storm/illusion-stalker, not crazy
Hide
1 Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Spectral coating
2 Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Cloak of illusion
4 Toggle: Self +Defense(Ranged, Area of Effect), +Perception, +Resistance(Defense Debuff)
Will of the Illusion
10 Self +Resistance(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Relex of the illusionist
16 Auto Self +Reistance(Slow) +Attack Speed +Movement Speed
Cloak of Terror
28 Toggle: Point Blank Area of Effect, Foe: Fear, -To-Hit Flash
Flash
35 Ranged (Cone), Foe: -To Hit, Sleep, Confuse, -Perception
Phantasm Body
38 Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special
okay so i may be insane but i always wanted a storm/illusion stalker, this is just a starting idea what do you think?
storm-ended up beeing mix of damage mostly cold with -recharge
Illusion- ended up beeing a mix of /nin and /dark, but i am not sure how it looks
It looks like something that would usually belong in Archetypes and Powers General Discussion or Suggestions and Ideas. The sets themselves... i don't hate the idea, but it doesn't particularly resonate with me either.
Resonate, hmmmm. Well this would open the door to Sonic/Earth Stalkers. (Not that i really feel there's a strong need for those, just an observation.)
Dr. Todt's theme.
i make stuff...
You're insane.
That said, I once suggested a Disguise primary for Stalkers that would work kinda like Illusion. And a Hide gimmick that turns you into a random enemy.
I think it'd be fascinating... the last couple powers need to be made more icy/windy, less electric, though, to avoid stepping on Electric Melee for stalkers.
Recommend the OP should PM a moderator and ask them to move this to Suggestions and Ideas.
Not too long ago I posted my idea about an Illusion armor set for stalkers, just for speculation's sake here's what I came up with:
Illusory Aura Stalker set
1) Hide -- Self Toggle, Slow Recharge, Stealth, +Defense All 1.88%, +Defense All but AoE 3.75%[suppresses], +Defense AoE 37.5%[suppresses]
2) Illusory Image -- Self Toggle, Fast Recharge, +Defense All 9.75%, +Heal 2.5%
<Ticks every 4seconds, unlike most armor toggles that tick every 0.5seconds. The idea of this powers is based off how Illusory damage heals back after a short time. The healback mechanic is taken from Pain Domination's Soothing Aura, I based the heal percentage off of existing Clicky self heals, but that number can be adjusted upwards if needed based on the performance of the set.>
3) Mind Over Matter -- Self Toggle, Fast Recharge, +Max Hitpoints 10%, +Resist Smash/Lethal/Psionic 15%, +Resist Fire/Cold/Energy/Negative/Toxic 7.5%, +Protection Hold/Sleep/Disorient/Immobilize/Fear/Confuse 10.4mag, +Protection Knockback/Knockup 10mag, +Resist Knockback/Knockup 10,000%
4) Project Likeness -- PBAoE Toggle, Minor Damage, Slow Recharge, Confuse
<Clone of World of Confusion>
5) Divert Attention -- PBAoE Click, Very long Recharge, Placate
<Clone of Smoke Flash>
6) Dellusions of Grandeur -- Self Auto, +Damage Illusory
<Variation of the Enchantment of Serafina temporary power, adds Psionic damage to you attacks, but some of that damage will heal back if your target survives long enough. Again based off the idea of Illusory damage.>
7) Phantom Apparition -- PBAoE Click, Very Long Recharge, Fear
8) Sleight of Hand -- Self Auto, +Recharge, +ToHit, +Resist Slow/Recharge
9) Astral Projection -- Summon Special, Very Long Recharge, Self Intangeable
<Varation of Phantom Army. Summons a trio of Decoys at your location and phase shifts you for a brief time(5seconds or so) to give the Decoys a chance to pull agro off of you.>
The set was designed to have minimalist defenses, and utilize an assortment of clicks and status effects for improving survivability.

i think either way it may be vary hard to make an illusion armor set work vary well. i think it would be fun and if they ever made one i would roll one, but i am not sure how well it works
Gale hit
1 Melee, Minor Damage (cold)
O2 Boost
2 Melee, Moderate Damage, (smash) Foe -Resistance (Disorient, Sleep, Endurance Drain)
Snow Punch
4 Melee, Moderate Damage (cold), (Targeted Area of Effect), Foe: -Speed -Recharge -Fly
Assassin's Lighting
6 Melee, Special Damage(energy)
Build Up
8 Self +Damage, +To Hit
Placate
12 Ranged, Foe Placate, Self Stealth/Hide
Icicle Throw
18 Ranged, High Damage (cold), Foe: -Recharge
Thunder Clap
26 Point Blank Area of Effect, Foe: Disorient
Lightning Storm
32 Create Storm: Ranged, High Damage(Energy), Foe: -Endurance