Pain_Inc

Citizen
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  1. Ty Electora for your time, advice and build!

    I found your build and changed it up a tiny bit. I am not huge fan of stealth, more of a gun slinger myself but I'll give it a whirl.

    From your posts I take it you pvp a lot and know your stuff. Take a look at this please and let me know what you think. I am planning on using the aoe for situational purposes and globals. Although I have been an avid pvper for years I have done very little to none in CoX, so the future will show me the path to travel.

    Please let me know what you think about the tweaks or am I getting ahead of myself...

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Mental Blast
    (A) Apocalypse - Damage/Recharge
    (3) Apocalypse - Accuracy/Damage/Recharge
    (3) Apocalypse - Accuracy/Recharge
    (5) Apocalypse - Damage/Endurance
    (5) Apocalypse - Chance of Damage(Negative)


    Level 1: Combat Training: Defensive
    (A) Luck of the Gambler - Defense/Endurance
    (7) Luck of the Gambler - Defense/Recharge
    (7) Luck of the Gambler - Defense/Endurance/Recharge
    (9) Luck of the Gambler - Defense
    (9) Luck of the Gambler - Recharge Speed


    Level 2: Subdue
    (A) Decimation - Accuracy/Damage
    (11) Decimation - Damage/Endurance
    (13) Decimation - Damage/Recharge
    (13) Decimation - Accuracy/Endurance/Recharge
    (15) Decimation - Accuracy/Damage/Recharge


    Level 4: Tactical Training: Maneuvers
    (A) Luck of the Gambler - Defense/Endurance
    (15) Luck of the Gambler - Defense/Recharge
    (17) Luck of the Gambler - Defense/Endurance/Recharge
    (17) Luck of the Gambler - Defense
    (19) Luck of the Gambler - Recharge Speed


    Level 6: Aim
    (A) Adjusted Targeting - Recharge
    (11) Rectified Reticle - Increased Perception
    (21) Adjusted Targeting - To Hit Buff/Recharge
    (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (23) Adjusted Targeting - Endurance/Recharge
    (23) Adjusted Targeting - To Hit Buff/Endurance


    Level 8: Hasten
    (A) Recharge Reduction IO
    (25) Recharge Reduction IO
    (25) Recharge Reduction IO


    Level 10: Indomitable Will
    (A) Aegis - Psionic/Status Resistance
    (19) Steadfast Protection - Resistance/+Def 3%


    Level 12: Dominate
    (A) Devastation - Accuracy/Damage
    (27) Devastation - Damage/Endurance
    (27) Devastation - Damage/Recharge
    (29) Devastation - Accuracy/Damage/Recharge
    (29) Lockdown - Accuracy/Endurance/Recharge/Hold
    (50) Lockdown - Chance for +2 Mag Hold


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (50) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16: Hurdle
    (A) Jumping IO


    Level 18: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (46) Miracle - +Recovery
    (46) Miracle - Heal


    Level 20: Stamina
    (A) Performance Shifter - EndMod
    (31) Performance Shifter - EndMod/Recharge
    (31) Performance Shifter - EndMod/Accuracy
    (33) Performance Shifter - Chance for +End


    Level 22: Tactical Training: Leadership
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


    Level 24: Mind Link
    (A) HamiO:Membrane Exposure
    (40) HamiO:Membrane Exposure
    (40) HamiO:Membrane Exposure


    Level 26: Foresight
    (A) Luck of the Gambler - Defense/Endurance
    (33) Luck of the Gambler - Defense/Recharge
    (33) Luck of the Gambler - Defense/Endurance/Recharge
    (34) Luck of the Gambler - Defense
    (34) Kismet - Accuracy +6%


    Level 28: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed
    (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (46) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 30: Super Jump
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (50) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 32: Psychic Wail
    (A) Armageddon - Chance for Fire Damage
    (37) Armageddon - Damage/Recharge
    (39) Armageddon - Accuracy/Damage/Recharge
    (39) Armageddon - Accuracy/Recharge
    (39) Armageddon - Damage/Endurance


