Unique build?


Aeoleon

 

Posted

[ QUOTE ]
[ QUOTE ]
AR/Ice or AR/fire. I hardly ever see either of those two.

[/ QUOTE ]
I've got AR/Fire.

[/ QUOTE ]

I have a 50 AR/Ice blaster. IMO the best secondary to pair with AR you can have. The ice manip set lets you focus a lot on your primary blast, alleviating lots of redraw. Of course not as much now but you also gain ice patch for ignite. You also get freezing touch which when going with the munitions epic which i highly suggest with this combo is a stacking ice hold with cryo freeze ray (which animates hella fast when your gun is already out).


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
Go make a DB/Stone Armor tank. thats something I don't think I've ever seen.

[/ QUOTE ]
I actually grouped with one last night. He was -terrible-.

Not the build, mind you. The player.

[/ QUOTE ]

Really? That's amazing considering there no such thing as a DB/Stone tank. Might be a brute like that not sure if brutes get DB.

Now i have a Stone/DB tank, that thing rocks the way i have him set up. Capped accuracy or close to it against +4s, at least 81% acc bonuses plus perma blinding feint/empower combo while in granite form. Which takes away the -damage from granite btw.

He also, is not finished yet, as he's at 45, and has 12.5% more run speed bonuses and going from 2 -1 run SOs in swift to 2 level 50 common run IOs in swift, but is already gaining more speed in granite than a new toon. Hes at like 21, or 22ish MPH. Will end up about 24 mph or so while IN GRANITE. Which is very funny, but very useful.

Thanks to DB being the way it is he also has a consistently fluid attack chain while in granite.

Basically i've eliminated pretty much every side effect of being in granite, plus it looks kinda funny and cool at the same time .


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
En/Fire

[/ QUOTE ]

Man, I was gonna come on here and say Energy/Fire also. I know its been possible to make one since day one, but the crazy knockback in conjunction with powers that require the foe be next to you seemed like a good "you either love it or hate it" combo. Then like 3 or 4 of you had to show up with the same suggestion.

I had always meant to make one of these, even had one for a while. He was a play on the various Marvel-esque cosmic entities out there. Energy and Fire Swords and whatnot.

Lewis

[/ QUOTE ]

Lol, yet another combo that popped up in this thread, that i have, and is actually QUITE amazing and effective when you learn its tactics.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
I bet elec/* is the most "non-played"..As for a secondary, maybe elec/mental, elec/device's, elec/cold?

elec/cold would work pretty good actually, with the control of Ice Patch allowing you to end drain mobs with more safety..

altho, ive never been a fan of end drain in PvE.

[/ QUOTE ]

Since when do blasters get cold domination?

Elec/ice on the other hand is actually a decent blaster.

Elec/ice/ice specifically IMO. Gets good aoes. The elec/ice/anything combo gets 2 single target holds for bosses, elec/ice/elec gets 3 single target holds.

And yes things like shiver/ice patch help to keep enemies somewhat subdued while you work you're end drain. Slotted properly and with hasten you can still get use out of it, this combo/tactic works very well on the ITF.

The combo also comes with 2 decent single target attacks to make up for elec's lack of a 3rd ST attack. While not at /elec or /energy's damage level per se they are still very useful and do the job.

So elec/ice has actually pretty good synergy, just nothing that distinctively lets it stick out.

the ice/elec elec/ice whatever in any combo is a very cool themed combination though.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I have a Psychic/Energy Blaster with perma'd Boost Range and softcapped Ranged Defense. Except for the Nuke and Snipe, every single one of Psychic's blasts is 80 feet. In the end, I have a character that can fire off all but one primary power from 130 feet. With softcapped Ranged Defense.

No, it's not as powerful or flashy as others, but it's different, and it's fun. And you should see it in action on an outdoor map!


 

Posted

[ QUOTE ]
Go make a DB/Stone Armor tank. thats something I don't think I've ever seen.

But since this is blaster forum, I'm gonna say Energy/traps.

[/ QUOTE ]

Seen it. OMG... devestating. seriously. They guy who made it is a genious though...