Help! How to survive as an inv. tanker?
[ QUOTE ]
I have a problem with this build here... im invul/nrgy and with all the changes i can't seem to fit in Energy transfer can i get help with that?
[/ QUOTE ]
Other than the steadfast 3% defense unique, this is a very cheap build. You'll be soft-capped to Smash, Lethal, Nrg, and Neg Nrg with 1 foe in range.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(40)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(37)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(11)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(7), Dct'dW-Rchg(7)
Level 6: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(13), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(42)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(29), RedFtn-EndRdx(48)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(21)
Level 22: Whirling Hands -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(34)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def(27), GftotA-Def/Rchg(27)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(46)
Level 35: Energy Transfer -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36)
Level 38: Total Focus -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 41: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Unstoppable -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]17.4% Defense(Smashing)[*]17.4% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]16.8% Defense(Energy)[*]16.8% Defense(Negative)[*]8.62% Defense(Psionic)[*]12.1% Defense(Melee)[*]16.4% Defense(Ranged)[*]7.06% Defense(AoE)[*]3.6% Max End[*]4% Enhancement(Heal)[*]22.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]119.5 HP (6.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 15.4%[*]MezResist(Terrorized) 2.2%[*]16.5% (0.28 End/sec) Recovery[*]6.28% Resistance(Fire)[*]3.78% Resistance(Cold)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I am a big fan of the Invul set... It's the only tanker build I have played all the way to 50... Just starting to work on IO sets to boost defense. I have my S/L resists capped, and the rest of my resists sitting at about 30%.... very basic... low defense, like 15%.... I still don't have a problem taking agro and staying alive. I never have had that problem on my Invul.... I think the only problem the OP is having is with AE critters.
Like others said, if you want to survive the extremely exotic critters in AE, you need to get your defenses up higher. They've offered quite a bit of advice on what you can do not only to up your defenses, but also to get you way more attacks. Your attacks are a big part of being a tank. Before you try for Terra Volta, try using /respec to see if you have a free respec available. And if you've been playing for a year, I guarantee you that you should have AT LEAST one vet respec sitting around. Go see Jack in Galaxy and see if you can alter your build.
I think if you really take everyone's advice and make your build more rounded than "come on hit me, it'll tickle and I'll just watch while you do it!" you'll have a WAY better time as an Invul tank. Just my .02!
@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper
[ QUOTE ]
I have a problem with this build here... im invul/nrgy and with all the changes i can't seem to fit in Energy transfer can i get help with that?
[/ QUOTE ]
Look at the powers you want, prioritize which ones are most important and then drop those that are less important. Any soft capped Invuln is a tight build that requires sacrifice; my Inv/Stone had to sacrifice several things I really wanted in order to fit in the things I really wanted more.
The final build had to drop Stone Mallet and Fireball in order to fit everything else I needed in, and yes I miss having those two powers. Way back in issue 4 I used to have Hasten as well and I haven't had room for that since issue 5. There are probably 5 more powers I really wish I had room for, but they are less important than the ones I chose.
A quick look at the powers and I'd do something like this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Empty(A)
Level 1: Barrage -- Empty(A)
Level 2: Dull Pain -- Empty(A)
Level 4: Bone Smasher -- Empty(A)
Level 6: Hurdle -- Empty(A)
Level 8: Unyielding -- Empty(A)
Level 10: Taunt -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Invincibility -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Whirling Hands -- Empty(A)
Level 24: Resist Physical Damage -- Empty(A)
Level 26: Tough Hide -- Empty(A)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Weave -- Empty(A)
Level 35: Energy Transfer -- Empty(A)
Level 38: Total Focus -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Laser Beam Eyes -- Empty(A)
Level 47: Resist Energies -- Empty(A)
Level 49: Resist Elements -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]
That's how I would prioritize your power selections.
For slotting, slot Reactive Armor (4 pieces, level 25-35) into your armors, slot Kinetic Combat (4 pieces, level 25-35) and two Pounding Slugfest into your single target attacks, slot a full Mocking Beratement into Taunt and you're in good shape defensively and offensively. I generally toss the Doctored Wounds set into Dull Pain and Thunderstrike into Laser Beam Eyes.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes