Shield / Fire build input


Federation

 

Posted

Good afternoon fellow tanks! Was wondering if you folks could give me some input on this possible shield/fire build. I want to try out the shields powerset but am still working on a good build. Keep in mind this is a non set io build. I have not dabbled in sets for a shieldy yet.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

FireShield: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (7) Defense Buff IO: Level 50[*] (7) Defense Buff IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[/list]Level 1: Scorch <ul type="square">[*] (A) Accuracy IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (5) Endurance Reduction IO: Level 50[/list]Level 2: Fire Sword <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 4: Battle Agility <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (9) Defense Buff IO: Level 50[*] (9) Defense Buff IO: Level 50[*] (23) Endurance Reduction IO: Level 50[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (34) Taunt Duration IO: Level 50[/list]Level 10: Combustion <ul type="square">[*] (A) Accuracy IO: Level 50[*] (11) Accuracy IO: Level 50[*] (11) Damage Increase IO: Level 50[*] (25) Damage Increase IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (13) Defense Buff IO: Level 50[*] (15) Defense Buff IO: Level 50[*] (23) Endurance Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[*] (48) Jumping IO: Level 50[*] (50) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (19) Healing IO: Level 50[*] (19) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: True Grit <ul type="square">[*] (A) Healing IO: Level 50[*] (36) Healing IO: Level 50[*] (36) Healing IO: Level 50[*] (36) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 24: Taunt <ul type="square">[*] (A) Range IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Taunt Duration IO: Level 50[*] (40) Taunt Duration IO: Level 50[/list]Level 26: Shield Charge <ul type="square">[*] (A) Accuracy IO: Level 50[*] (27) Accuracy IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Accuracy IO: Level 50[*] (31) Accuracy IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 30: Phalanx Fighting <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[/list]Level 32: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Accuracy IO: Level 50[*] (40) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 41: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Endurance Reduction IO: Level 50[/list]Level 44: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (45) Endurance Reduction IO: Level 50[/list]Level 47: Grant Cover <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (50) Defense Buff IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 49: One with the Shield <ul type="square">[*] (A) Resist Damage IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet


My VirtueVerse
My Brute!

 

Posted

I dont have a shields tank yet I was thinking of rolling one out but I do have a 1.6 bill IO'd WP/Fire tank with tough and weave and it looks like you are on the right track for the fire melee side.. Good luck with the build.


 

Posted

Here ya go. Much fun. Combustion shines with a Proc and is a good herding tool, aggro-getting tool.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Fyrewall: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), Zinger-Dam%(11)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(25), RgnTis-Regen+(31)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(36)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27), Winter-ResSlow(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31), Numna-Heal/EndRdx(34), Heal-I(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), GSFC-ToHit/EndRdx(40)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 30: Boxing -- Empty(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 35: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Char -- HO:Endo(A)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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