Why isn't this here already?


Fury Flechette

 

Posted

Returning player here, and having skipped 6 issues, I wonder why some quality of life features / enhancements aren't here yet.

1. Hero side contact calling. Once you reach a contact for the first time, they give you their calling number. It's how it is villain side, and they should have the same thing hero side. It will be more appreciated hero side because of the size of the zones.

2. Hero helicopter service. Trams are fine but sometimes who want to be able to cross between yellow and green tram lines without having to go all the way across Steel Canyon or Skyway. A helicopter service originating in Talos Island direct to Atlas Park and/or Galaxy would be pretty helpful.

3. Cross service TF instancing. I remember the developers talking about not having a number of servers per se, but one large environment. I don't expect that, but having the ability to search for players wanting to do a TF/SF from other servers and have them join you on an instance TF/SF doesn't seem impossible to implement. They'd have to come up with a way to deal with the same names, but that can be dealt with by appending a 1, etc. much like they do on Test Server.

4. Co-op Shadow Shard. They already have a cheesy reason to team up villains and heroes against the Rikti and against the Romans/Fifth Column. I think having co op in the Shard falls under the same "face the greater evil" justification.

5. Backbacks / jetpacks as costume pieces. I've already seen the crab backpacks so this is just a matter of getting them to look right. I think for a lot of natural / tech themed characters, these would add the final touch of why they happen to have a particular travel power.

6. Temp powers I'd love to have fall as recipes:

* 30 minutes of flight
* 30 minutes of super jump
* 5 uses of team recall
* 1 use of 30 seconds of invulnerability (think MoG + hero force of nature)

I realize that many are available at Siren's Call, but I think they'd still be great as recipe additions.


 

Posted

1. villians can not call from the first time you go to the contact.

2. ouroboros portal and sg base teleporters.

3. you can have the same name on different servers. if your talking about cross faction tf's there is the lady grey tf in the rwz and the imperious tf in cimerora.

4. villians don't have access to the shadow shard. they should have it though.

5 & 6. i dont know. maybe at some point but not yet. actually. #6: you can buy raptor packs in fbzs on hero side and in grandville villian side.

please use the search feature as many of the things you have suggesterd are already discussed. but interesting on some of the ideas.


 

Posted

1 - Yeh, that would be nice. However, I strongly suspect it will require the re-doing of the entire hero-side mission method. I don't envy the dev who gets that assignment...

2 - The trams are fine the way they are. If you're not in a supergroup with a base transport system, you're missing out. Get to level 10, make a sg, pad it a little, or join one with the existing units. You can literally go anywhere in moments.
-- Also, Oroborous transport does this, to certain zones. Very quick, very easy.
-- Also, Pocket D transporter with the GVE edition accolade, gets you to major zones with conections to easy other transport options.

3 - No. Why? Why would they need that when there are more than enough people on every server pretty much at all times of day to form a tf? Or, better yet, a forum (here) where you can PLAN one and get people in advance? There would be absolutely no reason to implement something like this.

4 - There are plenty of threads about co-oping the Shard, it's not something I'm against but it doesn't make a lot of sense unless they put some heavy duty story into villains being able to get there.

5 - Search for the reasons we don't have those already.

6 - ... Do you not know you can get temporary powers and craftable recipes for some things? And, "team recall" - vet power. Got it. They'd be fun, but frankly with the vetran rewards that many folks are coming up on, 3 of those are moot - team recall earlier, and the 60 month vet reward which allows you to choose a travel power without the prerequsite.

Anyway, some good ideas, but mostly stuff that's been hashed out already. You might want to hit Paragonwiki for the information you're missing.


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Posted

Errg. The thread title immediately sets off major warning bells. Starting with such an accusatory title is never a good idea.

[ QUOTE ]
Returning player here, and having skipped 6 issues

[/ QUOTE ]

Welcome back!

[ QUOTE ]
1. Hero side contact calling. Once you reach a contact for the first time, they give you their calling number. It's how it is villain side, and they should have the same thing hero side. It will be more appreciated hero side because of the size of the zones.

[/ QUOTE ]

Technically, it takes at least one mission villainside to get a contact's number. And newer contacts are following the same vein; apparently Montague Castanella and Penelope Yin have much better service plans than Colleen Nelson. It'd be nice to go back and tweak some of the old contacts, but it's far from necessary.

[ QUOTE ]
2. Hero helicopter service. Trams are fine but sometimes who want to be able to cross between yellow and green tram lines without having to go all the way across Steel Canyon or Skyway. A helicopter service originating in Talos Island direct to Atlas Park and/or Galaxy would be pretty helpful.

[/ QUOTE ]

Err, I'm not sure what you're asking for here. Between the trams, Pocket D, the War Zone, and Ouroboros, it's trivially easy to skip across the city. And that's ignoring SG teleporters.

[ QUOTE ]
3. Cross service TF instancing. I remember the developers talking about not having a number of servers per se, but one large environment. I don't expect that, but having the ability to search for players wanting to do a TF/SF from other servers and have them join you on an instance TF/SF doesn't seem impossible to implement. They'd have to come up with a way to deal with the same names, but that can be dealt with by appending a 1, etc. much like they do on Test Server.

[/ QUOTE ]

Pretty sure that's impossible. The different servers are literally different pieces of machinery. The only thing that's cross server, to my knowledge, is the market, which has its own server.

In order for someone on Justice to run a TF with someone on Protector, the TF would have to take place on its own server, which requires a server farm for every instance that would be run.

[ QUOTE ]
4. Co-op Shadow Shard. They already have a cheesy reason to team up villains and heroes against the Rikti and against the Romans/Fifth Column. I think having co op in the Shard falls under the same "face the greater evil" justification.

[/ QUOTE ]

It's already been hinted at that the Shadow Shard story (or at least the Rularuu story) isn't finished, so it's entirely likely that something similar will be done. Until then, there's no point, as there's not enough to do in the Shard to justify it.

[ QUOTE ]
5. Backbacks / jetpacks as costume pieces. I've already seen the crab backpacks so this is just a matter of getting them to look right. I think for a lot of natural / tech themed characters, these would add the final touch of why they happen to have a particular travel power.

[/ QUOTE ]

Hopefully, eventually the "Back Pieces" option will include something similar.

[ QUOTE ]
* 30 minutes of flight
* 30 minutes of super jump

[/ QUOTE ]
With the temp powers from Mayhems/Safeguards, the purchasable packs from the NCsoft store, and the vendors in the high level zones, these aren't really necessary.

[ QUOTE ]
* 5 uses of team recall

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That's extremely unlikely, considering that all version of team recall currently have an enormous recharge time.

[ QUOTE ]
* 1 use of 30 seconds of invulnerability (think MoG + hero force of nature)

[/ QUOTE ]

There's no real mechanical way to do that outside of Phasing, which already exists. Anything other method is going to be incomplete. Soft capped Defense can be debuffed or worked around with to-hit buffs, and Resistance is going to be subject to AT modifiers.


We'll always have Paragon.

 

Posted

lol Oh yeah I forgot about the RWZ for zoning.

Back in my day, we only had two trams and no stations in Founders Falls...


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