Widow/Fortunata ??
Giving you a whole build can be too confusing. I'll just share my thoughts. These are the powers you DO NOT want to skip:
1. Combat Defensive
2. Tactical Training: Maneuver
3. Mind Link
4. Foresight
5. Indomitable Will
For Night Widow-specific:
1. Slash is very good for battle opener if you take Hide. I have a weird build that I don't use Hide and Build Up. It's more of a Blood Widow build and I skipped Slash. I would say most Night Widows should take Slash.
2. Lunge: Fort can take this too but it causes weapon redraw. Lunge is lightning quick with good damage.
For Fortunata:
1. Dominate: This is a hold power that does decent damage. Fort's best move.
2. Psychic Wail: A mini-nuke with no endurance crash. You can use it as an aoe control power too since it has good stuns.
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So basically, just don't skip the powers I listed and then you can just add your "flavors" into your build.
Some powers are very good like Aim and Build Up. I don't think you need me to tell you that.
I know you said you like Widow more. You can easily turn your Fortunata into some melee too. You are not just limited to "claw attacks" if you know what I mean.
I would say Fortunata is the most versatile of the 4 branches. You can do so much with Fort and each build doesn't seem "gimpy".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Take Jibikao's advice, you don't wanna skip those powers. Here's my current Fortunata build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Darkness-Surrounding v2: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(31)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Indomitable Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 12: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Hold%(15)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Numna-Heal(36), Numna-Heal/EndRdx(46)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(50)
Level 24: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(25), AdjTgt-Rchg(25), LkGmblr-Rchg+(27)
Level 26: Foresight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(29)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(43)
Level 32: Psychic Wail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Mask Presence -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(46)
Level 38: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(50)
Level 41: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-Rchg(43)
Level 44: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Soul Tentacles -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Hold%(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]8.31% Defense(Energy)[*]8.31% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]13.6% Defense(Ranged)[*]8.63% Defense(AoE)[*]2.25% Max End[*]110% Enhancement(RechargeTime)[*]4% Enhancement(Confused)[*]81% Enhancement(Accuracy)[*]10% FlySpeed[*]152.6 HP (14.2%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 4.95%[*]26% (0.46 End/sec) Recovery[*]70% (3.76 HP/sec) Regeneration[*]10.4% Resistance(Fire)[*]10.4% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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What are the pros and the cons of the two? what one is good at PvP and what is good at PvE? you said fort was all alround good so is that the way to go? and on Mids it seemed like wido had high ST dmg with slash hittin for abut 500 so whats good could i PvP with a widow?
Subdue does significant more damage than Dominate. I wouldn't skip that either.
I have PvP'd with both a Widow and Fortunata. I think Widow does well but I liked my Fortunata build better. Spec'd for ranged defense on my Fort and destroyed squishies quick but takes a lot more work to drop Scrappers and Tankers. In a passive role on a team in a pvp environment I picked up Hover/Flight for range damage and out of of melee range and only worry 'bout range attackers (had much success with it)
[ QUOTE ]
What are the pros and the cons of the two? what one is good at PvP and what is good at PvE? you said fort was all alround good so is that the way to go? and on Mids it seemed like wido had high ST dmg with slash hittin for abut 500 so whats good could i PvP with a widow?
[/ QUOTE ]
Widow does the most damage of the 4 branches. Bane hits hard but slow. Crab has good damage especially in aoe.
Fortunata doesn't do the most damage but she is extremely versatile.
If you want to pvp, I would go with Fort only because range is always better in pvp. If you want to take NW to pvp, take Spirit Shark from patron. I heard that power does amazing damage in PvP (due to long activation?). NW's problem in pvp is she has bad reach. She has no -movement except for the slow from claws but you have to hit first to cause that.
If you are fighting melee, NW may be good.
I am not a pvp expert but I've seen more Fort than NW in pvp.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
hm my fortunata build is the same as above (other than super speed and soul tentacles) and it survives well but I feel like the damage is horrible. The night widow on the other hand even with recharge feels slow to me and when it hits, it doesn't hit like a bane which bugs me. I'm having trouble finding a middle ground where with either the night widow or the fortunata I'm able to kill well and do something impressive. I definitely won't complain about it's survivability though.
I know what you mean. Originally I was excited about leveling a crab and a fort.
By the level 24 respec I was enjoying the fort and hating the crab. By 30 I was ready to dump the crab but I have many alts and got caught up with my doms. When I came back the fort seemed dull and I was ready to formly delete the crab.
Instead I respec him to bane to try before the deletion dump. Wow he's my new number 1 alt.
I added some set bonuses and then respec him into a "corruptor" funny thing is he still had room left for melee attacks. So now he can do anything.
I've regained some interest in my fort again and thought of making him a widow but the fort side has more options. You can play part stalker part dom.
If you've played the other alts: mm,brute,dom,stalker,corruptor
then the epic archtypes are great way to mold a alt to your playstyle.
I just started my widow hes lvl 6 now and im trying to plan out his build and sofar nothin. absolutly clueless to how to make a good build, I kinda like the widow over the fortuanta but I really dont know what is better... team wise I wanna do alot of TFs with him so what would you guys recomend and can some1 post a build? p.s for my pool powers I only want cj sj and if posible aid other and aid self ty so much