WarHound_NA

Rookie
  • Posts

    16
  • Joined

  1. *Puts on his beer cup hat, hoots and hollers at the racers*
  2. WEEE!! Bath Time!!!

    *cannonballs into the kiddie pool*
  3. Thank you guys for the words and comments. I have started going with the "bring more offense to a team" mentality and used my alternate build for a more offensive tank build and it is actually working wonders. For TF's I will run my more defensive build or when called upon.
  4. Oh, I understand. I have IO's slotted in almost all my resist/defense powers as an invuln tank and at 28 am almost at the S/L cap. however, most characters I see who play that way I think do so because of what you said, they saw it done... I look at their info and they have no set bonuses. And, when queried, most don't even have basic IO's or even singles. Some are still running Training enhancements.

    Thank you very much for the conversation, I half expected to be told to STFU
  5. I do understand containment, unfortunately your "contained" mobs still blast you to smithereens before I can tag them all...

    Obviously at level 50 fully tricked out things may be different, but in the late 20's early 30's those blasters and controllers are still awfully squishy...I guess I am just pining for the old days... Oh well. adapt and grow I suppose.

    Thanks =)
  6. Hello Tanks,

    First, a little background. I started playing in 2004 and have the 36 month vet badge. Now, i have been off and on playing the game as other games come out etc... I have been here through the glorious herding days (yay for gathering 100+mobs in creys folly). I have been here during ED... I was here when the villains invaded. Through it all I have been a tank.

    I have taken a long while without playing and just came back about a month ago. Now, with all those details, my question: what has happened to teams?

    I have controllers running in and throwing down their AOE immobs with all the mobs scattered to the four winds. I have the blasters running in before the tank even gets close and blast their aoe's... Now, I appreciate that you Dual Pistol blasters have some fancy moves but your damage of your aoe is barely a tickle to the mass of minions and lt's that you just shot... Combined with the controller who just immobilized the whole room full of arachnos shooters = dead blaster and controller. Then, I get blamed for not taunting... I'm a little confused...

    In the old days people used to wait for the tank to grab aggro and come back to a staging point around a corner to draw in shooters etc.. then they would open up. Taunt aura's are stronger than ever, the taunt power itself is glorious now as it's aoe, god I remember the days when we had to take the presence power pool to get an area taunt... Gauntlet is beautiful to behold, even though my two slow recycling attacks really don't help much with rapid fire blaster boy and lock down everything 20 feet apart girl.

    Add to that the fact that people just seem to play bat poop crazy and just die over and over again and it gets to be very frustrating to be a tank.. why not just roll a scrapper and do more damage?

    ARGH.. sorry, s'pose I just needed to vent and figure out if this is a global problem or if people still pay attention to good playing etc...

    Oh, also, Looking for roleplaying sg's on virtue, any still exist?

    Thanks for reading Hounds wall o' text!
  7. Happy Thursday!

    Just when I get re-addicted to COH work sends me out of town... no leveling for 4 days the horror!
  8. G'afternoon! I missed the morning... worked right through it...
  9. Wow, lots of familiar faces still around! Good to see the game is still going.. I forgot how much fun it was.
  10. I dunno.. it just feels like it's been years since I played!
  11. Wow, this is still here?! Is the Rookery. channel still around also?
  12. Good afternoon fellow tanks! Was wondering if you folks could give me some input on this possible shield/fire build. I want to try out the shields powerset but am still working on a good build. Keep in mind this is a non set io build. I have not dabbled in sets for a shieldy yet.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    FireShield: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (7) Defense Buff IO: Level 50[*] (7) Defense Buff IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[/list]Level 1: Scorch <ul type="square">[*] (A) Accuracy IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (5) Endurance Reduction IO: Level 50[/list]Level 2: Fire Sword <ul type="square">[*] (A) Accuracy IO: Level 50[*] (3) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 4: Battle Agility <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (9) Defense Buff IO: Level 50[*] (9) Defense Buff IO: Level 50[*] (23) Endurance Reduction IO: Level 50[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (34) Taunt Duration IO: Level 50[/list]Level 10: Combustion <ul type="square">[*] (A) Accuracy IO: Level 50[*] (11) Accuracy IO: Level 50[*] (11) Damage Increase IO: Level 50[*] (25) Damage Increase IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (13) Defense Buff IO: Level 50[*] (15) Defense Buff IO: Level 50[*] (23) Endurance Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[*] (48) Jumping IO: Level 50[*] (50) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (19) Healing IO: Level 50[*] (19) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: True Grit <ul type="square">[*] (A) Healing IO: Level 50[*] (36) Healing IO: Level 50[*] (36) Healing IO: Level 50[*] (36) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 24: Taunt <ul type="square">[*] (A) Range IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Taunt Duration IO: Level 50[*] (40) Taunt Duration IO: Level 50[/list]Level 26: Shield Charge <ul type="square">[*] (A) Accuracy IO: Level 50[*] (27) Accuracy IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Accuracy IO: Level 50[*] (31) Accuracy IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 30: Phalanx Fighting <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[/list]Level 32: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Accuracy IO: Level 50[*] (40) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[*] (43) Damage Increase IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 41: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Endurance Reduction IO: Level 50[/list]Level 44: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (45) Endurance Reduction IO: Level 50[/list]Level 47: Grant Cover <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (50) Defense Buff IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 49: One with the Shield <ul type="square">[*] (A) Resist Damage IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
  13. Fulmens, World of confusion and body armor are fillers.. I honestly can't find more powers that I want heh. I will move things around and maybe pick up the frankengun =) Thanks!

