Fortunata PVP Build Please Critique
For a PvP fort its not bad, but a few things that could be diff,
1) Remove Fighting pool, and put the Steadfast in Indomitable will.
2) Work for more +HP in the sets (not that what you have its bad
as its isn't, but you can get a higher amount, use more Luck of the
Gambler and less red Fortune for a place to start)
3) For the removed Fighting pool think about the stealth pool, mostly
for phase, as you can use a panic button (or for way to attack others
that use phase as such)
4) Your 4 slot Devastation will be better sloted if you use the Quad, and
then the dam/acc, dam/end, and dam/rech you have it undersloted in
reduced end, and your blue bar will feel it.
5) Combat Training Offensive is almost a waste, get Sprit Shark from
for a PPP attack. (FYI the CT:O gives you less ACC then you already
have from set bonuses)
6) This one goes back to 2, use 4 sets of LotG instead of 6 slot sets of
Red Fortune, you'll have more +HP, more regen and more acc. This is
mainly for your auto powers, were all that reduced end and reduced
recharge are wasted. The saved slots can then be used for your Spirt
Shark (plus some of slots you will have gained in lossing Fighting pool
as you wont need to slot much on stealth)
7) I hope you ment Membrains for your Mind Link not Crytos
as the Membrain will ED cap everything thats important for it
(to hit, def and rech) (were Crytos will not change the recharge (IIRC))
Also with these and your nice lv of recharge it will be very near
perma in PvE and very little down time in PvP.
You might do well to check back a few pages I've listed my fort
build, though its a bit more expenive the way I did it, I'd not
say by much. You do have a nice build here and would do
pretty good with it.
Honestly the Membrains and Fighting pool are the biggest things
that scream to me "must be changed". I even can understand the
why on the fighitng pool, but it just seems unnessisary were in
a PvP zone your weave will be lucky to add 1% to your DEF with
all that other powers you have.
Ty Electora for your time, advice and build!
I found your build and changed it up a tiny bit. I am not huge fan of stealth, more of a gun slinger myself but I'll give it a whirl.
From your posts I take it you pvp a lot and know your stuff. Take a look at this please and let me know what you think. I am planning on using the aoe for situational purposes and globals. Although I have been an avid pvper for years I have done very little to none in CoX, so the future will show me the path to travel.
Please let me know what you think about the tweaks or am I getting ahead of myself...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Mental Blast
(A) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(3) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
(5) Apocalypse - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Defense/Endurance
(7) Luck of the Gambler - Defense/Recharge
(7) Luck of the Gambler - Defense/Endurance/Recharge
(9) Luck of the Gambler - Defense
(9) Luck of the Gambler - Recharge Speed
Level 2: Subdue
(A) Decimation - Accuracy/Damage
(11) Decimation - Damage/Endurance
(13) Decimation - Damage/Recharge
(13) Decimation - Accuracy/Endurance/Recharge
(15) Decimation - Accuracy/Damage/Recharge
Level 4: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(15) Luck of the Gambler - Defense/Recharge
(17) Luck of the Gambler - Defense/Endurance/Recharge
(17) Luck of the Gambler - Defense
(19) Luck of the Gambler - Recharge Speed
Level 6: Aim
(A) Adjusted Targeting - Recharge
(11) Rectified Reticle - Increased Perception
(21) Adjusted Targeting - To Hit Buff/Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(23) Adjusted Targeting - Endurance/Recharge
(23) Adjusted Targeting - To Hit Buff/Endurance
Level 8: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(25) Recharge Reduction IO
Level 10: Indomitable Will
(A) Aegis - Psionic/Status Resistance
(19) Steadfast Protection - Resistance/+Def 3%
Level 12: Dominate
(A) Devastation - Accuracy/Damage
(27) Devastation - Damage/Endurance
(27) Devastation - Damage/Recharge
(29) Devastation - Accuracy/Damage/Recharge
(29) Lockdown - Accuracy/Endurance/Recharge/Hold
(50) Lockdown - Chance for +2 Mag Hold
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(46) Miracle - +Recovery
(46) Miracle - Heal
Level 20: Stamina
(A) Performance Shifter - EndMod
(31) Performance Shifter - EndMod/Recharge
(31) Performance Shifter - EndMod/Accuracy
(33) Performance Shifter - Chance for +End
Level 22: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - Chance for Build Up
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Mind Link
(A) HamiO:Membrane Exposure
(40) HamiO:Membrane Exposure
(40) HamiO:Membrane Exposure
Level 26: Foresight
(A) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Recharge
(33) Luck of the Gambler - Defense/Endurance/Recharge
(34) Luck of the Gambler - Defense
(34) Kismet - Accuracy +6%
Level 28: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Psychic Wail
(A) Armageddon - Chance for Fire Damage
