Blaster Dual Pistols/Blade Melee?


 

Posted

While the concept is indeed cool, and I'd probably roll one up in a heartbeat, the redraw animation would almost be a deal-breaker for me. However, if there was a way to set a flag on the sets that says if Primary = Dual Pistols and Secondary = Blade Melee then use animation sets B over animation sets A. This could allow for 1 pistol (left hand) and 1 blade (right hand) and eliminate redraw as both weapons could be out at the same time. Granted, insert standard code rant here as I have no idea how difficult a change like that would be, nor can I say if having 2 different sets of animations for 2 powersets would be worth the time invested. I think it would look better and flow better, but I don't know the resources required.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

I would be happy with blade melee, but I would rather get Martial arts as a secondary for blasters, kinda in the same vein as energy manipulation, lots of self buffs and melee attacks.
It could be something like crane kick, dragon's tail and eagles claw for melee, focused accuracy, conserve power, no build up, maybe against all odds from shield defense


 

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Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.

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I'm guessing you haven't played Left 4 Dead then.

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Oh I have. I still wouldn't say it's "skill" use of pistols, though. One thing they did do well is the ability to pistol whip and rifle butt w/ your weapons.


 

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I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.

The Blade Melee would need to be creatively done, complete with shurikens and a "handle butt" stun power since most blaster secondaries have a stun and/or an immobilize. It could also have a "throwing knives" additional ranged attack, a "sword swipe" PBAOE damage/knockback, a more original "sword shield" spinning sword +Def move, etc. The Redraw would suck, but no more so than on an AR/Devices.

You all gotta admit, having a bladed secondary for blasters would be bad arsed.

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Someone fell in love with the deadpool character in X-Men Origins I see lol. It might be fun at first but I agree with most on here that are saying it'll be redraw hell. Somethings are better left in movies and comics


 

Posted

Although a blades secondary for blasters would be cool.

Infact something like that for dominator controls. You know, chains and junk.


 

Posted

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I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.

The Blade Melee would need to be creatively done, complete with shurikens and a "handle butt" stun power since most blaster secondaries have a stun and/or an immobilize. It could also have a "throwing knives" additional ranged attack, a "sword swipe" PBAOE damage/knockback, a more original "sword shield" spinning sword +Def move, etc. The Redraw would suck, but no more so than on an AR/Devices.

You all gotta admit, having a bladed secondary for blasters would be bad arsed.

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Someone fell in love with the deadpool character in X-Men Origins I see lol. It might be fun at first but I agree with most on here that are saying it'll be redraw hell. Somethings are better left in movies and comics

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Yeah, except that #1, blade fights existed LONG before "deadpool" in Xmen, and even still, he's much more of a scrapper and
#2: That's the equivalent of saying to those who consistently request illusion be moved to dominators that they're just "fell in love with mesmero."

The bottom line is that there are several reasons why this. or a powerset similar to it, are a good idea, the primary one being conceptual. It makes little sense to try and make a blaster who ISN'T "super-powered" because, unless you want traps as your secondary, every other one is based around super powers.

As for the "redraw hell" issue...what you're essentially saying is that there's no feasible way to make traps work, or really, assault rifle, since the use of either require redraw. I think there there's quite a bit of evidence that you're wrong. A fire/blades blaster wouldn't require any more redraw than an AR/energy manip or a fire/traps, buth of which Ive seen used very successfully.


 

Posted

/Blades isn't a redraw issue. Pistols/Blades is a redraw issue.