    Level 35: Confuse
    (A) Coercive Persuasion - Confused
    (36) Coercive Persuasion - Confused/Recharge
    (36) Coercive Persuasion - Accuracy/Confused/Recharge
    (36) Coercive Persuasion - Accuracy/Recharge
    (37) Coercive Persuasion - Confused/Endurance
    (37) Coercive Persuasion - Contagious Confusion


    Level 38: Stealth
    (A) Endurance Reduction IO
    (40) Luck of the Gambler - Recharge Speed


    Level 41: Invisibility
    (A) Luck of the Gambler - Recharge Speed


    Level 44: Spirit Shark
    (A) Decimation - Accuracy/Damage
    (45) Decimation - Damage/Endurance
    (45) Decimation - Damage/Recharge
    (48) Decimation - Accuracy/Endurance/Recharge
    (48) Decimation - Accuracy/Damage/Recharge
    (48) Force Feedback - Chance for +Recharge


    Level 47: Phase Shift
    (A) Recharge Reduction IO


    Level 49: Tactical Training: Assault
    (A) Endurance Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Conditioning
    ------------
    ------------
    Set Bonus Totals:
    18.5% DamageBuff(Smashing)
    18.5% DamageBuff(Lethal)
    18.5% DamageBuff(Fire)
    18.5% DamageBuff(Cold)
    18.5% DamageBuff(Energy)
    18.5% DamageBuff(Negative)
    18.5% DamageBuff(Toxic)
    18.5% DamageBuff(Psionic)
    4.25% Defense(Smashing)
    4.25% Defense(Lethal)
    8.94% Defense(Fire)
    8.94% Defense(Cold)
    11.4% Defense(Energy)
    11.4% Defense(Negative)
    3% Defense(Psionic)
    5.5% Defense(Melee)
    19.9% Defense(Ranged)
    14.9% Defense(AoE)
    4.5% Max End
    4% Enhancement(Confused)
    85% Enhancement(RechargeTime)
    51% Enhancement(Accuracy)
    10% FlySpeed
    156.6 HP (14.6%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -12)
    Knockup (Mag -12)
    MezResist(Held) 5.5%
    MezResist(Immobilize) 5.5%
    20% Perception
    15.5% (0.27 End/sec) Recovery
    58% (3.11 HP/sec) Regeneration
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    1.26% Resistance(Energy)
    1.26% Resistance(Negative)
    3% Resistance(Psionic)
    10% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (Mental Blast)
    16% (0.86 HP/sec) Regeneration
    32.1 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Training: Defensive)
    10% (0.54 HP/sec) Regeneration
    12 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    7.5% Enhancement(RechargeTime)


    Decimation
    (Subdue)
    MezResist(Immobilize) 2.75%
    12 HP (1.12%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)


    Luck of the Gambler
    (Tactical Training: Maneuvers)
    10% (0.54 HP/sec) Regeneration
    12 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    7.5% Enhancement(RechargeTime)


    Adjusted Targeting
    (Aim)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Rectified Reticle
    (Aim)
    20% Perception


    Aegis
    (Indomitable Will)
    3% Resistance(Psionic)


    Steadfast Protection
    (Indomitable Will)
    3% Defense(All)


    Devastation
    (Dominate)
    12% (0.64 HP/sec) Regeneration
    24.1 HP (2.25%) HitPoints
    3% DamageBuff(All)


    Lockdown
    (Dominate)
    3% DamageBuff(All)


    Blessing of the Zephyr
    (Super Speed)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Miracle
    (Health)
    2.5% (0.04 End/sec) Recovery


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Luck of the Gambler
    (Foresight)
    10% (0.54 HP/sec) Regeneration
    12 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Combat Jumping)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Armageddon
    (Psychic Wail)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Coercive Persuasion
    (Confuse)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)
    5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


    Luck of the Gambler
    (Stealth)
    7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Invisibility)
    7.5% Enhancement(RechargeTime)