(37) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(39) Armageddon - Damage/Endurance
Level 35: Confuse
(A) Coercive Persuasion - Confused
(36) Coercive Persuasion - Confused/Recharge
(36) Coercive Persuasion - Accuracy/Confused/Recharge
(36) Coercive Persuasion - Accuracy/Recharge
(37) Coercive Persuasion - Confused/Endurance
(37) Coercive Persuasion - Contagious Confusion
Level 38: Stealth
(A) Endurance Reduction IO
(40) Luck of the Gambler - Recharge Speed
Level 41: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 44: Spirit Shark
(A) Decimation - Accuracy/Damage
(45) Decimation - Damage/Endurance
(45) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Endurance/Recharge
(48) Decimation - Accuracy/Damage/Recharge
(48) Force Feedback - Chance for +Recharge
Level 47: Phase Shift
(A) Recharge Reduction IO
Level 49: Tactical Training: Assault
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
19.9% Defense(Ranged)
14.9% Defense(AoE)
4.5% Max End
4% Enhancement(Confused)
85% Enhancement(RechargeTime)
51% Enhancement(Accuracy)
10% FlySpeed
156.6 HP (14.6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 5.5%
MezResist(Immobilize) 5.5%
20% Perception
15.5% (0.27 End/sec) Recovery
58% (3.11 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
10% RunSpeed
------------
Set Bonuses:
Apocalypse
(Mental Blast)
16% (0.86 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Training: Defensive)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)
Decimation
(Subdue)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Maneuvers)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Rectified Reticle
(Aim)
20% Perception
Aegis
(Indomitable Will)
3% Resistance(Psionic)
Steadfast Protection
(Indomitable Will)
3% Defense(All)
Devastation
(Dominate)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Lockdown
(Dominate)
3% DamageBuff(All)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Foresight)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Armageddon
(Psychic Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Coercive Persuasion
(Confuse)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
Decimation
(Spirit Shark)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
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[ QUOTE ]
For a PvP fort its not bad, but a few things that could be diff,
1) Remove Fighting pool, and put the Steadfast in Indomitable will.
2) Work for more +HP in the sets (not that what you have its bad
as its isn't, but you can get a higher amount, use more Luck of the
Gambler and less red Fortune for a place to start)
3) For the removed Fighting pool think about the stealth pool, mostly
for phase, as you can use a panic button (or for way to attack others
that use phase as such)
4) Your 4 slot Devastation will be better sloted if you use the Quad, and
then the dam/acc, dam/end, and dam/rech you have it undersloted in
reduced end, and your blue bar will feel it.
5) Combat Training Offensive is almost a waste, get Sprit Shark from
for a PPP attack. (FYI the CT:O gives you less ACC then you already
have from set bonuses)
6) This one goes back to 2, use 4 sets of LotG instead of 6 slot sets of
Red Fortune, you'll have more +HP, more regen and more acc. This is
mainly for your auto powers, were all that reduced end and reduced
recharge are wasted. The saved slots can then be used for your Spirt
Shark (plus some of slots you will have gained in lossing Fighting pool
as you wont need to slot much on stealth)
7) I hope you ment Membrains for your Mind Link not Crytos
as the Membrain will ED cap everything thats important for it
(to hit, def and rech) (were Crytos will not change the recharge (IIRC))
Also with these and your nice lv of recharge it will be very near
perma in PvE and very little down time in PvP.
You might do well to check back a few pages I've listed my fort
build, though its a bit more expenive the way I did it, I'd not
say by much. You do have a nice build here and would do
pretty good with it.
Honestly the Membrains and Fighting pool are the biggest things
that scream to me "must be changed". I even can understand the
why on the fighitng pool, but it just seems unnessisary were in
a PvP zone your weave will be lucky to add 1% to your DEF with
all that other powers you have.
[/ QUOTE ]
I agree. I spec'd my Fortunata for PvP several months back and took Combat Training Offensive, Tough n' Weave, and such and wasn't too comfortable with it.
I took him off the shelf recently to give him another whirl and 4 slotted defenses with LoTGs with the 7.5s, dropped Tough n' Weave, threw the Steadfast Def/Res in Indomitable Will, Aid-Self, Phase, with most ranged attacks with Hover/Flight.
I slotted for ranged defense and damage. He had uber defense in PvE (55-67%ish) In PvP it still sucked though around 35-39 w/ ML I believe (hate i13 PvP!). It destroyed squishies like Fenders, Blasters, Trollers quick but as the majority of the PvPers in zone were Scrappers and Tankers on heroside. Couldn't kill squat fast enough so I shelfed him again in plans to slot for recharge in PvE.
