Make Self-Destruct auto-hit.


Bubbawheat

 

Posted

Yeah, pretty much what the title says. Right now, SD is pretty laughable. It does above-average damage, yes, but only enough to kill an even-level minion, and bring an even-level lieutenant to 1/4 HP. Add that to very low Accuracy and insanely long recharge, SD to me is practically useless.

Plus, how does it make sense to *dodge* a gigantic explosion?? Come on. It's a friggin' huge *explosion*. It shouldn't hurt much to make it auto-hit. It takes an hour to recharge, and you die and become un-rezzable afterward, so I don't see a problem doing this.

Edited for spelling errors.


 

Posted

Many JRPGs have taught us you can block fire and explosions using swords and cheap furniture.


 

Posted

To be fair, Western culture has taught us you can survive nuclear explosions by hiding in a refrigerator.


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Posted

And ninjas have taught us that as long as you can replace yourself with a block of wood quickly and with enough suspense, you can avoid anything.


 

Posted

Ok, but still, with an outrageously long recharge and a side-effect of dying, wouldn't it make sense for it to do damage to everyone? It really defeats the purpose of blowing up before you die, only to miss everyone but that one minion.


 

Posted

[ QUOTE ]
To be fair, Western culture has taught us you can survive nuclear explosions by hiding under a cheap, open grade school desk.

[/ QUOTE ]

Fix't.

*wanders off humming "Duck... and cover!"*


 

Posted

[ QUOTE ]
[ QUOTE ]
To be fair, Western culture has taught us you can survive nuclear explosions by hiding under a cheap, open grade school desk.

[/ QUOTE ]

Fix't.

*wanders off humming " Duck... and cover! "*

[/ QUOTE ]

Fix't Fix't.


 

Posted

How about if they just didn't place it in your power tray when you start a new character?


 

Posted

I agree that it should be auto-hit.

-Rachel-