Pocket D and Architect Entertainment
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Not looking for any input here
[/ QUOTE ] That sucks.
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My Thoughts: Personally I don't think Co-Op below 35 should happen with the current game. I don't see how it would fit in Pocket D
[/ QUOTE ] Snaptooth?
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ust something about a novice hero and an amateur villain both going down opposite paths deciding to team up at the beginning of their career, it would make both of them look bad.
[/ QUOTE ] Since your entire reason for being agianst it is RP, can't you just roleplay that your characters refuse to do it? See, now both sides can be happy!!!
For your suggestion: /signed.
I can see logical arguments both for and against an AE in Pocket D.
As Munkilord pointed out we already have events in Pocket D that promote low level Co-op missions. It wouldn't be hard for the devs to flesh out a plot that explains why an AE terminal was put in the D.
Another thing to consider is that an AE terminal doesn't necessarily have to be co-op. It could still be usable by both sides yet restricted to teaming with your own faction.
My only real request to this idea is that the actual mission selection terminals be put in a room with power suppresion to minimize frustration caused by AoE powers and buffs. Each AE building has one such room.
That is the thing, I think if AE is to make its way into Pocket D the person leading the low level Co-Op team should have experience with the AE.
With the Mission Engineer accolade you can create, edit select arcs where ever you may be in-game.
From Pocket D you would open up the accolade, select an arc and the mission door would be 1 of the 2 portals there in Pocket D.
I think if they did that it could even come out in a patch and not have to come out in a full issue. It wouldn't require any story behind it, which would take less effort from the devs.
What if a player has no interest in making arcs, he just wants to play. He should be punished and not allowed to use an AE if it's in Pocket D? That accolade is too restrictive a requirement.
Now I don't mind it if players had to get a mini-arc from DJ Zero that they needed to complete to unlock access to an AE feature in Pocket D.
That kind of makes sense. He already has areas in the D that have restricted access. He only grants permission to use it to his patrons that have proved themselves trustworthy.
Huh? What area is that? The Ski Chalet? The Tiki Room? One is an event, the other you have to buy your way in.
Also to play you just find a team in Pocket D with someone else that has the accolade.
You can get all the badges from the accolade in a set 30 mins - 45 mins and 3/5 of them can* be global. A new toon I make only has to get Customizer and Escapist badges to have the accolade.
Customizer they can just make 1 mission with a boss, publish it, takes 3 mins. - One of the Red names even was looking into making this one global
Escapist, well if all they wanna do it play well this badge is for playing 50 arcs, there you go. This badge you can get in 30 mins.
They are still restricted areas. Your wanting to require people to have an accolade in order to use an AE in the D is just as much a restriction as what I suggested.
Why should a player be punished if they prefer to solo AE content?
I'm referring to the Writer's badge that's required for the accolade. A player needs 100 people to play his published arcs.
Using that accolade will punish players that have no desire to create arcs and then further restrict it to the few creative players that happen to be skilled or lucky enough to get 100 people to play their arcs out of the of thousands of arcs sitting unplayed in the MA.
On the other hand we have several examples where players have done a quick arc and unlocked features in the game.
The stores in Brickstown and Founders Falls
Costume slots
Cape Mission
Auras
Vanguard Merits
Midnight club
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I'm referring to the Writer's badge that's required for the accolade. A player needs 100 people to play his published arcs.
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Unless somethings changed, you can get it by playing your own mission 100 times.
Tht still requires you to make and publish a mission. which is not a requirement to understand the basic functionality of teaming or utilizing the MA system.
While I would LOVE a Pocket D terminal I wouldn't want one with these steep limits or non-co-op-teaming.
Most of my 'Villain' characters are actually Heroes in disguise. Good people trying to help out the downtrodden people of the Isles by fighting against Arachnos and the Skulls, the Hellions and Family, and Snakes and Tsoo, and every other group that abuses them.
Why, from a roleplaying standpoint, should these players not be allowed to team with Blueside heroes?
HELL! I don't even recognize the MA arcs that I've done In-Character as a simulation! We've been specifically running them as if our characters had gone to all the locations. As if the Architect Hologram was a new contact.
So why shouldn't my heroes and my other heroes be allowed to team? Because I want to play a Brute to 50 instead of Another scrapper while teaming with my boyfriend's Peacebringer?
-Rachel-
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I'm referring to the Writer's badge that's required for the accolade. A player needs 100 people to play his published arcs.
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Unless somethings changed, you can get it by playing your own mission 100 times.
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There's also a timer on rating your own missions. I forget exactly how long you have to wait, but it'll take weeks if not months to do it all yourself.
I have published 1 arc, and at this time no one has tried it yet. I feel no need to make anything else and I have no desire to advertise the one arc I did make.
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As Munkilord pointed out
[/ QUOTE ] You get credit for that one. I stoleded the point.
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My only real request to this idea is that the actual mission selection terminals be put in a room with power suppresion to minimize frustration caused by AoE powers and buffs. Each AE building has one such room.
[/ QUOTE ] Makes sense to me.
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I'm referring to the Writer's badge that's required for the accolade. A player needs 100 people to play his published arcs.
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Unless somethings changed, you can get it by playing your own mission 100 times.
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There's also a timer on rating your own missions. I forget exactly how long you have to wait, but it'll take weeks if not months to do it all yourself.
I have published 1 arc, and at this time no one has tried it yet. I feel no need to make anything else and I have no desire to advertise the one arc I did make.
