Can Mission Engineer be account-wide?
I can play 50 arcs in 45 mins. I have 5000 ticket badges globally. Like the invention system badges and accolades are optional, if you don't feel like putting in the effort or it is a waste of time you don't have to collect them.
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I can play 50 arcs in 45 mins.
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SHENANIGANS!
*grabs broom*
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You can come to Champion and watch me. I never said how long they are, or that it is a small map with 1 glowie.
And of course, keeping 5000 tickets earned through publishing missions, will grant that one to anyone on your account.
Wonka implied this was happening, but didn't outright state the means.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Yeah I believe it was synapse who said he was looking into making Customizer global. And from there, if it happens, 3/5 badges would have the ability to be global, leaving Thrill Seeker (AE exploration) and Escapist (Play 50 Arcs)
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I can play 50 arcs in 45 mins.
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That's great for you, but do you think that everyone is willing to do that, like the people who've filled up every slot on several servers? Do you realize how self-centered you're being by shooting down a suggestion because it isn't an issue to you, personally?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

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That's great for you, but do you think that everyone is willing to do that
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Well if you're a badge hunter you'll do most things for a badge. I really want that
Disruptor badge but it takes forever to get. And wah-wah-wah I'm going to say, "I'm not going to farm for it either because it isn't the right way to get it, just because you can get it fast doesn't mean I want too, and do you think everyone is willing to do that? so... "That's great for you"
I would guess everyone is willing to do that because everytime I bring up Disruptor or Back From the Future that tell me to farm for it, so I guess we are willing to farm for it. City of Farm, bring a tractor and your overalls.
And even if I did get it on my Fire/Emp, it wouldn't be global. Same with most badges... IE: Day Jobs, Archmage, Field Crafter, Stouthearted.
Sure make all badges global and I'll sign this, or at least all accolades.
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Like the people who've filled up every slot on several servers?
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36 toons on Champion (levels 14+), 13 toons on Virtue, 12 toons on every other server.
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Do you realize how self-centered you're being by shooting down a suggestion because it isn't an issue to you, personally?
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Guess I'm being pretty self-centered. DAMN YOU DEVS WE WANT BADGES GLOBAL NOW! (pretty please make Disruptor a little easier too) - Now that is one hell of a suggestion, doubt it will happen though, highly doubt it.
Almost all the MA Badges should be global, since the system is global.
If I can log on three different characters, three different times, to make modifications to the same mission they should all get the badges from the architect.
The only caveat I would have would be play through badges. Like the destroyer badges and rescuer. Things of that nature.
-Rachel-
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The only caveat I would have would be play through badges. Like the destroyer badges and rescuer. Things of that nature.
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Kind of like... Play 50 player created story arc in the Mission Architect building to earn this badge. - Aka Escapist?
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Almost all the MA Badges should be global, since the system is global.
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AMEN. The author-related badges should all by global. Play badges can stay individually, but account-wide stuff should be treated as such.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
No. Like These:
Poor Impulse Control Interact with 10 mission objectives during architect missions.
Button Masher Interact with 25 mission objectives during architect missions.
Impulsive Interact with 50 mission objectives during architect missions.
Unpredictable Interact with 100 mission objectives during architect missions.
Pressed the Red Button Interact with 250 mission objectives during architect missions.
Workaholic Complete 5 non-required objectives during architect missions.
Show Off Complete 10 non-required objectives during architect missions.
Hotshot Complete 25 non-required objectives during architect missions.
Went the Extra Mile Complete 50 non-required objectives during architect missions.
Overachiever Complete 100 non-required objectives during architect missions.
Extractor Rescue or kidnap 1 hostage during architect missions.
Do Gooder Rescue or kidnap 5 hostages during architect missions.
Safekeeper Rescue or kidnap 10 hostages during architect missions.
Savior Rescue or kidnap 25 hostages during architect missions.
To the Rescue Rescue or kidnap 50 hostages during architect missions.
Destructive Destroy 1 object during architect missions.
Decimator Destroy 5 objects during architect missions.
Obliterator Destroy 10 objects during architect missions.
