Need DR formula
*shakeshakeshake*
Concentrate and ask again.
I know arcanaville posted the formulas awhile back, but you wouldn't be able to do anything with them as you'd need to know certain numbers that vary based on both AT and effect type, and I dunno if anyone knows those numbers.
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Is there a way to get the DR formula so I can adjust the totals that I get with Mid's?
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Yes and no. Yes: its possible to get the formula:
DiminishedValue = Value * (1 - ATAN(Value * A) * 2/PI * B)
The problem is that there are two catches:
1. You need to know what A and B are for every attribute you're calculating for, and those numbers are not always the same.
2. Cur, Strength, and Res are all computed separately before being combined, which Mids doesn't do.
That complicates things. I wrote a guide a while back, and there's also a simple DR calculator the latest version of my damage mitigation spreadsheet (its on the third sheet of the workbook) that includes the latest values I have for A and B for all attributes for all archetypes (yes, its potentially different for every attribute, for every aspect of every attribute, and for every archetype, although in general the numbers are the same *most* of the time).
The tl;dr version is this: to figure out how something like Defense is reduced in PvP, you'd need to *first* figure out how the enhancements of the powers are reduced (i.e. the Strength modifiers) and then multiply the base defense of the powers by those reduced enhancements and *then* apply DR again, this time to the net overall "Cur" of the power (how much its buffing your defense) to get the final, final DR-reduced value. That sort of multi-stage computation will be slightly tricky with Mids, because you'll have to look at Mids' various numbers for intermediate calculations, and work DR into them by hand.
I.e. Focused Senses slotted plus 3% defense IO will have FS's enhancements reduced, then FS * reduced enhancements will be added to 3, then the total will have DR applied to it again to get the final buff total.
Good luck working on those kinds of calculations.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
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I like my response better.
So does this mean that it is pointless to slot tohit buffs OR tohit debuffs more than about 30%, or for a dark to power boost? Does mez cur mean mag, duration, or resist?
A game is not supposed to be some kind of... place where people enjoy themselves!
I'm actually a big fan of how DR plays out in the game. I just hate how it represents two big steps backwards to the pre-combat attributes days where trial and error is the only way to know what enhancements, buffs and debuffs do.
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Is there a way to get the DR formula so I can adjust the totals that I get with Mid's?
[/ QUOTE ]No! No! No! i have the exact formula, First we add one part sux, then two parts pvp'rs tears, then we add three parts pvp'r cancels subscriptions. Let it simmer in a pot for say two or three issues, add the occasional lie about success, stir add five part nerf to everything even io's blend it until it reaches liquid form and let sit till cool. Only thing is, it never gets cool, just drink it or quit joo.
If you drink the whole formula, i heard all your pvp friends will quit and it turns pvp into a pumpkin, i also heard it makes you think it plays different than pve, but i can't believe that rumor the devs pvp alot so they wouldn't be so silly as to do something like that :P
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
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So does this mean that it is pointless to slot tohit buffs OR tohit debuffs more than about 30%, or for a dark to power boost? Does mez cur mean mag, duration, or resist?
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Buffs and Debuffs are resolved first, before being affected by DR. So regardless of the "softcaps" you're seeing in the calculations, if DR is placing something like a 30% soft cap on an attribute, and you build to 50, then if someone applies a -15% debuff on you, you still have 35% and you'll still be relatively close to the same 30% softcap. But if you decide to build to just 30 because of DR, and someone hits you with a -15 debuff, then you'll drop to around 15. Its always *totals* that are affected by DR, not individual powers.
The three aspects Str/Cur/Res are best thought of as "enhancement/buff" - "Value" - "Resistance." Mezzing powers are typically hitting you with Cur, but the enhancements slotted into a mezzing power are Str.
Now, mezzing powers are essentially always defined to be "Duration-based" powers, which means when they hit you with their Cur, that Cur affects the duration of the mez. The power also has an intrinsic magnitude (for player mezzes, usually 3) which is independent of its Cur.
By the way, damage powers apply something else, called "Abs" which basically means "the power does this much damage, in absolute number of points" and is unaffected by DR. The difference between Cur and Abs is that Cur is relative to some base value, while Abs is always an absolute number of points. To put it simply, a power that did -1.0 Abs damage to you would do one point of damage, while a power that did -1.0 Cur damage to you would do 100% of your base health in damage and kill you (minus the one-shot code).
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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So does this mean that it is pointless to slot tohit buffs OR tohit debuffs more than about 30%, or for a dark to power boost? Does mez cur mean mag, duration, or resist?
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Buffs and Debuffs are resolved first, before being affected by DR. So regardless of the "softcaps" you're seeing in the calculations, if DR is placing something like a 30% soft cap on an attribute, and you build to 50, then if someone applies a -15% debuff on you, you still have 35% and you'll still be relatively close to the same 30% softcap. But if you decide to build to just 30 because of DR, and someone hits you with a -15 debuff, then you'll drop to around 15. Its always *totals* that are affected by DR, not individual powers.
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I refer to the tohit str A and B, 5 and 1, which cap tohit enhancement at 12%, and require an enhancement of 30% to get to it. This would make enhancement beyond an SO pointless and mean that a dark has no reason to get power boost.
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Now, mezzing powers are essentially always defined to be "Duration-based" powers, which means when they hit you with their Cur, that Cur affects the duration of the mez. The power also has an intrinsic magnitude (for player mezzes, usually 3) which is independent of its Cur.
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Why would they do that after reducing mez to 2-4 seconds?
It sounds as if shield defense is by far the most powerful defense set, since it has both defense and resistance, and should be able to get similar numbers to a SR and Inv combined. Does travel supression stop you from shield charging?
A game is not supposed to be some kind of... place where people enjoy themselves!
*bumping for migration and possibly copying to wiki*
A game is not supposed to be some kind of... place where people enjoy themselves!
Is there a way to get the DR formula so I can adjust the totals that I get with Mid's?
A game is not supposed to be some kind of... place where people enjoy themselves!