Who's the biggest meat bag?


abnormal_joe

 

Posted

What Tanker will have more HP - An Invul Tanker with Dull Pain up, or a Willpower Tanker with HPT?

HPT is up 24/7, but Dull Pain is also a self-heal. Tough call.

So, who's the biggest meat bag?


 

Posted

[ QUOTE ]
What Tanker will have more HP - An Invul Tanker with Dull Pain up, or a Willpower Tanker with HPT?

HPT is up 24/7, but Dull Pain is also a self-heal. Tough call.

So, who's the biggest meat bag?

[/ QUOTE ]

Tanker HP cap is 3212.7 hps. The invuln tanker will reach that cap for two minutes at a time while the willpower tank can, with accolades and some IO set bonuses, be at the cap perpetually.

Each tank has its niche in the game. Willpower tanks have no self-heal and only moderate defense, and can get cut down by damage spikes that don't give the high regen time to work. Invuln tanks can avoid those spikes with high typed defense and the self-heal/hp boost can patch over what does get thru, and against s/l damage invuln tanks aren't at risk.

If high hps are what you want, build up a willpower tank. Against a collection of bosses, eat a couple of purples to keep that spiked damage at bay. Against everything else, you should be fine.


Goldbrick 50 inv/ss tank
Other 50s: Power Beam, Rocky Mantle, STORMIE Agent, Matchless, Major Will, Knightmayor, Femstone, Space Maureen, Crimebuster Ako, Dr. Twilight, Doc Champion, American Gold Eagle

 

Posted

A Shield tank with One with the Shield up can also cap HP. Its not a self heal like Dull Pain unfortunately, but for 2 min. out of every 6 you can cap your HP.


"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me

Pediatric brain tumors are the #1 cause of cancer related deaths in children.

 

Posted

My shield tank has capped hps at all times.


 

Posted

[ QUOTE ]
Tanker HP cap is 3212.7 hps. The invuln tanker will reach that cap for two minutes at a time while the willpower tank can, with accolades and some IO set bonuses, be at the cap perpetually.

Each tank has its niche in the game. Willpower tanks have no self-heal and only moderate defense, and can get cut down by damage spikes that don't give the high regen time to work. Invuln tanks can avoid those spikes with high typed defense and the self-heal/hp boost can patch over what does get thru, and against s/l damage invuln tanks aren't at risk.

If high hps are what you want, build up a willpower tank. Against a collection of bosses, eat a couple of purples to keep that spiked damage at bay. Against everything else, you should be fine.

[/ QUOTE ]

Well said!


Global: @FuzzyOne
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Posted

[ QUOTE ]
[ QUOTE ]
What Tanker will have more HP - An Invul Tanker with Dull Pain up, or a Willpower Tanker with HPT?

HPT is up 24/7, but Dull Pain is also a self-heal. Tough call.

So, who's the biggest meat bag?

[/ QUOTE ]

Tanker HP cap is 3212.7 hps. The invuln tanker will reach that cap for two minutes at a time while the willpower tank can, with accolades and some IO set bonuses, be at the cap perpetually.

Each tank has its niche in the game. Willpower tanks have no self-heal and only moderate defense, and can get cut down by damage spikes that don't give the high regen time to work. Invuln tanks can avoid those spikes with high typed defense and the self-heal/hp boost can patch over what does get thru, and against s/l damage invuln tanks aren't at risk.

If high hps are what you want, build up a willpower tank. Against a collection of bosses, eat a couple of purples to keep that spiked damage at bay. Against everything else, you should be fine.

[/ QUOTE ]

Invuln/ could also slot for recharge to make DP perma.

Willpower relies on a combination of Resistance, Defense, and foe-proximity Regen to tank, and has an inherently weaker taunt aura (1/10th the normal duration of other auras, iirc)

Invulnerability primarily relies on its Defense for everything but S/L, which it relies on resistance for, but has a distinct Psionic vulnerability.

I wouldn't say one is better than the other, it just sort of depends on what your preference is for how you want to mitigate the damage you're attracting.