Marauder Destroy 25 objects during architect missions.
Cataclysmic Destroy 50 objects during architect missions.
Ticket Taker Defeat enemies and complete missions to earn 100 tickets total.
Ticket Hound Defeat enemies and complete missions to earn 500 tickets total.
Ticket Fiend Defeat enemies and complete missions to earn 1,000 tickets total.
Ticket Master Defeat enemies and complete missions to earn 5,000 tickets total. (required for Mission Engineer Badge)
Golden Ticket Defeat enemies and complete missions to earn 25,000 tickets total.
Activated Earn 10 inspirations while playing a published arc
Encouraged Earn 50 inspirations while playing a published arc
Motivated Earn 100 inspirations while playing a published arc
Energized Earn 500 inspirations while playing a published arc
Galvanized Earn 1,000 inspirations while playing a published arc
Architect X Earn 10 Architect Entertainment Badges
Architect XXV Earn 25 Architect Entertainment Badges
Architect L Earn 50 Architect Entertainment Badges
Architect LXXV Earn 75 Architect Entertainment Badges
Architect C Earn 100 Architect Entertainment Badges
Eliminator Defeat 50 Custom Critters on published arcs.
Liquidator Defeat 100 Custom Critters on published arcs.
Executioner Defeat 500 Custom Critters on published arcs.
Assassin Defeat 1,000 Custom Critters on published arcs.
Terminator Defeat 5,000 Custom Critters on published arcs.
I feel all of these badges should be per character. Meanwhile all Test mode and publication badges should be account-wide.
-Rachel-
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No. Like These:
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I get your point on those but, Escapist would be part of "Things of that nature."
It would naturally come as you play through AE content, even your own.
As for Mission Engineer, it is an accolade, accolades should not be global unless all of them are made global.
If Synapse comes through with making customizer badge being made global (like it is much of an effort to get) all you will have to do it walk to an exploration marker, and play 50 arcs which is not that many.
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I can play 50 arcs in 45 mins. I have 5000 ticket badges globally. Like the invention system badges and accolades are optional, if you don't feel like putting in the effort or it is a waste of time you don't have to collect them.
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This accolade lets me open the architect editor to make changes to a mission while I'm testing it. (admittedly they won't actually TAKE until the next time I play the mission, but for fixing typos in dialogue or errors in group assignment it helps to have these things in front of you.)
Sometimes I want to roll up a lowbie or use a stalker I rarely play, to see how the custom enemies or mission objectives work for them. I lose the ability to use the live architect editor until I play 50 arcs on these characters, which I will agree can be done trivially for badge purposes. But if badges are trivial, then why bother at all? (similarly Customizer is trivial - open up a local mission with a custom enemy in it, hit save.)
The "live edit" feature from Mission Engineer doesn't make sense to unlock on a per-character basis, unlike accolades which change individual characters, like Demonic and Eye of the Magus, because first it's tied or can be tied to global accomplishments, and second it affects things that the account does as a unified whole - testing and editing architect missions.
If it were an individual accolade that required globally-obtainable badges that would also work.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
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This accolade lets me open the architect editor to make changes to a mission while I'm testing it. (admittedly they won't actually TAKE until the next time I play the mission, but for fixing typos in dialogue or errors in group assignment it helps to have these things in front of you.)
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And Field Crafter allows me to use up my salvage and recipes while in a mission so I don't have to leave to go craft them when I get full.
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Sometimes I want to roll up a lowbie or use a stalker I rarely play, to see how the custom enemies or mission objectives work for them. I lose the ability to use the live architect editor until I play 50 arcs on these characters, which I will agree can be done trivially for badge purposes. But if badges are trivial, then why bother at all? (similarly Customizer is trivial - open up a local mission with a custom enemy in it, hit save.)
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Yes badges are trivial. I think they shouldn't be global at all, just my opinion, kind of like anniversary badges not being global, that toon earned the badge, why should a new toon or a toon that didn't do anything get it?
But they made some of the limited badges global like the Author or Recognized series, where you getting the badge counts on other players.
