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Posts
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Joined
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Ty Electora for your time, advice and build!
I found your build and changed it up a tiny bit. I am not huge fan of stealth, more of a gun slinger myself but I'll give it a whirl.
From your posts I take it you pvp a lot and know your stuff. Take a look at this please and let me know what you think. I am planning on using the aoe for situational purposes and globals. Although I have been an avid pvper for years I have done very little to none in CoX, so the future will show me the path to travel.
Please let me know what you think about the tweaks or am I getting ahead of myself...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Mental Blast
(A) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(3) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
(5) Apocalypse - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Defense/Endurance
(7) Luck of the Gambler - Defense/Recharge
(7) Luck of the Gambler - Defense/Endurance/Recharge
(9) Luck of the Gambler - Defense
(9) Luck of the Gambler - Recharge Speed
Level 2: Subdue
(A) Decimation - Accuracy/Damage
(11) Decimation - Damage/Endurance
(13) Decimation - Damage/Recharge
(13) Decimation - Accuracy/Endurance/Recharge
(15) Decimation - Accuracy/Damage/Recharge
Level 4: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(15) Luck of the Gambler - Defense/Recharge
(17) Luck of the Gambler - Defense/Endurance/Recharge
(17) Luck of the Gambler - Defense
(19) Luck of the Gambler - Recharge Speed
Level 6: Aim
(A) Adjusted Targeting - Recharge
(11) Rectified Reticle - Increased Perception
(21) Adjusted Targeting - To Hit Buff/Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(23) Adjusted Targeting - Endurance/Recharge
(23) Adjusted Targeting - To Hit Buff/Endurance
Level 8: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(25) Recharge Reduction IO
Level 10: Indomitable Will
(A) Aegis - Psionic/Status Resistance
(19) Steadfast Protection - Resistance/+Def 3%
Level 12: Dominate
(A) Devastation - Accuracy/Damage
(27) Devastation - Damage/Endurance
(27) Devastation - Damage/Recharge
(29) Devastation - Accuracy/Damage/Recharge
(29) Lockdown - Accuracy/Endurance/Recharge/Hold
(50) Lockdown - Chance for +2 Mag Hold
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(46) Miracle - +Recovery
(46) Miracle - Heal
Level 20: Stamina
(A) Performance Shifter - EndMod
(31) Performance Shifter - EndMod/Recharge
(31) Performance Shifter - EndMod/Accuracy
(33) Performance Shifter - Chance for +End
Level 22: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - Chance for Build Up
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Mind Link
(A) HamiO:Membrane Exposure
(40) HamiO:Membrane Exposure
(40) HamiO:Membrane Exposure
Level 26: Foresight
(A) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Recharge
(33) Luck of the Gambler - Defense/Endurance/Recharge
(34) Luck of the Gambler - Defense
(34) Kismet - Accuracy +6%
Level 28: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Psychic Wail
(A) Armageddon - Chance for Fire Damage
(37) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(39) Armageddon - Damage/Endurance
Level 35: Confuse
(A) Coercive Persuasion - Confused
(36) Coercive Persuasion - Confused/Recharge
(36) Coercive Persuasion - Accuracy/Confused/Recharge
(36) Coercive Persuasion - Accuracy/Recharge
(37) Coercive Persuasion - Confused/Endurance
(37) Coercive Persuasion - Contagious Confusion
Level 38: Stealth
(A) Endurance Reduction IO
(40) Luck of the Gambler - Recharge Speed
Level 41: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 44: Spirit Shark
(A) Decimation - Accuracy/Damage
(45) Decimation - Damage/Endurance
(45) Decimation - Damage/Recharge
(48) Decimation - Accuracy/Endurance/Recharge
(48) Decimation - Accuracy/Damage/Recharge
(48) Force Feedback - Chance for +Recharge
Level 47: Phase Shift
(A) Recharge Reduction IO
Level 49: Tactical Training: Assault
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
19.9% Defense(Ranged)
14.9% Defense(AoE)
4.5% Max End
4% Enhancement(Confused)
85% Enhancement(RechargeTime)
51% Enhancement(Accuracy)
10% FlySpeed
156.6 HP (14.6%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 5.5%
MezResist(Immobilize) 5.5%
20% Perception
15.5% (0.27 End/sec) Recovery
58% (3.11 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
10% RunSpeed
------------
Set Bonuses:
Apocalypse
(Mental Blast)
16% (0.86 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Training: Defensive)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)
Decimation
(Subdue)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Maneuvers)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Rectified Reticle
(Aim)
20% Perception
Aegis
(Indomitable Will)
3% Resistance(Psionic)
Steadfast Protection
(Indomitable Will)
3% Defense(All)
Devastation
(Dominate)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Lockdown
(Dominate)
3% DamageBuff(All)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Foresight)
10% (0.54 HP/sec) Regeneration
12 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Armageddon
(Psychic Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Coercive Persuasion
(Confuse)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler
(Stealth)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
7.5% Enhancement(RechargeTime)
Decimation
