Help with boss placement!


AngryRedHerring

 

Posted

My first arc has been very successful, but I'm struggling with one aspect of the final mish. It's something you'd think would be very easy: I want to get the final EB to spawn in the last room (or even anywhere near the back of the map) and it just won't do it!!

I've done a search here on the boards, but none of the tips I found put the boss at the back, so I turn to you, beloved community, with hat in hand.

It's the Freaklympics unique map (based on the standard long warehouse map), and here are the objectives (in the same order as on the design page):

1) Ally at the front - single, and critical that she spawn there
2) Enemy patrol - back, triggered by destruction of object #2
3) Destructible object #1 - middle
4) Destructible object #2 - middle
5) Destructible object #3 - middle
6) Ambush - front, triggered by destruction of object #3
7) Boss - back, triggered by destruction of object #1

The parameter for the whole mish is set to "flat". Despite the settings, the EB always spawns in the middle/front, which makes the last battle anticlimactic (and often, in fact, not the last battle!). And that big, final room with the cool pedestal and lighting never spawns a thing - it always goes completely unused, which gives the mission an awkward feeling in the end.

I've tried everything I can think of, even setting the boss to middle and front, rearranging the order of events on the mission design screen, and changing which objectives trigger which spawns. I've also swapped for the "Dance Rave" map (a great alternative) and the problems persist. .

I've received many strong, positive comments from both SG buddies and strangers about the story, script, and first 2.5 missions, and the remarks frequently boil down to "love the arc, but why don't you have the big boss battle at the end of the map?" I'm so close to "just right" that it's driving me c-c-crazy!

If you have any tips that might help I'd greatly appreciate it.

EC


 

Posted

the mission places the objectives in the order that they are in the mission file.

if you want to have him spawn in the back, make that the first or second objective in your mission.

You can do this by opening up the .arc file - which is just a text file, and cutting and pasting it earlier in the mission.

It should be in c:/program files/city of heroes/missions


 

Posted

As I understand it. Boss will not spawn in same place as any other object (each spawn point is only used once). So if "Back" room is small the Patrol may be using only spawn point before boss can spawn.

Either move Patrol to middle or remove all triggers on boss spawns and just put him there from start.

Now if there are 2 back items I can't say which is assigned a spawn point first - the first entered (first listed top down)? That is only guess I have as to how it could work. So making sure Patrol is listed below boss might make a difference but I'd try that last. Sounds like you are desperate though lol.


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You can't please everyone, so lets concentrate on me.

 

Posted

Check the details on maps carefully: Freak-lympics doesn't have a back position for a boss spawn. Only 5 front and 3 middle.


 

Posted

[ QUOTE ]
the mission places the objectives in the order that they are in the mission file.

if you want to have him spawn in the back, make that the first or second objective in your mission.

You can do this by opening up the .arc file - which is just a text file, and cutting and pasting it earlier in the mission.

It should be in c:/program files/city of heroes/missions

[/ QUOTE ]

This. From reading helpful hints on the forums, I always place my end Boss first when creating objectives (regardless of where I want the Boss to spawn) so that it will appear in the right location.


 

Posted

[ QUOTE ]
Sounds like you are desperate though lol.

[/ QUOTE ]

You got that right! I can't tell you how much time I've sunk into fixing this one thing, to no avail.

[ QUOTE ]
Check the details on maps carefully: Freak-lympics doesn't have a back position for a boss spawn. Only 5 front and 3 middle.

[/ QUOTE ]

Where are these kinds of details listed, Corsair? I'm not at my home comp, so I can't call it up at the moment.

Thanks, everyone, I will definitely try these fixes out. I am ever amazed at how quick and helpful y'all are!

EC


 

Posted

[ QUOTE ]
[ QUOTE ]
Sounds like you are desperate though lol.

[/ QUOTE ]

You got that right! I can't tell you how much time I've sunk into fixing this one thing, to no avail.

[ QUOTE ]
Check the details on maps carefully: Freak-lympics doesn't have a back position for a boss spawn. Only 5 front and 3 middle.

[/ QUOTE ]

Where are these kinds of details listed, Corsair? I'm not at my home comp, so I can't call it up at the moment.

Thanks, everyone, I will definitely try these fixes out. I am ever amazed at how quick and helpful y'all are!

EC

[/ QUOTE ]

If you look over at the right pane when you select a map you'll get a listing of map objectives and where you can place them, in addition to a minimap.

Unless you've picked a random one, then all bets are off.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

[ QUOTE ]
Where are these kinds of details listed, Corsair? I'm not at my home comp, so I can't call it up at the moment.

[/ QUOTE ]

Hi EC,
When you are in the mission details and you've selected the map, above the map in the right panel has the parameters for the map. Here they are for freak-lympics (copied from the screen text):
Category: Warehouse
Map: Freak-lympics
Description: Mission Map Details
- 1 allowed any detail type. (1 Middle)
- 8 allowed ambush, boss, patrol or destroy object details. (5 Front, 3 Middle)
- 3 allowed rescue, escort. ally, or defend object details. (3 Front)
- 29 allowed wall collection items. (10 Front, 6 Middle, 13 Back)
- 35 allowed floor collection items. (14 Front, 6 Middle, 15 Back)


 

Posted

[ QUOTE ]

Category: Warehouse
Map: Freak-lympics
Description: Mission Map Details
- 1 allowed any detail type. (1 Middle)
- 8 allowed ambush, boss, patrol or destroy object details. (5 Front, 3 Middle)
- 3 allowed rescue, escort. ally, or defend object details. (3 Front)
- 29 allowed wall collection items. (10 Front, 6 Middle, 13 Back)
- 35 allowed floor collection items. (14 Front, 6 Middle, 15 Back)

[/ QUOTE ]

Wow, this makes me soooo sad! How could they give us that big, beautiful final room with no spawn points for enemies? Oh well, I'll try the tips out anyway, and then maybe a different map. Thanks, Corsair.


 

Posted

Welcome, glad it clarified, but sorry it isn't ultimately a solution.

The problem is for MA 1.0 they didn't do any map work, they just exposed the maps they had already in the system. For Freak-Lympics they didn't have a boss, etc. in the last room; so, they don't have a spawn for it. Most unique maps have similar or really bizarre limitations. The object placements aren't as limited, because they wanted to have replayability on any mission and having all the clickies always in the same place wouldn't be too much fun I imagine.

With no knowledge for sure, but I would surely anticipate them "genericizing" the various maps over time to improve the placement options.


 

Posted

Yeah, even allowing destructible objects in that room would permit a back-door way of putting mobs in there. Oh well, we'll just have to wait until the devs (hopefully) open up those unique maps a little more.