Less Timed Mish'es on Villain Side?


Blood_Beret

 

Posted

Having been playing on the Hero side for the past few months or so, I have ventured over to the Villain side to work on my two Toons, a level 35 Corruptor and a level 33 MM. The one big thing I noticed is a large part of the mish'es are not timed like on the Hero side. Yes, there are some that are timed but it appears not as many as on the Hero side.

I really have no pros or cons on timed mish'es other than it seems the dev's usually give you plenty of time to run them. I have also noticed that in some MA mish'es, a lot of timed mish'es are lower than regular mish'es which leads me to believe that people might think we are given way too much time on timed mish'es.

This is only a general observation and didn't know if anyone else ever had any thoughts on this? Thanks.







 

Posted

It seems the majority of the timed missions are from the Nerva Contacts. But really only one of them is semi hard. But I don't think you have gottem it yet, it is from the Mu in Nerva. Then there is one in GV that has 2 Heroes in it.

But one thing that is nice, very few hunt missions villain side.


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Posted

Efficiency Expert Pither makes up for it. (And I rather like the challenge of trying to beat his timed missions, honestly.)


 

Posted

[ QUOTE ]
Efficiency Expert Pither makes up for it. (And I rather like the challenge of trying to beat his timed missions, honestly.)

[/ QUOTE ]Soloing on Villainous, EEP's missions are actually pretty darn easy. Which is good for the badge[censored]s among us


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Well, people's pet paradigms notwithstanding; the Devs Do listen to player feedback both here and in game. So by the time CoV was in development, things had been tightened up considerably. Many really 'old timers' will tell you that much of the content was a time sink to give the Devs and the fledgling MMO a chance to feel out their community and improve the already developing first Issues. Logic bears this out, as do the changes implemented early in the game. Most if not all 'time sinks' had been nixed by CoV beta. Such as:
<ul type="square">[*]Multiple Zone hops to get to a mission. Nuf said. [*]Redundant Content to Contacts (due to Origin-based Contact System. Eliminates confusion for Badge/Accolade earning. Check Red Tomax's Mission/Contact lists to verify Mission Proliferation blueside) [*]Defeat all and Street Hunts. Filler that often doesnt truly advance a story's plot.[*]Multiple divisions of Zone-Level content. Reduces confusion about 'where to now?' [*]Timed Missions and Instant Timed Followups. People enjoy a challenge, but dont like to fail especially when RL reasserts its priority over playtime.[/list]Just to name a few.


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Posted

[ QUOTE ]
But one thing that is nice, very few hunt missions villain side.

[/ QUOTE ]

Why i love villains