(Spirit Shark)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hey all I am new to Widows and PVP builds I pieced this together from some of the other builds I found. Please tear it apart and advise on any changes that would improve pvp playability.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
------------
Level 1: Mental Blast
(A) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(3) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
(5) Apocalypse - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
(A) Red Fortune - Defense/Recharge
(7) Red Fortune - Defense/Endurance
(7) Red Fortune - Endurance/Recharge
(9) Red Fortune - Defense
(9) Red Fortune - Endurance
(11) Red Fortune - Defense/Endurance/Recharge
Level 2: Subdue
(A) Decimation - Accuracy/Damage/Recharge
(11) Decimation - Accuracy/Endurance/Recharge
(13) Decimation - Damage/Recharge
(13) Decimation - Damage/Endurance
(15) Decimation - Accuracy/Damage
Level 4: Tactical Training: Maneuvers
(A) Red Fortune - Endurance/Recharge
(15) Red Fortune - Defense/Endurance
(17) Red Fortune - Defense/Recharge
(17) Red Fortune - Defense/Endurance/Recharge
(19) Red Fortune - Defense
(19) Red Fortune - Endurance
Level 6: Aim
(A) Adjusted Targeting - Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(23) Adjusted Targeting - To Hit Buff/Recharge
(23) Adjusted Targeting - Endurance/Recharge
Level 8: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(27) Recharge Reduction IO
Level 10: Indomitable Will
(A) Aegis - Resistance/Endurance
(27) Aegis - Psionic/Status Resistance
Level 12: Dominate
(A) Devastation - Accuracy/Damage
(25) Devastation - Damage/Endurance
(29) Devastation - Damage/Recharge
(29) Devastation - Accuracy/Damage/Recharge
(31) Hold Duration IO
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - Heal
(33) Miracle - +Recovery
Level 20: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - EndMod/Accuracy
(34) Performance Shifter - Chance for +End
Level 22: Foresight
(A) Red Fortune - Defense/Endurance
(36) Red Fortune - Defense/Recharge
(36) Red Fortune - Endurance/Recharge
(36) Red Fortune - Defense/Endurance/Recharge
(37) Red Fortune - Defense
(37) Red Fortune - Endurance
Level 24: Mind Link
(A) HamiO:Cytoskeleton Exposure
(37) HamiO:Cytoskeleton Exposure
(39) HamiO:Cytoskeleton Exposure
Level 26: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Confuse
(A) Coercive Persuasion - Confused
(31) Coercive Persuasion - Confused/Recharge
(42) Coercive Persuasion - Accuracy/Confused/Recharge
(42) Coercive Persuasion - Accuracy/Recharge
(42) Coercive Persuasion - Confused/Endurance
(43) Coercive Persuasion - Contagious Confusion
Level 30: Combat Jumping
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Luck of the Gambler - Recharge Speed
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 32: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Boxing
(A) Empty
Level 38: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 41: Psychic Wail
(A) Armageddon - Damage/Recharge
(46) Armageddon - Accuracy/Damage/Recharge
(46) Armageddon - Accuracy/Recharge
(48) Armageddon - Damage/Endurance
(48) Armageddon - Chance for Fire Damage
Level 44: Weave
(A) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense
(48) Red Fortune - Defense/Recharge
(50) Red Fortune - Endurance/Recharge
(50) Red Fortune - Endurance
(50) Red Fortune - Defense/Endurance/Recharge
Level 47: Combat Training: Offensive
(A) Accuracy IO
Level 49: Tactical Training: Assault
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
23.5% DamageBuff(Smashing)
23.5% DamageBuff(Lethal)
23.5% DamageBuff(Fire)
23.5% DamageBuff(Cold)
23.5% DamageBuff(Energy)
23.5% DamageBuff(Negative)
23.5% DamageBuff(Toxic)
23.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
16.4% Defense(Energy)
16.4% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
29.9% Defense(Ranged)
14.9% Defense(AoE)
2.25% Max End
68.8% Enhancement(RechargeTime)
4% Enhancement(Confused)
24% Enhancement(Accuracy)
10% FlySpeed
108.4 HP (10.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Immobilize) 11.6%
15.5% (0.27 End/sec) Recovery
28% (1.5 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
15% RunSpeed
------------
Set Bonuses:
Apocalypse
(Mental Blast)
16% (0.86 HP/sec) Regeneration
32.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Red Fortune
(Combat Training: Defensive)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Decimation
(Subdue)
MezResist(Immobilize) 2.75%
12 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Red Fortune
(Tactical Training: Maneuvers)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Aegis
(Indomitable Will)
5% RunSpeed
3% Resistance(Psionic)
Devastation
(Dominate)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
Red Fortune
(Foresight)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Coercive Persuasion
(Confuse)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Steadfast Protection
(Tough)
3% Defense(All)
Armageddon
(Psychic Wail)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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How do I place mob spawns not using: advanced settings > battles
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Ok so how do I create the correct battles?
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They are in the advanced options > battles
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Hey all,
I have made a few missions all the custom enemies of any enemy group created attack each other. I have used standard groups with the same settings and they don't attack each other... Is this a bug? Am I doing something wrong in creation? I am at a loss here..
Ty for Info in advance!
Bal