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Maybe something changed then, cause I was able to get bard by myself in less then a day. I only had to complete the mission to generate credit, I didn't have to rate it (as far as Im aware you can't actually rate your own missions). By chance are you thinking of the Builder badge line which is dependent on the missions rating and not required for the accolade?
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As Munkilord pointed out
[/ QUOTE ] You get credit for that one. I stoleded the point.
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My only real request to this idea is that the actual mission selection terminals be put in a room with power suppresion to minimize frustration caused by AoE powers and buffs. Each AE building has one such room.
[/ QUOTE ] Makes sense to me.
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How about we share credit. I think Snap was the first thing that popped in both our minds when we first read the suggestion.
You don't even know ow much you contradicted yourself..
You want Co-Op in Pocket D... But get this, "Why should a player be punished if they prefer to solo AE content?" If they want to solo they can solo, they would need the accolade to do it in the D or they could go to any of the others in pretty much every City Zone.
If you go to Pocket D you could get on a team with someone who has the accolade and do AE content. If you want to solo, you can go to one of the other zones.
As far as the badge for 100 plays on your arc, you can do that yourself, I got it in 45 mins. And not only that it is global once you get it. (1 mish arc, 1 glowie, bar/speakeasy map) You don't need ratings for your arc, just plays.
As for you that are inputting on my thoughts, not going to reply there, I just don't see it and that is how it is.
Sooo... Why didn't you respond to my post..? =-3
-Rachel-
Because most of your post was just input on what I thought, wasn't looking for that, just looking for input on my suggestion. Which, would allow you to team with your boyfriend's Peacebringer.
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Tht still requires you to make and publish a mission. which is not a requirement to understand the basic functionality of teaming or utilizing the MA system.
While I would LOVE a Pocket D terminal I wouldn't want one with these steep limits or non-co-op-teaming.
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This was input on your suggestion. That I wouldn't want to have to farm my own arcs for 45 minutes just to do cross faction teaming.
-Rachel-
Well at the point it is now, you have to get to level 35 to do cross faction teaming, if you think you can get to 35 in less than 45 mins, then do it, just don't be mad when posi's deletes your toon or w/e.
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You don't even know ow much you contradicted yourself.
You want Co-Op in Pocket D... But get this, "Why should a player be punished if they prefer to solo AE content?" If they want to solo they can solo, they would need the accolade to do it in the D or they could go to any of the others in pretty much every City Zone.
If you go to Pocket D you could get on a team with someone who has the accolade and do AE content. If you want to solo, you can go to one of the other zones.
As far as the badge for 100 plays on your arc, you can do that yourself, I got it in 45 mins. And not only that it is global once you get it. (1 mish arc, 1 glowie, bar/speakeasy map) You don't need ratings for your arc, just plays.
As for you that are inputting on my thoughts, not going to reply there, I just don't see it and that is how it is.
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No. There's no contradiction at all. I'm not being selfish and only thinking of my own wants and desires.
I said I wanted an AE terminal in Pocket D. That doesn't mean that I can't see why other people might want to be able to do co-op AE missions as well. There is already RP justification for it.
You say the Rikti invasion justifies having a co-op AE in the RWZ, because it's a threat to the entire world.
I pointed out that Snaptooth trying to stop the passage of time itself thru out the entire universe is at the very least just as big a threat to the world as the Rikti are.
By supporting the people that want co-op AE terminals, I get their support towards getting AE terminals that anyone can use regardless of team size.
Bypartisanship at it's best.
Writer's Badge - Badge is received when 100 other players run any of your published mission arcs in the Mission Architect.
If you are getting that badge by playing your own arcs then the badge is bugged and needs to be reported. It clearly says other players. That means playing it yourself shouldn't count towards it.
I know it has been suggested a lot that Architect Entertainment finds its way to another dimension, but this is different.
I was in another thread trying to tell the OP why I think it wouldn't/shouldn't happen, but lets not get into that.
I came up with an idea that would allow level 1-50s to Co-Op in the D, and not saying I know anything about designing this game but this suggestion sounds like it wouldn't require a whole lot of effort.
The Suggestion: Allow the two portals in Pocket D to accept Architect Entertainment missions.
The Reason: A lot of people have been suggesting low level Co-Op since even before i10 and Rikti Warzone. And an Architect Entertainment showing up in RWZ and not in Pocket D has had more people jump on the bandwagon.
How it would work: In order to create/start arcs in Pocket D you would first need to get the Mission Engineer Accolade. (If you prefer Badge-Hunter) This would mean before being able to lead a team doing AE mission you would first need to be familiar with the AE. This doesn't seem like too much of a requirement because all the badges to get Mission Engineer are available from level 1.
[u]Not looking for any input here: [u]My Thoughts: Personally I don't think Co-Op below 35 should happen with the current game. I don't see how it would fit in Pocket D, but this is the way I would want it done if it did happen.
Just something about a novice hero and an amateur villain both going down opposite paths deciding to team up at the beginning of their career, it would make both of them look bad. Rikti Warzone and Cimerora on the other hand are different extreme conditions. And it is true that the AE building in RWZ doesn't make much sense.
But the idea behind a hero and a villain teaming after their had saved the world and discovered how well they pair up and even each other out, does make sense.
Ending Thoughts: This would make lowbie Co-Op open for those who want it, but it doesn't seem like a lot of effort to allow the portals to accept AE missions. It wouldn't require putting in AE terminals.