    Decimation
    (Spirit Shark)
    MezResist(Immobilize) 2.75%
    12 HP (1.12%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)






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  2. Hey all I am new to Widows and PVP builds I pieced this together from some of the other builds I found. Please tear it apart and advise on any changes that would improve pvp playability.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting

    Villain Profile:
    ------------
    Level 1: Mental Blast
    (A) Apocalypse - Damage/Recharge
    (3) Apocalypse - Accuracy/Damage/Recharge
    (3) Apocalypse - Accuracy/Recharge
    (5) Apocalypse - Damage/Endurance
    (5) Apocalypse - Chance of Damage(Negative)


    Level 1: Combat Training: Defensive
    (A) Red Fortune - Defense/Recharge
    (7) Red Fortune - Defense/Endurance
    (7) Red Fortune - Endurance/Recharge
    (9) Red Fortune - Defense
    (9) Red Fortune - Endurance
    (11) Red Fortune - Defense/Endurance/Recharge


    Level 2: Subdue
    (A) Decimation - Accuracy/Damage/Recharge
    (11) Decimation - Accuracy/Endurance/Recharge
    (13) Decimation - Damage/Recharge
    (13) Decimation - Damage/Endurance
    (15) Decimation - Accuracy/Damage


    Level 4: Tactical Training: Maneuvers
    (A) Red Fortune - Endurance/Recharge
    (15) Red Fortune - Defense/Endurance
    (17) Red Fortune - Defense/Recharge
    (17) Red Fortune - Defense/Endurance/Recharge
    (19) Red Fortune - Defense
    (19) Red Fortune - Endurance


    Level 6: Aim
    (A) Adjusted Targeting - Recharge
    (21) Adjusted Targeting - To Hit Buff/Endurance
    (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (23) Adjusted Targeting - To Hit Buff/Recharge
    (23) Adjusted Targeting - Endurance/Recharge


    Level 8: Hasten
    (A) Recharge Reduction IO
    (25) Recharge Reduction IO
    (27) Recharge Reduction IO


    Level 10: Indomitable Will
    (A) Aegis - Resistance/Endurance
    (27) Aegis - Psionic/Status Resistance


    Level 12: Dominate
    (A) Devastation - Accuracy/Damage
    (25) Devastation - Damage/Endurance
    (29) Devastation - Damage/Recharge
    (29) Devastation - Accuracy/Damage/Recharge
    (31) Hold Duration IO


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (33) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16: Hurdle
    (A) Jumping IO


    Level 18: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (33) Miracle - Heal
    (33) Miracle - +Recovery


    Level 20: Stamina
    (A) Performance Shifter - EndMod
    (34) Performance Shifter - EndMod/Recharge
    (34) Performance Shifter - EndMod/Accuracy
    (34) Performance Shifter - Chance for +End


    Level 22: Foresight
    (A) Red Fortune - Defense/Endurance
    (36) Red Fortune - Defense/Recharge
    (36) Red Fortune - Endurance/Recharge
    (36) Red Fortune - Defense/Endurance/Recharge
    (37) Red Fortune - Defense
    (37) Red Fortune - Endurance


    Level 24: Mind Link
    (A) HamiO:Cytoskeleton Exposure
    (37) HamiO:Cytoskeleton Exposure
    (39) HamiO:Cytoskeleton Exposure


    Level 26: Tactical Training: Leadership
    (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (40) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 28: Confuse
    (A) Coercive Persuasion - Confused
    (31) Coercive Persuasion - Confused/Recharge
    (42) Coercive Persuasion - Accuracy/Confused/Recharge
    (42) Coercive Persuasion - Accuracy/Recharge
    (42) Coercive Persuasion - Confused/Endurance
    (43) Coercive Persuasion - Contagious Confusion


    Level 30: Combat Jumping
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (43) Luck of the Gambler - Recharge Speed
    (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range


    Level 32: Super Jump
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (46) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 35: Boxing
    (A) Empty


