Invul/SS
1) Take Hurdle instead of Swift. Hurdle combined with Combat Jumping gives you a mini-super jump that doesn't get suppressed (great for maneauvering around packs and bi-level areas (i.e. offices, tech labs, etc ...).
2) ould take out a "toHit" enhance in Invince and put in an EndRed (Invuln/SS tends to gat a bit endurance heavy with Rage crashes and the toggles).
3) Take the second slot out of Jab, and an endred slot out of Air Superiority and Punch (neither of which are heavy end users) and put those three slots in Tough, Resist Energies and Resist Elements.
4) Except for the occasional happy gaga moment, I think you'll find Hand Clap fairly underwhelming. You might want to consider taking another power instead (I would highly suggest at least Taunt over Hand Clap). I'm a big fan of Hasten on all my Tankers so you may want to go that route as well.
Here's my Invun SS. He's lots of fun to play and laughs his way through missions. He's soft capped.
It's an expensive build but you can get away without the purple sets and LoTGs.
The Kinetic Combat sets are hard to get a hold of so you can swap them out with Smashing Haymakers. However, if you start putting bids up for the Kin Combats, you should get them by the time you hit 50.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
No: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Swift -- Run-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31), LkGmblr-Rchg+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(39), GSFC-Build%(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), FrcFbk-Rechg%(45)
Level 41: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 49: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]23% Defense(Smashing)[*]23% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]12.4% Defense(Energy)[*]12.4% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]12.4% Defense(Ranged)[*]4.56% Defense(AoE)[*]1.8% Max End[*]15% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]253 HP (13.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.8%[*]MezResist(Terrorized) 2.2%[*]6.5% (0.11 End/sec) Recovery[*]52% (4.07 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]10% RunSpeed[/list]
@Ra Ra
I would slot up Jab instead of taking another attack, seems like a waste of a power choice.
I would also swap Resist Physical Damage and Dull Pain. Dull Pain can be a life-saver in low levels (if you're exemplaring.)
ToHit Buffs in Invincibility aren't very noticable unless you have a lot of enemies within range (which doesn't happen too often due to the smal radius.) The three in Rage are already more than enough, I'd move the ones in Invincibility elsewhere.
To give you a few ideas, here's mine. With exception to a few uniques, it's a moderately inexpensive build. Your softcapped to S/L and E/Neg E with one foe in range, as well as 405% regen.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(33), P'ngS'Fest-Dmg/Rchg(33)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx/Rchg(3)
Level 4: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Numna-EndRdx/Rchg(5), Tr'ge-Heal/Rchg(7), Tr'ge-Heal/EndRdx/Rchg(11), Tr'ge-EndRdx/Rchg(17)
Level 6: Punch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(11)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(17)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), Zephyr-Travel(34), Zephyr-Travel/EndRdx(34)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Swift -- Run-I(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), S'dpty-Def/EndRdx(19), S'dpty-Def(29)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), RgnTis-Regen+(21), Heal-I(31), Heal-I(31), Heal-I(33)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(45)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(34)
Level 28: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43)
Level 30: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Erad-Dmg(39), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40)
Level 41: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(48)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), S'dpty-Def/EndRdx(50), S'dpty-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]16.8% Defense(Smashing)[*]16.8% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]15.5% Defense(Energy)[*]15.5% Defense(Negative)[*]8.62% Defense(Psionic)[*]9.88% Defense(Melee)[*]13.9% Defense(Ranged)[*]4.56% Defense(AoE)[*]3.6% Max End[*]12.5% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]5% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 8.8%[*]12% (0.2 End/sec) Recovery[*]102% (7.98 HP/sec) Regeneration[*]2.5% Resistance(Fire)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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...Chott's builder? Seriously? The one that is like 3 years out of date?
Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)
[ QUOTE ]
...Chott's builder? Seriously? The one that is like 3 years out of date?
[/ QUOTE ]
Sounds about right. Three years ago was when I stopped playing. Now I'm back.
http://www.cohplanner.com/ -- Mids Hero Designer is the closest to up-to-date now (lacks the new PVP IOs, maybe some power changes I can't recall, and the latest 5-year vet reward capability) that is what everyone uses now.
Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)
I'd like some comments on my build. Whammer is currently lvl 42, so he will be slotted out with all lvl 40 basic IOs. I don't intend to start farming for sets until lvl 50.
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
01 : Jab acc(01) acc(46)
01 : Temp Invulnerability damres(01) damres(17) damres(19) endred(34)
02 : Punch acc(02) dam(3) dam(3) dam(5) endred(5) recred(7)
04 : Resist Physical Damage damres(04) damres(40) damres(46)
06 : Air Superiority acc(06) dam(7) dam(9) dam(9) endred(11) endred(11)
08 : Unyielding damres(08) damres(21) damres(21) endred(34)
10 : Haymaker acc(10) dam(13) dam(13) dam(15) endred(15) recred(17)
12 : Combat Jumping defbuf(12)
14 : Super Jump jmp(14)
16 : Swift runspd(16)
18 : Invincibility defbuf(18) defbuf(19) defbuf(34) thtbuf(37) thtbuf(37) thtbuf(37)
20 : Health hel(20) hel(46)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Knockout Blow acc(24) dam(25) dam(25) dam(27) endred(27) recred(29)
26 : Dull Pain recred(26) recred(29) recred(31) hel(33) hel(33) hel(33)
28 : Rage recred(28) recred(31) recred(31) thtbuf(36) thtbuf(36) thtbuf(36)
30 : Tough Hide defbuf(30) defbuf(45)
32 : Unstoppable recred(32) recred(42) recred(42) damres(43) endrec(50)
35 : Hurl acc(35) acc(42) rng(43) rng(43)
38 : Foot Stomp acc(38) dam(39) dam(39) dam(39) endred(40) recred(40)
41 : Resist Elements damres(41) damres(45)
44 : Resist Energies damres(44) damres(45)
47 : Hand Clap acc(47) acc(48) disdur(48) disdur(48)
49 : Conserve Power recred(49) recred(50) recred(50)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint runspd(01)
02 : Rest recred(02)