Parley - Any good way to do this?


Doctor_Gemini

 

Posted

Ideally, I'm looking for a way to make a boss objective, who won't attack until the players do. That way, I can give him some text upon seeing the players, but let him appear to be 'friendly' until they decide to initiate hostilities. Ideally, this would apply to a group of surrounding minions as well, but I will settle for just the boss if need be.

The only way I can think of to pull this off, in a very limited capacity, is to set the boss as a 'rescue captive' objective with a single enemy group setting. Then, when the players 'rescue' him, have the actual boss spawn elsewhere. The problem, though, is that it seems with the 'single' enemy group set, the mission treats the objective as complete before the players reach the boss. Sigh.

So, I think I may be stuck having to rewrite this encounter- but I figure I'd post to see if anyone's thought of a novel way to achieve this.


 

Posted

You can make an escort objective turn against the player. You might look in that direction. Can't be more specific as I haven't used it myself.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

Posted

[ QUOTE ]
Ideally, I'm looking for a way to make a boss objective, who won't attack until the players do. That way, I can give him some text upon seeing the players, but let him appear to be 'friendly' until they decide to initiate hostilities. Ideally, this would apply to a group of surrounding minions as well, but I will settle for just the boss if need be.

The only way I can think of to pull this off, in a very limited capacity, is to set the boss as a 'rescue captive' objective with a single enemy group setting. Then, when the players 'rescue' him, have the actual boss spawn elsewhere. The problem, though, is that it seems with the 'single' enemy group set, the mission treats the objective as complete before the players reach the boss. Sigh.

So, I think I may be stuck having to rewrite this encounter- but I figure I'd post to see if anyone's thought of a novel way to achieve this.

[/ QUOTE ]

I don't know if it's been fixed, but there is a setting for a rescue captive that when you lead them to the door, they then betray you and fight instead of just leaving. When I last tried to use it, they turned red but then were giving "invalid target" but that WAS right after launch. It may have been fixed since.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
I don't know if it's been fixed, but there is a setting for a rescue captive that when you lead them to the door, they then betray you and fight instead of just leaving. When I last tried to use it, they turned red but then were giving "invalid target" but that WAS right after launch. It may have been fixed since.

[/ QUOTE ]

That's the escort objective, but you can also make them betray you as soon as you rescue them, you don't have to lead them out.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

Posted

[ QUOTE ]
[ QUOTE ]
I don't know if it's been fixed, but there is a setting for a rescue captive that when you lead them to the door, they then betray you and fight instead of just leaving. When I last tried to use it, they turned red but then were giving "invalid target" but that WAS right after launch. It may have been fixed since.

[/ QUOTE ]

That's the escort objective, but you can also make them betray you as soon as you rescue them, you don't have to lead them out.

[/ QUOTE ]

You have a choice of betray immediately or after being lead to objective. Like others I haven't used it, what I have done is had a ally betray you AFTER leaving the mission. You don't get to fight him you just get a message that he stole your stuff and took off in the Exit Popup. Then you fight him in the next mission. (Punkinator)


----------------------------
You can't please everyone, so lets concentrate on me.