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The "live edit" feature from Mission Engineer doesn't make sense to unlock on a per-character basis, unlike accolades which change individual characters, like Demonic and Eye of the Magus, because first it's tied or can be tied to global accomplishments, and second it affects things that the account does as a unified whole - testing and editing architect missions.
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What about Field Crafter? All accolades effect you in some way. If one is to be made global I would demand that all be made global.
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If it were an individual accolade that required globally-obtainable badges that would also work.
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Basically is already.
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This accolade lets me open the architect editor to make changes to a mission while I'm testing it. (admittedly they won't actually TAKE until the next time I play the mission, but for fixing typos in dialogue or errors in group assignment it helps to have these things in front of you.)
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And Field Crafter allows me to use up my salvage and recipes while in a mission so I don't have to leave to go craft them when I get full.
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But it's not trivial to get Field Crafter. It takes an investment in time and inf to get all the salvage and recipes you need to unlock the accolade.
If you have 5000 tickets stocked to claim (and probably therefore 50 plays) then what's stopping you from getting Mission Engineer? You need to visit a location in the MA building, open up a mission with a custom enemy and press "save", and play 50 arcs. Or, play somebody's turbo-completion for badgers only arc (a small map with a required captive that spawns with no guards) 50 times.
I'm not sure how much of an exploit that is.
But regardless, that's 100 zone loads. I'm willing to put up with trivial tasks (explore badge, customizer) if they're also short. But if I'm rolling a new lowbie to make sure my arc is lowbie-friendly I have to zone 100 times before I can edit things in the arc? That's going to take more time than I could save with the notepad.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
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It takes an investment in time and inf to get all the salvage and recipes you need to unlock the accolade.
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Exactly, and it isn't global so why should another accolade which is even more useful be?
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If you have 5000 tickets stocked to claim
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By the way you don't need to stock pile them too 5000, each one that is from ratings is counted and you can claim them as you go.
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You need to visit a location in the MA building, open up a mission with a custom enemy and press "save", and play 50 arcs. Or, play somebody's turbo-completion for badgers only arc (a small map with a required captive that spawns with no guards) 50 times.
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Not very hard compared to Field Crafter ehh?
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I'm not sure how much of an exploit that is.
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If it was an exploit it would have been changed in one of the patches, right now it is as much of an exploit as it is to farm for heal badges or rep badges. Better hurry up because Posi said some badge changes will be happening.
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But regardless, that's 100 zone loads.
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Took me 45 mins. Mission Engineer was one of the fastest badges I've earned before. You could have had it a few times by now. Just because it takes forever to get something doesn't mean all toons should get it. What if that were to happen to Purples?
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I'm willing to put up with trivial tasks (explore badge, customizer) if they're also short. But if I'm rolling a new lowbie to make sure my arc is lowbie-friendly I have to zone 100 times before I can edit things in the arc? That's going to take more time than I could save with the notepad.
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Well here, take that notepad, type out spots you need to fix, at the end of the mission edit those spots. And it wouldn't take you more time, if anything it'd be the same time, you'd still spend time playing the arc and you'd still spend time editing...
Also you must not like accolades much if you're only willing to put up with an exploration or a badge you can get in 10 seconds.
While we're kvetching (woah, Firefox recognizes that?), how about lowering the requirement for Architect Engineer from the Writer badge to say, the 25 plays one? After having had a significant number of people play my arc, and farming it a bit myself, I'm not even to 50 yet.
It seems like far too many of the badges were designed under a utopian but ultimately naive ideal.
Never surrender! Never give up!
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It takes an investment in time and inf to get all the salvage and recipes you need to unlock the accolade.
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Exactly, and it isn't global so why should another accolade which is even more useful be?
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Because it's more useful. And because it's entirely possible to have other characters who you only test missions with. Getting enough plays and rates for the ticket/arcs played badge is the hard part. Putting any new lowbie through 45 minutes of arguably exploitative zoning isn't hard, just tedious.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Seriously. Or the requirements changed to account-wide badges of some sort.
Playing 50 mission arcs and getting 5000 tickets isn't exactly a small undertaking, and doing it on every character you want to "live debug" with is a bit daunting.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)