), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), S'bndAl-Dmg/EndRdx(39), S'bndAl-Build%(39)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43), RechRdx-I(46)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Consume -- P'Shift-EndMod(A)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]7.5% Defense(Fire)[*]7.5% Defense(Cold)[*]1.25% Defense(Energy)[*]1.25% Defense(Negative)[*]5% Defense(Psionic)[*]3.75% Defense(Melee)[*]2.5% Defense(Ranged)[*]10.3% Defense(AoE)[*]3% Enhancement(Immobilize)[*]42.5% Enhancement(RechargeTime)[*]24% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpSpeed)[*]6% Enhancement(Heal)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(FlySpeed)[*]10% FlySpeed[*]160.2 HP (15.8%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 10.5%[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 2.75%[*]13% (0.22 End/sec) Recovery[*]64% (2.72 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.88% Resistance(Negative)[*]8.13% Resistance(Toxic)[*]3% Resistance(Psionic)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Char)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Transfusion)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[/list][u]Enfeebled Operation[u]
(Fire Cages)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[/list][u]Pacing of the Turtle[u]
(Hot Feet)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 2.5% Enhancement(Slow)[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Flashfire)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Soulbound Allegiance[u]
(Fire Imps)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] MezResist(Held) 4.4%[*] 5% Defense(Psionic)[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Aegis[u]
(Fire Shield)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Resistance(Toxic)[*] 3% Resistance(Psionic)[/list]