Hey all I am new to Widows and PVP builds I pieced this together from some of the other builds I found. Please tear it apart and advise on any changes that would improve pvp playability.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
------------
Level 1: Mental Blast
(A) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(3) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
(5) Apocalypse - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
(A) Red Fortune - Defense/Recharge
(7) Red Fortune - Defense/Endurance
(7) Red Fortune - Endurance/Recharge
(9) Red Fortune - Defense
(9) Red Fortune - Endurance
(11) Red Fortune - Defense/Endurance/Recharge
Level 2: Subdue
(A) Decimation - Accuracy/Damage/Recharge
(11) Decimation - Accuracy/Endurance/Recharge
(13) Decimation - Damage/Recharge
(13) Decimation - Damage/Endurance
(15) Decimation - Accuracy/Damage
Level 4: Tactical Training: Maneuvers
(A) Red Fortune - Endurance/Recharge
(15) Red Fortune - Defense/Endurance
(17) Red Fortune - Defense/Recharge
(17) Red Fortune - Defense/Endurance/Recharge
(19) Red Fortune - Defense
(19) Red Fortune - Endurance
Level 6: Aim
(A) Adjusted Targeting - Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(23) Adjusted Targeting - To Hit Buff/Recharge
(23) Adjusted Targeting - Endurance/Recharge
Level 8: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(27) Recharge Reduction IO
Level 10: Indomitable Will
(A) Aegis - Resistance/Endurance
(27) Aegis - Psionic/Status Resistance
Level 12: Dominate
(A) Devastation - Accuracy/Damage
(25) Devastation - Damage/Endurance
(29) Devastation - Damage/Recharge
(29) Devastation - Accuracy/Damage/Recharge
(31) Hold Duration IO
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - Heal
(33) Miracle - +Recovery
Level 20: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - EndMod/Accuracy
(34) Performance Shifter - Chance for +End
Level 22: Foresight
(A) Red Fortune - Defense/Endurance
(36) Red Fortune - Defense/Recharge
(36) Red Fortune - Endurance/Recharge
(36) Red Fortune - Defense/Endurance/Recharge
(37) Red Fortune - Defense
(37) Red Fortune - Endurance
Level 24: Mind Link
(A) HamiO:Cytoskeleton Exposure
(37) HamiO:Cytoskeleton Exposure
(39) HamiO:Cytoskeleton Exposure
Level 26: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Confuse
(A) Coercive Persuasion - Confused
(31) Coercive Persuasion - Confused/Recharge
(42) Coercive Persuasion - Accuracy/Confused/Recharge
(42) Coercive Persuasion - Accuracy/Recharge
(42) Coercive Persuasion - Confused/Endurance
(43) Coercive Persuasion - Contagious Confusion
Level 30: Combat Jumping
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Luck of the Gambler - Recharge Speed
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Boxing
(A) Empty
Level 38: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 41: Psychic Wail
(A) Armageddon - Damage/Recharge
(46) Armageddon - Accuracy/Damage/Recharge
(46) Armageddon - Accuracy/Recharge
(48) Armageddon - Damage/Endurance
(48) Armageddon - Chance for Fire Damage
Level 44: Weave
(A) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense
(48) Red Fortune - Defense/Recharge
(50) Red Fortune - Endurance/Recharge
(50) Red Fortune - Endurance
(50) Red Fortune - Defense/Endurance/Recharge
Level 47: Combat Training: Offensive
(A) Accuracy IO
Level 49: Tactical Training: Assault
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
23.5% DamageBuff(Smashing)
23.5% DamageBuff(Lethal)
23.5% DamageBuff(Fire)
23.5% DamageBuff(Cold)
23.5% DamageBuff(Energy)
23.5% DamageBuff(Negative)
23.5% DamageBuff(Toxic)
23.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
16.4% Defense(Energy)
16.4% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
29.9% Defense(Ranged)
14.9% Defense(AoE)
2.25% Max End
68.8% Enhancement(RechargeTime)
4% Enhancement(Confused)
24% Enhancement(Accuracy)
10% FlySpeed
108.4 HP (10.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Immobilize) 11.6%
15.5% (0.27 End/sec) Recovery
28% (1.5 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
15% RunSpeed
------------
Set Bonuses:
Apocalypse
(Mental Blast)
16% (0.86 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Red Fortune
(Combat Training: Defensive)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Decimation
(Subdue)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Red Fortune
(Tactical Training: Maneuvers)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Aegis
(Indomitable Will)
5% RunSpeed
3% Resistance(Psionic)
Devastation
(Dominate)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Red Fortune
(Foresight)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Coercive Persuasion
(Confuse)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Steadfast Protection
(Tough)
3% Defense(All)
Armageddon
(Psychic Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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