GUI Questions


Golden_Avariel

 

Posted

Okay so obviously not a lot of people are going to have this problem, but anyway.

I play the game on two separate computers (not at the same time). One is my laptop, the other is my desktop. The laptop has much lower resolution than the desktop.

The problem I'm having is that because the laptop ultimately has less screen real estate than the desktop, my interface gets screwed up every time I switch between the two. (Menus that are to the far right side of a 1920x1080 resolution monitor get all bunched up on a 1280x800 resolution monitor). Is there any way I can have the GUI configuration stay separate between the machines?

Also, on a somewhat related note, when I tried to use window scaling to readjust the size of the GUI on the laptop, the 'hand' pointer for moving around stuff didn't line up properly with where the 'pointer' pointer was. Like, I'd put my mouse over an enhancement, it would switch to the hand pointer, and not be over the enhancement anymore. Very weird.


 

Posted

The window locations are actually saved in the character file, not on the computer, but there IS a way to do what you are looking for:

Log onto your desktop.
Put the windows the way you want them and do /wdwsave (or wdwsavefile filename.txt)
Log onto your laptop.
Put the windows the way you want them and do /wdwsave (or wdwsavefile filename.txt)

That will save your preference for each computer in a file on each of those computers.
Now, whenever you log onto the other computer, simply type /wdwload (or /wdwloadfile filename.txt) to load the file from your system back to the way you prefer them on that computer.


 

Posted

Awesome. That's pretty much exactly what I was looking for!


 

Posted

As for the pointer error, I believe that might be a known issue with some older ATI cards while using widescreen resolution. I had that once a long time ago also. There wasn't any way to correct it and it was something I simply got used to. Let me guess, you have to have your cursor slightly up and to the left of enhancements in order to successfully grab them? If so, that's probably it.

If you are not using slightly older ATI graphics on the system you are referring to, then it wouldn't be the problem I'm talking about, but maybe a driver update or something else can fix it.


 

Posted

Interesting, I have the pointer error too. I just assumed it was a bug and got used to it. Never even tried to fix it or thought to report it for some reason. I do use an older ATI video card though. One more reason to upgrade I guess.


 

Posted

Yup, that's exactly it. The laptop has an ATI 2600 and uses a widescreen resolution. Would using a non-widescreen resolution fix that? Or maybe running it in window mode?


 

Posted

[ QUOTE ]
Yup, that's exactly it. The laptop has an ATI 2600 and uses a widescreen resolution. Would using a non-widescreen resolution fix that? Or maybe running it in window mode?

[/ QUOTE ] Assuming your monitor is widescreen:
Running fullscreen on a non-widescreen resolution would stretch things and make your characters look funny.

Running in Windowed mode on a standard resolution should make it work properly, but then you'd see your desktop on the sides while you are playing.

It's only the enhancement and other scaled screens that are affected by the widescreen pointer error. Regular gameplay isn't a problem, so I guess it just depends how much it bothers you whether or not you want to bother taking steps to correct it. You could also do like Nights_Dawn, myself, and my other did, and just got used to it (until I upgraded to a newer card/system). lol


 

Posted

I have the enhancement screen pointer problem on my brand new computer with a new ATI card on a standard screen.

I assumed it was a VISTA or mouse problem because I didn't have it on my older computer with the same screen and a much older ATI card.

I've sort of gotten used to it but it is very irritating since sometimes I grab the wrong enhancement.


 

Posted

[ QUOTE ]
Running in Windowed mode on a standard resolution should make it work properly, but then you'd see your desktop on the sides while you are playing.

[/ QUOTE ]

Not if you maximize the window. Then you'd only be left with the bar on top, which can be narrowed even further though the desktop options.


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Posted

[ QUOTE ]
[ QUOTE ]
Running in Windowed mode on a standard resolution should make it work properly, but then you'd see your desktop on the sides while you are playing.

[/ QUOTE ]

Not if you maximize the window. Then you'd only be left with the bar on top, which can be narrowed even further though the desktop options.

[/ QUOTE ] If you maximize the window, then you aren't using a standard resolution for the game anymore, and the enhancement screen will still stretch.

Are you saying the cursor problem does not exist at all for windowed mode? That would have been useful for me to know 3 years ago. lol


 

Posted

When I got my Vista laptop shortly after Vista came out and everyone complained that their cursor was invisible, it was invisible to me, too, except in Windowed mode.

Windowed mode on widescreens will stretch any 2D screen or the 2D GUI (rarely even noticeable), but it will not stretch the 3D game. You'll wind up seeing more left to right than top to bottom.


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Posted

[ QUOTE ]
When I got my Vista laptop shortly after Vista came out and everyone complained that their cursor was invisible, it was invisible to me, too, except in Windowed mode.

Windowed mode on widescreens will stretch any 2D screen or the 2D GUI (rarely even noticeable), but it will not stretch the 3D game. You'll wind up seeing more left to right than top to bottom.

[/ QUOTE ] I am aware of how the resolutions work. That isn't in question. This is not a Vista cursor bug. It's an old ATI issue that makes the cursor location and it's graphic in-game show up in different locations. I was wondering if windowed mode fixes that. If not, then the OP would avoid the problem by keeping the scale at a standard resolution, which would end up showing the desktop on the sides. If you stretch it.. you are no longer at a standard scaling, and depending on how the ATI cursor works (or doesn't work), it still might not display properly.

If you are saying that using Windowed Mode uses the windows cursors instead of the game cursors, then you are probably right.. otherwise, I'm not convinced that would fix the OPs cursor issue without testing the specific conditions with an older ATI card... which the OP can certainly try himself and let us know what the results are.


 

Posted

Well it is incredibly time consuming to test the different resolutions, but I can now say that I'm reasonably sure not a single one of them works properly in regard to that cursor issue. Windowed mode or not.

Oh well, I guess I'll just have to deal with it :/