    Level 38: Tough
    (A) Steadfast Protection - Resistance/+Def 3%


    Level 41: Psychic Wail
    (A) Armageddon - Damage/Recharge
    (46) Armageddon - Accuracy/Damage/Recharge
    (46) Armageddon - Accuracy/Recharge
    (48) Armageddon - Damage/Endurance
    (48) Armageddon - Chance for Fire Damage


    Level 44: Weave
    (A) Red Fortune - Defense/Endurance
    (45) Red Fortune - Defense
    (48) Red Fortune - Defense/Recharge
    (50) Red Fortune - Endurance/Recharge
    (50) Red Fortune - Endurance
    (50) Red Fortune - Defense/Endurance/Recharge


    Level 47: Combat Training: Offensive
    (A) Accuracy IO


    Level 49: Tactical Training: Assault
    (A) Endurance Reduction IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Unbounded Leap - +Stealth


    Level 2: Rest
    (A) Empty


    Level 1: Conditioning
    ------------
    ------------
    Set Bonus Totals:
    23.5% DamageBuff(Smashing)
    23.5% DamageBuff(Lethal)
    23.5% DamageBuff(Fire)
    23.5% DamageBuff(Cold)
    23.5% DamageBuff(Energy)
    23.5% DamageBuff(Negative)
    23.5% DamageBuff(Toxic)
    23.5% DamageBuff(Psionic)
    4.25% Defense(Smashing)
    4.25% Defense(Lethal)
    8.94% Defense(Fire)
    8.94% Defense(Cold)
    16.4% Defense(Energy)
    16.4% Defense(Negative)
    3% Defense(Psionic)
    5.5% Defense(Melee)
    29.9% Defense(Ranged)
    14.9% Defense(AoE)
    2.25% Max End
    68.8% Enhancement(RechargeTime)
    4% Enhancement(Confused)
    24% Enhancement(Accuracy)
    10% FlySpeed
    108.4 HP (10.1%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -12)
    Knockup (Mag -12)
    MezResist(Immobilize) 11.6%
    15.5% (0.27 End/sec) Recovery
    28% (1.5 HP/sec) Regeneration
    7.56% Resistance(Fire)
    7.56% Resistance(Cold)
    1.26% Resistance(Energy)
    1.26% Resistance(Negative)
    3% Resistance(Psionic)
    15% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (Mental Blast)
    16% (0.86 HP/sec) Regeneration
    32.1 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Red Fortune
    (Combat Training: Defensive)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Decimation
    (Subdue)
    MezResist(Immobilize) 2.75%
    12 HP (1.12%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)


    Red Fortune
    (Tactical Training: Maneuvers)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Adjusted Targeting
    (Aim)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Aegis
    (Indomitable Will)
    5% RunSpeed
    3% Resistance(Psionic)


    Devastation
    (Dominate)
    12% (0.64 HP/sec) Regeneration
    24.1 HP (2.25%) HitPoints
    3% DamageBuff(All)


    Blessing of the Zephyr
    (Super Speed)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Miracle
    (Health)
    2.5% (0.04 End/sec) Recovery


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Red Fortune
    (Foresight)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Coercive Persuasion
    (Confuse)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)
    5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


    Blessing of the Zephyr
    (Combat Jumping)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Knockback Protection (Mag -4)


    Steadfast Protection
    (Tough)
    3% Defense(All)


    Armageddon
    (Psychic Wail)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Red Fortune
    (Weave)
    MezResist(Immobilize) 2.2%
    1.26% Resistance(Fire,Cold)
    2% DamageBuff(All)
    5% Enhancement(RechargeTime)
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)






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    |-------------------------------------------------------------------|
  3. How do I place mob spawns not using: advanced settings > battles
  4. Ok so how do I create the correct battles?
  5. They are in the advanced options > battles
  6. Hey all,

    I have made a few missions all the custom enemies of any enemy group created attack each other. I have used standard groups with the same settings and they don't attack each other... Is this a bug? Am I doing something wrong in creation? I am at a loss here..

    Ty for Info in advance!

    Bal