Magus Mu Drakhan missing...


Calibre

 

Posted

Greets.

I've bought all the enemy packs I desire (leaving out all Praetorians and Longbow which I despise and hold in undying contempt).

That means, I have access to ALL Arachnos.

I can add any named boss from Arachnos to a custom group if I so desire with the annoying exception of:

Magus Mu Drakhan (52-52)

I can add him to my mission, then force him to be surrounded by my custom group if I go into Standard>Arachnos>Magus Mu Drakhan.

But on the Edit Group tab, he vanishes. Only Mu Bosses, LTs and Minions show---and, they are seemingly duplicated. There are 2 for each. The only difference I can see is one has Resistance and the other doesn't.

Like this:
Mu <blah> Boss (1-54): resistance, <standard powers>
Mu <blah> Boss (1-54): <standard powers>

Also note that Magus Mu Drakhan does NOT scale. If you use him, he's always an AV.

So, questions: why can't I find him in the All tab to add to my custom group? Why doesn't he scale like every other Arachnos named boss? Why are Mu minions, lts and bosses duplicated but with the addition of Resistance power?

Why do I have to be the one to always find something I want to do in this game, but cannot???

PS: yes, that last question is rhetorical.

Cal2


 

Posted

Like you've found, you can't add him as a group, but you can add him as a boss or ally.

I presume this is prevent people from spawning a mission full of 52 Magus Mu Drakhans.


 

Posted

[ QUOTE ]
Like you've found, you can't add him as a group, but you can add him as a boss or ally.

I presume this is prevent people from spawning a mission full of 52 Magus Mu Drakhans.

[/ QUOTE ]

He should be scaleable like all other named Bosses in the game. What possible, logical or otherwise, rationale is there for this ridiculous limitation?

It would make more sense to have LR or States or any of those other trite, signature mobs non-scaleable. I could accept that on a logical basis.

This just reeks of arbitrariness.

So, I'll delete this entire scenario as well. Strike 2 for the MA.

Cal2


 

Posted

Well, keep in mind on this first run, they didn't change ANYTHING from the way it is in the game (except the custom stuff, of course). The maps are the same, the characters are the same, yadda yadda. I'm sure adjusting things like that are on the board for later. It's not like they can flip a switch and say "scalable".


Dec out.