    Besserwisser, Having never played a blaster to snipe level I wasnt' aware of the drawbacks, thank you. About snap shot, I was reading another Archery guide that said to stay far away from it. Hrm. I will see if dropping the snipe and world of confusion gives me power space wise.

    Thank you both!
  14. Well, after playing city of tanks and brutes, I have decided to make my very first blaster ever!

    Since dual pistols is not available, I decided to go with Archery. The main reason I have never made a blaster is due to dislike of the secondaries. I don't like devices, and all the other secondaries just don't fit the concept I have for this character. I finally settled on Archery / Mental Manipulation.

    Below is the build with standard level 50 IO's. I haven't even begun researching IO sets yet heh. Please, tear it apart!!!!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Gavrial build 2: Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Aimed Shot
      [*] (A) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (9) Damage Increase IO: Level 50[*] (11) Endurance Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[/list]Level 1: Subdual
        [*] (A) Accuracy IO: Level 50[*] (37) Immobilisation Duration IO: Level 50[*] (37) Immobilisation Duration IO: Level 50[/list]Level 2: Fistful of Arrows
          [*] (A) Accuracy IO: Level 50[*] (3) Damage Increase IO: Level 50[*] (5) Damage Increase IO: Level 50[*] (19) Damage Increase IO: Level 50[*] (19) Range IO: Level 50[*] (23) Range IO: Level 50[/list]Level 4: Telekinetic Thrust
            [*] (A) Accuracy IO: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 6: Blazing Arrow
              [*] (A) Accuracy IO: Level 50[*] (7) Damage Increase IO: Level 50[*] (7) Damage Increase IO: Level 50[*] (9) Damage Increase IO: Level 50[*] (11) Range IO: Level 50[*] (15) Recharge Reduction IO: Level 50[/list]Level 8: Hover
                [*] (A) Endurance Reduction IO: Level 50[/list]Level 10: Swift
                  [*] (A) Flight Speed IO: Level 50[/list]Level 12: Aim
                    [*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 14: Fly
                      [*] (A) Flight Speed IO: Level 50[*] (36) Flight Speed IO: Level 50[*] (36) Flight Speed IO: Level 50[/list]Level 16: Concentration
                        [*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 18: Health
                          [*] (A) Healing IO: Level 50[*] (43) Healing IO: Level 50[*] (43) Healing IO: Level 50[/list]Level 20: Stamina
                            [*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Explosive Arrow
                              [*] (A) Accuracy IO: Level 50[*] (23) Damage Increase IO: Level 50[*] (25) Damage Increase IO: Level 50[*] (27) Damage Increase IO: Level 50[*] (31) Endurance Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 24: Drain Psyche
                                [*] (A) Accuracy IO: Level 50[*] (25) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (50) Endurance Modification IO: Level 50[*] (50) Endurance Modification IO: Level 50[/list]Level 26: Stunning Shot
                                  [*] (A) Accuracy IO: Level 50[*] (39) Disorient Duration IO: Level 50[*] (39) Disorient Duration IO: Level 50[/list]Level 28: Ranged Shot
                                    [*] (A) Accuracy IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (31) Damage Increase IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (36) Recharge Reduction IO: Level 50[/list]Level 30: World of Confusion
                                      [*] (A) Accuracy IO: Level 50[*] (40) Accuracy IO: Level 50[*] (40) Endurance Reduction IO: Level 50[/list]Level 32: Rain of Arrows
                                        [*] (A) Accuracy IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 35: Scare
                                          [*] (A) Accuracy IO: Level 50[*] (42) Accuracy IO: Level 50[*] (43) Fear Duration IO: Level 50[*] (45) Fear Duration IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 38: Aid Other
                                            [*] (A) Healing IO: Level 50[*] (39) Healing IO: Level 50[*] (40) Healing IO: Level 50[/list]Level 41: Body Armor
                                              [*] (A) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[/list]Level 44: Aid Self
                                                [*] (A) Healing IO: Level 50[*] (45) Healing IO: Level 50[*] (45) Healing IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 47: Hasten
                                                  [*] (A) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 49: Surveillance
                                                    [*] (A) Recharge Reduction IO: Level 50[/list]------------
                                                    Level 1: Brawl
                                                      [*] (A) Empty[/list]Level 1: Sprint
                                                        [*] (A) Empty[/list]Level 2: Rest
                                                          [*] (A) Empty[/list]Level 1: Defiance


                                                          Let me know what you experienced blaster types know! I plan on playing this character as totally ranged, hopefully never setting foot on the ground.
  15. well written out power guide. Standard slotting recommendations.

    I don't have clobber, but I keep thinking of picking it up...